| Post/Author/DateTime | Post |
|---|---|
| Pivotal07-02-06, 12:11 PM | Im starting a eberron campaign soon and while Im mainly focusing on the start of the story and the early levels I want it to build up to something larger. I have already planned a trip to mournland and I think I want to let the story to grow up towards the caracthers finding out what caused the mournland accident and then perhaps reversing it somehow or something similar. The reason for the mourland incident that I have come up with is that the plane of Dolurrh basicly crashed into Cyre causing this to happen. It has to be something that grand for such an amazing effect and Dolurrh seems like the perfekt plane to crash with considering the aftereffects in Mournland. Time doesnt flow in Dolurrh and its the plane of the dead. This fits in nicley considering the non healing effects and non rotting effects of mournland could be explained as Dolurrhs effect on the area. And perhaps the glowing chasm could be a portal directly to Dolurrh. Ive also been looking for a reason for this collision to happen and one that I was thinking of is the house decannith labs that experimented with weird magic and stuff in cyre. Perhaps they were looking for a way to use the planes for war or something similar. (ideas are accepted ;)) So what do you think of this? Is it even remotly plausible? Is it a good storyline? What level should I let my caracthers come to before going this far? |
| Gurv07-02-06, 01:42 PM | The reason for the mourland incident that I have come up with is that the plane of Dolurrh basicly crashed into Cyre causing this to happen. It has to be something that grand for such an amazing effect and Dolurrh seems like the perfekt plane to crash with considering the aftereffects in Mournland. Time doesnt flow in Dolurrh and its the plane of the dead. This fits in nicley considering the non healing effects and non rotting effects of mournland could be explained as Dolurrhs effect on the area. And perhaps the glowing chasm could be a portal directly to Dolurrh. Many of the effects have the smell of Xoriat on them as well. The Mournlands are not merely dead, they are changed. Mutated creatures like the carcass crab, warped magic like the living spells, and bizarre disturbing terrain like the Field of Ruin seem touched by madness. Perhaps Dolurrh was involved...but maybe not on purpose. Perhaps the Cannith artificers were experimenting with daelkyr relics, trying to draw power from Xoriat to defend the nation...and then Dolurhh reached it's coterminous phase, "crashing" into what they were doing. The result was interference in planar energies that they didn't understand...and couldn't stop. A wave of Dolurhh-Xoriat energy swept over Cyre, stopped only when they reached the borders, held in by devices the artificers had placed to define the nation's borders. It might be interesting for your campaign if there were such devices, shaping the Mournlands. It could be the first clue that the Mourning was caused by men. It might give them something to do if someone else had made the same discovery, and was removing the border-devices so that the dead-grey mist could continue to sweep across Eberron. The Children of Winter might do it, as would the Lord of Blades. Ive also been looking for a reason for this collision to happen and one that I was thinking of is the house decannith labs that experimented with weird magic and stuff in cyre. Perhaps they were looking for a way to use the planes for war or something similar. (ideas are accepted ;)) There are many theories about what caused the Mournlands, and who was responsible. The fact that the Mourning only affected Cyre, following the current borders, means that it couldn't be a random act. The fact that certain groups were not in Cyre at the time (House Phiarlan, for example) points to the idea that there might have been some warning. |
| Pivotal07-02-06, 02:21 PM | While I like the idea about the things holding it in, that theory doesnt work. Mourland doesnt follow the borders of cyre. Most of cyre was swept away but some of the outerlying reagions wasnt and was later taken over by the neighbouring nations as they were to small and split up to be cyre. |
| DragonWatcher07-03-06, 11:39 AM | While I like the idea about the things holding it in, that theory doesnt work. Mourland doesnt follow the borders of cyre. Most of cyre was swept away but some of the outerlying reagions wasnt and was later taken over by the neighbouring nations as they were to small and split up to be cyre. I'm not sure that I really follow what you're saying here, but I think that you might be a bit mixed up. However if I'm misunderstanding, I apologize. What I'm getting from your statement is that you believe that the Mournland happened, and afterwards, the parts of Cyre that weren't affected by the Mourning were taken and occupied by neighboring nations. If that is what you are saying, then I believe that you are incorrect. All of the lands that were conquered and taken from Cyre happened during the Last War... well before the day of the Mourning. The Dead Grey Mists do actually follow the borders of what was held by Cyre on that day, almost (if not) exactly. Which is part of what makes it strange. After all, a spell with a burst, eminates in a perfect sphere, other spells move in a straight line. This on followed the course of some rivers (while moving across others), and generally followed the Cyran borders. So why did it do that, and not just flow over into the Aundair, Thrane, Darguun, the Talenta Plains, Karrnath, Breland or even Valenar? |
| mhacdebhandia07-03-06, 06:41 PM | Yes, one of the strangest things about the Mournland is that it did precisely flow out to the (reduced by war) borders of Cyre, and no further. |