Dragonshard Community Update #3 [Archive] - Wizards Community

Post/Author/DateTimePost
atari.dungeonmaster

04-20-05, 01:28 PM
Greetings Dungeoncrawlers!

Its time for your weekly dose of Dragonshard. As promised we've added some screens and addition to our weekly Q&A from the production team here at Atari & Liquid. Be on the lookout for new desktop art in the coming week, and as always we'd love to hear your questions and or comments about Dragonshard. So without further delay here is this weeks Q&A:

Enjoy!

THE DM:How customizable are characters in the game?

LIQUID: They are customizable to about as far as a degree as we felt we could take it and still be a balanced RTS game. The Champions can earn new items and even a few new weapons that all add new abilities or stats in the single player. These can have some pretty drastic effects (such as a chance to freeze a unit in ice or even allowing a super high health regeneration). Units can be customized through upgrades and BattleGear. Upgrades are improvements stats - things such as attack damage, spell energy, or health. BattleGear is usually earned by doing something special. Experience can be used to purchase upgrades and abilities for units and leaders.

THE DM: What RPG elements are included in Dragonshard?

LIQUID: There are lots of RPG elements that would commonly be found in D&D RPG style games - heavy storylines, tons of quests (including branching quests), uncovering lore about the world, the ability to choose what side of a faction you want to help or hurt. Units will be able to increase their level by upgrading the buildings they are produced from. Increased levels will grant unit's stat bonuses (such as hit points, armor class, damage, energy) as well as access to new abilities. Much as in the D&D PnP game, certain levels may be required before a unit has access to certain abilities. Experience is pooled and may be used by the player to advance levels and unit abilities.
JohnnyONeal

04-20-05, 02:15 PM
Cool. I was wondering when this would show up!