| Post/Author/DateTime | Post |
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| Spirit_Golem11-08-05, 01:33 AM | I remember there being a thread about Eberron Bloodlines Feats, like the ones presented in Dragon 311. I have searched the last twenty pages of the general board, and I don't know how many of the other boards and still could not find it. So, can someone provide a link to it for me? |
| Save-vs-DM11-08-05, 01:40 AM | Did you mean these? [Call of Eberron [Bloodline] You draw your arcane power from Eberron, the dragon between. This unique source of power provides you with additional arcane might. Sorcerers who draw their power from Eberron are often at home in the wild places and feel drawn towards the protection of other creatures. They are adept at manipulating the earth and protecting other creatures but find it difficult to draw upon the power of death. Many sorcerers who draw their power from Eberron often find they get along well with Gatekeeper druids. Prerequisites: Ability to cast arcane spells without preparation, ability to summon a familiar. Benefit: Your source of power gives you a bonus spell known at each spell level, starting at 1st, from the following list. 1st Hold Portal 2nd Soften Earth and Stone 3rd Dispel Magic 4th Stoneskin 5th Wall of Stone 6th Move Earth 7th Spell Turning 8th Earthquake 9th Imprisonment Special: If a character takes this feat any time after 1st level and has already learned any of the spells on this list in the class to which she applies this feat, she gains no additional spells known at those spell levels. This restriction does not apply if she learned any of these spells as a member of another spell-casting class. Characters with this feat cannot learn spells with the death descriptor, and all such spells are removed from the spell lists of all their spellcasting classes. Call of Khyber [Bloodline] You draw your arcane power from Khyber, the dragon below. This unique source of power provides you with additional arcane might. Sorcerers who draw their power from Khyber are often at home deep within the earth and within the darkness. They are adept at manipulating darkness and bringing forth fiends from the depths of Khyber, but cannot abide the light of the surface. Many sorcerers who draw their power from Khyber often join cults of the dragon below. Prerequisites: Ability to cast arcane spells without preparation, ability to summon a familiar. Benefit: Your source of power gives you a bonus spell known at each spell level, starting at 1st, from the following list. 1st Summon Monster I (Evil outsiders only) 2nd Darkvision 3rd Deeper Darkness 4th Evards Black Tentacles 5th Lesser Planar Binding 6th Planar Binding 7th Greater Shadow Conjuration 8th Greater Planar Binding 9th Shades Special: If a character takes this feat any time after 1st level and has already learned any of the spells on this list in the class to which she applies this feat, she gains no additional spells known at those spell levels. This restriction does not apply if she learned any of these spells as a member of another spell-casting class. Characters with this feat cannot learn spells with the light descriptor, and all such spells are removed from the spell lists of all their spellcasting classes. Call of Siberys [Bloodline] You draw your arcane power from Siberys, the dragon above. This unique source of power provides you with additional arcane might. Sorcerers who draw their power from Siberys are often at home anywhere they can see the open sky. They rarely enjoy places underground as it cuts them off from the dragon above. Many have a talent for manipulating the weather and some of them have been known to possess the ability to fly. Many sorcerers who draw their power from Siberys have a hard time staying in one place for long. Prerequisites: Ability to cast arcane spells without preparation, ability to summon a familiar. Benefit: Your source of power gives you a bonus spell known at each spell level, starting at 1st, from the following list. 1st Faerie Fire 2nd - Levitate 3rd Fly 4th Ice Storm 5th Control Winds 6th Call Lightening Storm 7th Control Weather 8th - Whirlwind 9th Meteor Swarm Special: If a character takes this feat any time after 1st level and has already learned any of the spells on this list in the class to which she applies this feat, she gains no additional spells known at those spell levels. This restriction does not apply if she learned any of these spells as a member of another spell-casting class. Characters with this feat cannot learn spells with the earth descriptor, and all such spells are removed from the spell lists of all their spellcasting classes. Eyes of Khyber [General] When deep within Khyber your vision improves dramatically Prerequisites: Call of Khyber, ability to cast 3rd-level arcane spells. Benefits: When underground or in a building without any windows you gain darkvision out to 60 feet. Might of Eberron [General] When in contact with Eberron you are nearly unshakeable Prerequisites: Call of Eberron, ability to cast 3rd-level arcane spells. Benefits: When in contact with the earth you gain a +1 bonus on all saving throws and a +2 bonus on all opposed Strength checks. Winds of Siberys [General] When under the open sky the power of Siberys lightens your feet. Prerequisites: Call of Siberys, ability to cast 3rd-level arcane spells. Benefits: When you cast a spell that grants a flight speed upon yourself the flight speed is increased by 10 feet and the maneuverability is increased by one step. You only gain the benefit of this feat when you physically can see the sky. Cheers, Save vs DM |
| Spirit_Golem11-08-05, 02:16 AM | Yes, those are them. Thank you very much. |
| Save-vs-DM11-08-05, 02:23 AM | No problem! I'm just glad I had the foresight (more likely luck) to save them in a word document - I tried searching for about 2 minutes and gave up. I don't know how you managed to search that long. Cheers, Save vs DM |
| Spirit_Golem11-08-05, 08:09 PM | I tried searching for about 2 minutes and gave up. I don't know how you managed to search that long. Dedication. Dedication and insomnia. |