Eberron books that haven't been written yet... [Archive] - Wizards Community

Post/Author/DateTimePost
Ashrem Bayle

08-19-05, 12:41 PM
I was thinking the other day about a few books I'd like to see made. Here's what I came up with.

Monsters of Eberron
Same page count as the MM. 50% new monsters. 50% detailed info on putting existing monsters in the Eberrons setting.

Psionics of Eberron
New powers, feats, organizations, monsters, info of Dal Quor, the quori, the Inspired, a little on Sarlona, the kalashtar, psions of other races, etc.

Wastelands of Eberron
A book on the Demon Wastes, the Mounlands, and Khyber in general.

Coterminancy :P
Books about Eberron's planes and magic dealing with them.

Outskirts of Eberron - Title sucks...
Details those areas lef tout of Five Nations, with detailed info about the races that inhabit them.

What would you like to see?
Hammith

08-19-05, 01:02 PM
Of all of those I think I'd like to see the one about the other lands in Eberron most. Most likely it would be at least two books though, since there's a lot of material to put into just one. I'd really like to know a good bit more about Zilargo and Q'Barra are the ones on the top of my list, followed by the Talenta Plains and Valenar.
Rechan

08-19-05, 02:23 PM
Societies and Secrets Working Title...
Giving more detail about the societies of Eberron, like the Aurum, et al. In addition to more secret organizations hinted at in Five Nations, and other general groups.
ChronosCrow

08-19-05, 05:22 PM
Continent Undersiege (silly title?)

A source book dealing with Sarlona and Sarlona alone! Details on both countires, Riedar and Adar. What goes on over there, lots of fluff, on history, communities, cities, culture, regional maps. "Teh works!"
Altaris13

08-19-05, 06:26 PM
In order of preference:

Psionics of Eberron
New powers, feats, organizations, monsters, info of Dal Quor, the quori, the Inspired, a little on Sarlona, the kalashtar, psions of other races, etc.

Wastelands of Eberron
A book on the Demon Wastes, the Mounlands, and Khyber in general.

Outskirts of Eberron - Title sucks...
Details those areas lef tout of Five Nations, with detailed info about the races that inhabit them.

Monsters of Eberron
Same page count as the MM. 50% new monsters. 50% detailed info on putting existing monsters in the Eberrons setting.

Coterminancy :P
Books about Eberron's planes and magic dealing with them.


Can you guess which one I want most? :D
Majorafire77

08-19-05, 06:28 PM
Ghettos of Eberron
Your guide to the Sharn 'hood.
Endless_Helix

08-19-05, 06:46 PM
Conspirators Handbook This a better title?
A guide to all the secret societies in eberron and running campaigns using intrigue.

Zilargo
All about Zilargo and the Zil

Droaam
All about Droaam and it's inahabitants
polt

08-19-05, 06:55 PM
Conspirators Handbook This a better title?
A guide to all the secret societies in eberron and running campaigns using intrigue.

Zilargo
All about Zilargo and the Zil

Droaam
All about Droaam and it's inahabitants


Are you serious? Do you want a single book about ONE nation?

I would like them to group the rest of Khovaire into two books. No more.
yossarius

08-19-05, 08:04 PM
History of Eberron:As much as this is a background-driven campaign, I'd love to see maps of pre-Mourning Cyre, details on why the humans (as well as the dwarves) came to Khorvaire, more detail into the Siberys / Eberron / Khyber creation myth, info on the dragon / demon, giant / quori, and Dhakaani / Daelkyr wars, etc, etc, ect.
Dragons of Eberron: You'd think this one would be obvious. If the dragons have their own society, why is there so little ink on the subject? I've been raiding the Draconomicon and the old Council of Wyrms boxed set (remember boxed sets?) for ideas on what Argonnessen is like.
Player's Guide to Eberron: I don't feel comfortable lending my ECS or S:CoT to my players, there just too much secret info in them. Just the same, there is also alot a info in them that players should know. If there were smaller version of the sourcebooks containing only info suitable for players' eyes, I buy it, even though it's just repeated from the other books.
More adventures. I'd really like to see adventures with more of a film noir "private eye" type flavor. The first three were kewl as high adventure, but noir is where it's at. I'd especially like to see adventures designed to be run as solo adventures.
Rechan

08-19-05, 08:23 PM
More adventures. I'd really like to see adventures with more of a film noir "private eye" type flavor. The first three were kewl as high adventure, but noir is where it's at. I'd especially like to see adventures designed to be run as solo adventures.


I'd wet myself with glee. WoTC? You listening? I'd BUY THAT. I have never had a party of 4 people, so adventures scaled for solo or two players would be awesome. Solo adventures also allow you to introduce people to the setting and the game.

I'd buy it in a heartbeat.
DramoxTheIronLord

08-19-05, 08:38 PM
The Mournland was detailed in Five Nations, and I have a feeling that psionics will be included in Magic of Eberron.

Anyway:

Clandestine Compendium: Book of Organizations
Monsters of Eberron: Although there should be a good-sized piece of info on standard monsters in Eberron; I think that sizing the whole book as equal to MM is a little much.
Fantastic Nations: The 'civilized' nations of Khorvaire: Mror Holds, Valenar, Zilargo, Lazaahr (sp?) Principalities, Eldeen Reaches, and Talenta Plains. These are essentially the nations that represent the common races.
Barbarous Lands: The other nations of Khorvaire: Darguun, Droaam, Demon Wastes, Shadow Marches, and Q'Barra.
Continents of Khorvaire: Pretty self-explanatory I think. This would also include Khyber. Putting all of these vast regions in one book would allow for the information we all crave, but still leave it vague enough for DMs to personalize it for their campaigns.

A book about Eberron's planescape would be nice, but I'm not too sure that planar adventures are in fitting with the flavor of Eberron, you know all that pulp noir stuff. Besides, I think they would probably mention something about the effects of the planes on Eberron. Ghettos of Eberron would be cool as hell, but only as a Dragonshard.
DramoxTheIronLord

08-19-05, 08:45 PM
More adventures. I'd really like to see adventures with more of a film noir "private eye" type flavor. The first three were kewl as high adventure, but noir is where it's at. I'd especially like to see adventures designed to be run as solo adventures.


I concur, but I think that the first three adventures need to be finished, like with the 3rd edition adventures (Sunless Citadel-Bastion of Broken Souls). Some Sam Spade/Dick Tracy action could be worked into them, but I would stay away from solo adventures.
ORC_Paradox

08-20-05, 12:05 PM
Treasures of Xen'drik

A book of items, both magical and mundane, that could be looted from Xen'drik. Items could include good fluff such as back stories to give flavor to the cultures that used to exist. I'd go one step further and have a number of "options" for each item.

Random example: A tribal flute that's used to give each member of a villiage a unique 7-10 note theme, played each year on their birthday - once for each birthday, and just once upon the villiager's death. The "Historian" is the one that keeps the flute and is the chronicler of the villiage. When he plays the birthday theme for children, he wears red feathers in his hair. For adults, blue and green feathers are used. Elders get white and yellow feathers. And the Song of the Dead, he wears black feathers. The simple flute is carved out of an animal bone.

Option 1: The flute is primarily a ceremonial piece. Only worth a few silver, or a couple of gold to a collector.

Option 2: Inside the flute is a map to the village's treasure stores.

Option 3: The bone is a human's bone.

Option 4: The flute is a giant's flute.


Dragonshards

Covering all sorts of magic items from weapons to the small things that help ordinary folk in their everyday lives.


Cultures of Khorvaire

Styles of dress, favorite songs.... I liked the "What every "x" knows" section in the Five nations. This would expand on it. If you've ever seen the Leaves of the Inn of the Last home for Dragonlance, something similar to that. Death ceremonies. Common phrases.

I was going to suggest it as a second book, but it would fit the Cultures book. NPCs. Movers and shakers and the common man. Similar to Faces of Sigil. They don't need to be fully stated out, either. JUst a who's who would suffice.
Gnome_Dragon_Disciple

08-21-05, 01:37 AM
Rather than repeat everything that's been said in order of my preference, I will simply concur on Psionics of Eberron and a full-blown book purely on Zilargo and Zil Gnomes-at-large (sorry... I could never resist a pun). Oh, and Sarlona needs its own book... most assuredly.

Beyond that, Complete Eberron... A book of three core classes, about 10-20 PrC's, some new spells and powers and fun magic goodies... All for Eberron. Each one focusing on some aspect of Eberron that doesn't exist in any other published setting... Feats for Warforged, PrC's for Daelkyr/Aberration slayers, spells and powers for use against Quori, Item Creation feats that specifically reference Artificers or new, creative uses for the Artificer's craft points (burn X craft points, MacGuyver something high-utility in the near-term but gradually dissipates in power)... That'd rock.

The Aberrations of Eberron... a book of NOTHING but Aberrations in the Eberron setting, both created by the Daelkyr or simply migrated from Xoriat... and those who love them.

Persona Dramatica: 101 Famous and Important Eberron NPC's... 101 fully stat-blocked NPC's including PC interraction charts a' la some of the more important figures in Sharn: City of Towers and a backstory listed from most well-known facts to least (and a Knowledge (nobility & royalty) DC for all of it). These should be useful NPC's of all levels (although skewed towards the lower levels) that a DM can drop into a game as easilly as a monster encounter.
Siberys

08-21-05, 09:53 AM
Although I'd love it, it's already been said a Monsters of
Eberron won't ever hit the shelves (or, at least any time soon). Check out some of the threads from the GenCon on this Forum.
polt

08-21-05, 09:59 AM
No offence Gnome Dragon Diciple, but those are some of the worst suggestions I've ever seen :P

I wouldn't want any of those books.
Just another user

08-21-05, 10:17 AM
Religions of Eberron: The sovereign hosts, the dark six, the church of the silver flame, the undying court, the blood of Vol, the druidic sects, the path of light and the dragon below, plus some of the minor cults and religion not described in the ECS. Details, rituals, lore, organizzation and so on.

but whatever book they choose to do I hope it will be with more fluff than crunch like those already published.
Orion Polaris

08-21-05, 11:19 AM
I'd definately buy most of those suggestions if they were made into books...
Airship_Pirate

08-21-05, 06:28 PM
I definitely want a Cultures of Eberron book. It should contain-



Alphabets and common phrases in the various languages of the races
Elaboration on name structures as well as a longer list of example names for each race.
Methods of dress and popular fashion.
Food, recipes, etc.
Social customs and taboos.
Songs, folklore, dances.
Gnome_Dragon_Disciple

08-22-05, 01:08 AM
No offence Gnome Dragon Diciple, but those are some of the worst suggestions I've ever seen :P

I wouldn't want any of those books.

Personally, I don't see what's so bad about them.

I love a more role-play based campaign, but I'd rather not HAVE to stat-block out every significant NPC every session. It's about time they came out with a list of NPC's and published them Monster Manual-style... Between work and four classes (two foreign languages), focusing on the storyline is hard enough.

Every DM has a favorite creature type... One of my friends loves Dragons, another LOVES Undead. Aberrations are my thing, and Eberron has a force in it ACTIVELY creating more of them. The combined creations of freak natural occurance and the Daelkyr could fill three volumes by themselves... I'm only asking for one ;)

And with Eberron being the unique setting it is, with fluff like none other, it's entirely reasonable that there should be a book of nothing but new player and DM options strictly for it.
The White Sorcerer

08-22-05, 01:16 AM
Complete Eberron
This one would, of course, include the artificer as one of the three classes, and have brown covers.
jknevitt

10-13-05, 09:13 PM
Because I'm such a sucker for Eberron, I'm committed to buying anything with "Eberron" on the cover.
Majorafire77

10-13-05, 10:03 PM
Because I'm such a sucker for Eberron, I'm committed to buying anything with "Eberron" on the cover.
Eberron is more than a campaign setting, it's an addiction :eek:
SpyGuy

10-13-05, 10:10 PM
I'd like a book just about Xen'Drik.
JWSIII

10-14-05, 01:01 AM
I really really want to see more on magic in eberron - the various concepts (the way planes work, dragonshards, Dragonmarks, Dal Quor, artificers, ect.) are hugely fascinating to me. With Magic of Eberron coming out, I will probably get my wish... But I would loveto see much more I suspect, especially new ways to use "Eberron-specific" things.

Of all the things I like about Eberron, the way it uses magic an the numerous potential ways it could be used tops my list.
Hellcow

10-14-05, 04:13 AM
I'd like a book just about Xen'Drik.
Congratulations! Your wish is granted. This was announced at Gen Con, though I don't think a release date has been given yet.
Straylight

10-14-05, 04:41 AM
Congratulations! Your wish is granted. This was announced at Gen Con, though I don't think a release date has been given yet.


Damn! Well, that one's going straight onto my "show up at my table with it and get beaten senseless with it" list of books right along with Epic Handbook, Vile Darkness and Exalted Deeds...

Oh well.
The Forgotten Traveler

10-14-05, 06:53 AM
Clandestine Compendium: Book of Organizations
Monsters of Eberron: Although there should be a good-sized piece of info on standard monsters in Eberron; I think that sizing the whole book as equal to MM is a little much.
Fantastic Nations: The 'civilized' nations of Khorvaire: Mror Holds, Valenar, Zilargo, Lazaahr (sp?) Principalities, Eldeen Reaches, and Talenta Plains. These are essentially the nations that represent the common races.
Barbarous Lands: The other nations of Khorvaire: Darguun, Droaam, Demon Wastes, Shadow Marches, and Q'Barra.
Continents of Khorvaire: Pretty self-explanatory I think. This would also include Khyber. Putting all of these vast regions in one book would allow for the information we all crave, but still leave it vague enough for DMs to personalize it for their campaigns.


These all sound very good. I'd defenitely pick one or more up!
Isran_Imrador

10-14-05, 07:02 AM
Ancient Empires of Eberron (giants, dragons, goblins, galifar..)
The Great Orrey (Eberron Planes)
Faith of Eberron
Legacy of the Binding Flame
Startoman24

10-16-05, 07:17 PM
I would like a detailed book about all the religions of eberron, the history, spells, and bonuses. I hope Magic of Eberron explains all the magic spells thye didn't in ECS.