Eberron Primer [Archive] - Wizards Community

Post/Author/DateTimePost
Erix d'Pheer

12-16-04, 04:52 PM
Hey, all.

I have just finished creating my mighty 7-page Eberron Primer, a little packet I wrote to help induct people into the world of Eberron. What I want to do now is post it up here, page-by-page, and have you guys critique it. I'll make all the necessary changes, and when I'm done anyone who wants it can have it. So, here's page 1!

EBERRON PRIMER


Introduction

Eberron is unique among published campaign settings for Dungeons and Dragons. Unlike any other setting to date, Eberron has been built upon one basic concept: in a world where magic exists, society would develop ways to use it. Eberron sees magically-powered mass transit (the lightning rail); cities lit by lamps enchanted with continual flame, airships and elemental-driven sea ships. Eberron is a world of pulp and noir; alignments are blurred, corruption abounds within the ranks of churches and governments, and the player characters have the opportunity to reshape the world. This is another important facet of Eberron – the PCs are heroes, exceptional people who, given the time and circumstances, could intimately affect important world events, all before level 10. So be ready to dive into a world of fantasy and cinematic action.


Unique Rules

Alignment
In Eberron, alignments are blurred, and everything is not what it seems. Denizens of Eberron do not have their alignments limited by their race – players are as likely to encounter a chaotic evil gold dragon as they are a lawful good one. Furthermore, clerics need not remain within one step of their deity’s alignment to retain their divine powers, although a cleric always emanates an aura matching their deities, not necessarily their own. All other class alignment restrictions are intact (barring a house rule), for example, paladins must still be lawful good.

Races
Eberron includes four new playable races. All new races have a level adjustment of +0. All new races, with the exception of warforged, are true-breeding.

Changelings
Descended from humans and doppelgangers, changelings are a free-spirited race that has retained some of their doppelganger ancestor’s shapeshifting ability.

Kalashtar
Created long ago when spirits from Dal Quor, the plane of dreams, engaged in a sort of symbiotic possession of human vessels, the kalashtar are now a race in their own right, endowed with a strong sense of morality and justice and imbued with psionic abilities.

Shifters
Shifters are the descendents of humans and lycanthropes, and they still keep some of their lycanthrope heritage (manifested through minor shapeshifting ability), although shifters do not carry the disease.

Warforged
A race bred for war, warforged are constructs imbued with life and sentience gifted to the warforged by the arcane magics that created them. Warforged have the unique subtype of (living construct), and differ from other constructs in many ways.
Ayers

12-16-04, 05:55 PM
Sounds good. When your done I'll trade you your packet for my packet. I would like to see what you have so I can add or take away things from my packet that I will be given to my players sometimes over the break. Although my packet is huge at 25 pages, I'm looking to add a little bit more to it.

I dunno if your interested in swapping but I'd like to give yours a good lookover.
Lujayne34

12-16-04, 07:39 PM
Can both of you send yours to me? :cool:

Send me a private message and I will send you my email
Bluebrush

12-16-04, 07:52 PM
I'd encourage you to post the lot in seven seperate posts.

Not just because I need a good primer quickly... ^_^; People can critique it all that way.
Dalron Mulimar

12-17-04, 02:41 AM
Very good so far! You might want to add a sentence or two about Action Points in the Unique Rules section (unless you're going to put that in a different section or give it a section all by itself). The flavor text you give for the new races describes them just enough to make them interesting and should make your players want to know more about them. Keep it up, you're doing a great job so far!
I'm currently running a campaign in Eberron (even though I STILL don't have the Sharn Sourcebook!!) and I've run 7 games so far. Still, a primer would be good to have for my players, and I'd like a copy of it whenever you're finsihed with it. Keep up the great work!
Erix d'Pheer

12-17-04, 10:35 AM
Okay, to keep people from telling me to add things that I already have, I will follow Bluebrush's advice and post it all. Here it go. Page 2!

In addition to the four new races, many of the races in the Player’s Handbook have a unique flavor in Eberron.

Elves
Eberronian elves exist in three distinct cultures (although all have the same racial characteristics). The elves of Aerenal have strong traditions in the school of necromancy, and engage in a sort of living-ancestor worship, the great heroes and leaders of old preserved as deathless creatures that still serve the elven community.
The elves of Valenar are militant and aggressive, having strong warrior traditions in addition to the religion of the Aerenal.
Khorvairian elves have integrated into the societies of humans and the other common races that make up the population of Khorvaire.

Dwarves
The dwarves of Eberron, while retaining their reputation as miners, blacksmiths and craftsmen, have also earned reputations as moneylenders and shrewd businessmen. Although they continue to value the way of the warrior, the power of the coin is well known to the dwarves as well.

Gnomes
While the Valenar have power in arms and the dwarves of the Mror Holds have the power of coin, the gnomes of Zilargo are masters of the powers of diplomacy and subtlety. The gnomes are industrious, intelligent and above all, crafty. Besides being excellent diplomats, gnomes have a reputation as master shipbuilders, artificers and scribes.

Halflings
The halflings of Khorvaire are a strong-willed, nomadic race that has roamed the Talenta Plains for centuries. More recently many halflings have integrated into the greater society of Khorvaire, notably members of Houses Jorasco and Ghallanda who work as healers and hostelers.

Half-Elves
Half-elves are not the homeless, awkward wanderers seen in most DnD worlds. Half-elves have a well-defined place and a large, true-breeding population in Khorvaire. First created when humans and elves encountered each other on Khorvaire many centuries ago, half-elves regard themselves as the children of the continent, calling themselves the Khoravar.

Half-Orcs
While many Eberronian orcs fit the traditional mold of the evil, stupid savage, many more did not. Many orcs on Khorvaire have strong druidic traditions, and even helped save Eberron from fiendish invasion once upon a time. Many half-orcs, especially those of the Eldeen Reaches carry on this noble tradition. Other half-orcs fit the stereotypical mold more closely, and still more are an integral part of Khorvairian society.


Classes
All PHB and XPH classes can be found in Eberron, in addition to any others as subject to approval by the DM. There is also a class new to Eberron: the artificer. The artificer focuses on the creation and manipulation of magic items of all kinds. Artificers receive many abilities related to creating magic items, plus a list of infusions – a set of powers best described as spells that can only be cast into items or constructs.

Action Points
An integral part of the Eberron campaign setting is the use of action points, which serve as means for characters to alter d20 rolls or use class features more times per day, as well as other uses. A character gets a certain amount of action points per level, and these do not carry over
Erix d'Pheer

12-17-04, 10:43 AM
Page 3! I left out the tables because I didn't feel like formatting them in here. Rest assured that they're very pretty in the actual document.

from level to level; if they are not used, they are lost. The number of action points gained per level is equal to 5 + ½ your character level, rounded down (see the table below).

Action Points per Level Table

Uses of Action Points
The main use of action points is to modify a d20 roll. Once per round, a character may declare he is using an action point to modify a roll. This can be done to an attack roll, or saving throw, and can be declared after the player knows what the roll is, but before he knows if it succeed or not. He then rolls one or more d6’s, taking the best value and adding it to his roll. The number of d6’s rolled depends on the character’s level, as shown on the table below.

Action Point Dice Table

Special Actions
The following actions may also be performed by spending action points.

Activate Class Feature: You can spend 2 action points to gain another use of one of the following class features that has a limited number of uses per day: bardic music, rage, smite evil, Stunning Fist, turn or rebuke undead, or wild shape.

Hasten Infusion: On his turn, an artificer can spend 1 action point to imbue an infusion in 1 round, even if the infusion’s casting time is normally longer than 1 round.

Stabilize: When your character is dying, you can spend 1 action point to stabilize at your current hit point total. Spending an action point does nothing for you if you’re already dead.

Other uses of action points may be granted by feats or class abilities.

Feats
There are over 70 new feats in the Eberron Campaign Setting book. Described here are just a few important feats and categories of feats.

Druidic Sect Feats: A number of new feats in the ECS allow druid characters to develop their abilities in relation to the sect to which they belong. These feats are Child of Winter, Vermin Companion and Vermin Shape, Gatekeeper Initiate and Repel Aberration, Greensinger Initiate, Warden Initiate, and Ashbound.

Warforged and Shifter Feats: Warforged and Shifters each receive a subset of feats that only they can take. Warforged feats generally alter the warforged’s physical makeup and include feats such as Mithral Body and Adamantine Body, while shifter feats improve the shifter’s shifting abilities with feats like Beasthide Elite, Great Bite and Healing Factor.
Erix d'Pheer

12-17-04, 10:46 AM
Page 4 and 5!

Knight Training and Monastic Training: These feats allow paladins and monks (respectively) to multiclass without losing the ability to advance in these classes.

Dragonmarked Feats: The dragonmark feats allow members of the core races to develop dragonmarks: mystical tattoos that grant spell-like abilities. There are three dragonmarked feats: Least, Lesser and Greater.


The World of Eberron

Eberron is a rich and well-developed world, and it is important that the players have some basic information on the world their characters are living in. Included here is general information about Eberron that should help new players get a feel for the setting.

Lands
The main continent of Eberron, at least from the perspective of the humanoid races, is Khorvaire, and it is on this continent that the majority of most Eberron campaigns will take place. Following is a table of each nation of Khorvaire, along with their typical inhabitants, dragonmarked houses, and other power groups.

Table of Khorvaire Nations

Other Lands
These are the other continents of Eberron.

Sarlona: In the distant past Sarlona was the birthplace of humanity, home to a dozen different human kingdoms, but today there is only one: the Empire of Riedra. The Riedrans participate in a minimal amount of trade and diplomacy with the nations of Khorvaire, but for the most part Sarlona is an insular land of mystery. Kalashtar characters likely know more about Sarlona than what is given here.

Xen’drik: Xen’drik is a vast continent far to the south of Khorvaire. A wild place full of promise and danger, Xen’drik is covered in ruins from once-great civilizations. Many organizations are interested in mounting expeditions to Xen’drik to find ancient artifacts and secrets.

Argonnessen: Less is known about this continent than perhaps any other. Argonnessen is the home of the dragons, but they suffer no trespassers. Just north of Argonnessen is the island of Seren, which is home to vast tribes of barbarians who worship the dragons and are also not welcoming to visitors.

Aerenal: The large island of Aerenal is just of the southern coast of Khorvaire and is home to the majority of Eberron’s elf population. Aerenal is a vast jungle where the great cities of the elves lay hidden. The elves are not hostile, and trade extensively with Khorvaire, but they discourage visitors.

Dragonmarked Houses
The economy of Khorvaire is largely controlled by the thirteen dragonmarked houses. These houses are centered around the dragonmark that the members of each house holds. These dragonmarks grant spell-like abilities that have allowed each house to dominate a certain area of commerce in Khorvaire. The following table gives the twelve dragonmarks and the thirteen houses that hold them. Legends tell of a thirteenth dragonmark, but that mark disappeared long ago.

Table of Dragonmarked Houses
Erix d'Pheer

12-17-04, 10:49 AM
Page 6 and 7!

Religion
Many different religions can be found throughout Eberron, and the major ones are detailed here. Religion is different and much more realistic than in many Dungeons and Dragons settings; gods, where they exist at all, are beings far beyond the comprehension of mortals, and are not simply high-level NPC’s.

The Silver Flame
The lawful good deity called the Silver Glame is an abstract, disembodied force closely associated with a sonce-human woman named Tira Miron. Herself now immortal, Tira (now known as the Voice of the Silver Flame) serves as the intermediary between the holy Silver Flame and the mortals who follow it. The Church of the Silver Flame, which also serves as the government of Thrane, is dedicated to protecting the common people against supernatural forces of evil.

The Sovereign Host
The dominant religion on Khorvaire, the Sovereign Host is a pantheon of nine good and neutral-aligned gods. Many Khorvairians do not worship one Sovereign over any other, but hold them all in equal respect, and may call on different gods as per their situation. A blacksmith working his forge may ask for the blessings of Onatar, while a farmer might call on Arawai to bless his crops. Clerics may follow one member of the Host, or the pantheon as a whole. See Table 5: Religions for more information.

The Dark Six
In some ways, the Dark Six can be considered a part of the pantheon of the Sovereign Host. It would be more accurate, however, to say that these deities have been cast out of the pantheon because of their evil ways. The Dark Six are the patrons of criminals, outcasts, and villains, as well as of various kinds of monsters.

The Blood of Vol
The Blood of Vol is a cult that attracts those interested in death and the undead. Members of the Blood see death as the ultimate evil, an evil which intelligent undead such as liches and vampires have conquered. The teachings of the cult also center on blood as a source of life. While the Blood of Vol has many sinister undertones, many normal people are members, especially in Karrnath. The Order of the Emerald Claw is a fanatical and violent sect of the Blood, and its members are almost entirely evil. The Blood and the Claw are both strongly opposed to the religion of the Undying Court.

The Cults of the Dragon Below
The Cults of the Dragon Below consist of a diverse group of fanatical sects that revere the power of the subterranean realms. Some of these cults seek to draw Khyber, the Dragon Below, up from the depths of the world, while others traffic with demons conjured from the deep regions (in Eberron, the Underdark is known as “Khyber”).

The Path of Light
The kalashtar of Adar follow no deity, but they do revere a universal force of positive energy they call il-Yannah, or “the Great Light.” This force is lawful neutral. Most followers of the Path of Light are psions and psychic warriors, seeking to perfect their bodies and minds through meditation and communions with this light to prepare themselves for the conflict with the forces of darkness.

The Undying Court
The elves of Aerenal revere their ancient dead as incarnate deities, seeking advice from deathless councilors and petitioning their favor. Unlike undead creatures, the deathless elves of the Undying Court are animated by positive energy and are powerful beings of neutral good alignment.

Table of Relgions with their alignments, domains, favored weapons and typical worshipers

Cosmology
Eberron has a unique cosmology that is very different from the default Greyhawk multiverse. Thirteen planes orbit the Prime Material Plane of Eberron, and the distance each plane is from Eberron may have an affect on Eberron. For example, when Fernia is coterminous (very close) fires are hotter and more dangerous, and when Syrania is remote (far away), the skies are grey and good spells are harder to cast. The thirteen planes are:

• Daanvi, the Perfect Order
• Dal Quor, the Region of Dreams
• Dolurrh, the Realm of the Dead
• Fernia, the Sea of Fire
• Irian, the Eternal Day
• Kythri, the Churning Chaos
• Lamannia, the Twilight Forest
• Mabar, the Endless Night
• Risia, the Plain of Ice
• Shavarath, the Battleground
• Syrania, the Azure Sky
• Thelanis, the Faerie Court
• Xoriat, the Realm of Madness

In addition to the normal coterminous and remote effects each plane has on Eberron, areas called manifest zones are scattered across the plane. These are places where the barrier between Eberron and a certain other plane are particularly thin, and manifest zones cause some of the qualities of the other plane to spill over into Eberron.

History
As the campaign begins, the year is 998 YK, 998 years after the founding of the Kingdom of Galifar. Two years ago the Last War, a mighty conflict that lasted for over a century and involved all the nations of Khorvaire, finally ended with the signing of the Treaty of Thronehold. The Day of Mourning prompted the signing of this treaty when Cyre was utterly destroyed in the mighty storm of arcane magic that created the Mournland, the cause of which is unknown.
cybosage

12-17-04, 11:03 AM
Im totally snagging this thing!!!

You rule man!

Im going to update the information for individual dragon marked houses, and a little more detail about the land and such, but you just made my life SO much easier. Kudos
polt

12-17-04, 11:08 AM
Well, i wouldn't say that the Aerinal elves have strong tradition in necromancy. Actually necromancy is a crime.
shadowpavement

12-17-04, 11:21 AM
Man, this is really great. You have no idea how many people this will be a help to. Thanks so much :)
Fedifensor

12-17-04, 11:23 AM
Table of Khorvaire Nations
Any chance you could post the table? I'm interested in seeing how you summarized each nation.
Fedifensor

12-17-04, 11:31 AM
One suggested addition to your handout, in the feats section on page 4. The new text is in italics.

Dragonmarked Feats: The dragonmark feats allow members of the core races to develop dragonmarks: mystical tattoos that grant spell-like abilities. There are three dragonmarked feats: Least, Lesser and Greater. Least dragonmark feats are available at character creation, granting a single spell-like ability of 1st or 2nd level and a +2 skill bonus to a single skill. The specific ability and skill depends on the dragonmark chosen.
zerotkatama

12-17-04, 11:54 AM
I dunno if you want to mention Adar under the Sarlona section, but it might help.
Erix d'Pheer

12-17-04, 12:05 PM
Actually, the "Nations" and "Dragonmarked Houses" tables are courtesy of Larac from the "PC info" thread (although I did edit them slightly). So, kudos to him on those.

Fedifensor - Good suggestion, I'll add it as long as it doesn't screw up the formatting.

zerotkatama - I might mention it, but I don't know that I'll be able to make the information meaningful without adding something about the Inspired that I don't think most people would know. I sorta doubt that the majority of Khorvairians have even heard of Adar - there's not exactly a whole lot of travel into and out of Sarlona, let alone Adar.

[edit] Oh, and the "Nations" table has the name of each country, typical inhabitants, dominant dragonmarked houses, and other power groups.
Fedifensor

12-17-04, 12:24 PM
Actually, the "Nations" and "Dragonmarked Houses" tables are courtesy of Larac from the "PC info" thread (although I did edit them slightly). So, kudos to him on those.

Unfortunately, I was never able to get Larac to send me a copy. I sent him a private message with my email address, but I'm not going to post it on a public message board so spammers can put even more stuff in my Inbox. Thanks for posting this publically!
papytofu

12-17-04, 05:00 PM
Wow, very well! It resume a lot the mighty world that is eberron. :D Keep up the good work!
Solarious

12-17-04, 11:34 PM
Oh my goodness gracious. The complete work must come into my possession. You know, you could always put the tables in code, like this:

[ code ]Insert table here (and remove spaces inside the square brackets). [ /code ]

Tis would format the table and not cause the boards to warp and distort it like it torments all non-protected tables/maps.
Lujayne34

12-17-04, 11:49 PM
I would really like those tables:

Dragonmarked Houses, Nations of Khorvaire etc

Please please please. Can you post them or can you send them to me? PM me and I will send you my email address.
Erix d'Pheer

12-18-04, 10:38 AM
Solarious - Yeah, I know about the "code" function, but it's still a pain in the ass to get everything to line up.

Since no one seems to have any problems with my primer, I guess I can consider it finished. Send me a PM or post your email and I'll send you the primer in all its beautifully formatted glory.
Desann

12-18-04, 11:30 AM
could you perhaps email the full document to me?

thanks!

warriormakresh (AT) gmail (DOT) com
Emirikol

12-18-04, 12:02 PM
You guys are welcome to upload them to the Eberron: Mark of Heroes campaign discussion sites at:
http://games.groups.yahoo.com/group/EberronDMs
http://games.groups.yahoo.com/group/markofheroes
http://games.groups.yahoo.com/group/mohwriters

jh
Rinna

12-20-04, 10:10 AM
Ooo, are you really going to email them out to people? Cool! I'll take one. PeacockDancer@cs.com

Thanks!

Rinna
Fedifensor

12-20-04, 10:41 AM
I was looking over the Eberron Primer in more detail yesterday, and noticed one thing that could use improvement - the history. It's only a single paragraph - expanding on the history of the Five Nations and the Last War would help set the feel for the game.
Ithamar

12-20-04, 01:51 PM
I would really like a copy of the entire primer. Please email it to me at mackeylaptop@comcast.net

I am very glad that someone compiled this whole thing together though! It looks great, and I am looking forward to giving it to my players.

*Edited to sound less snooty*

I just looked back at the PC Info thread and saw that Larac was the original creator of the thread and stated he was working on a handout as well as the Dragonmark / Country sheet that I had been distributing. Sorry for the confusion!
Pharun

12-20-04, 04:14 PM
I would really like to get a copy of this aswell. COuld you please send it to Chris98@gmail.com
snikt-snikt

12-20-04, 04:33 PM
I'm agreeing with everyone else-this is good. I need to get me a final copy.
Cold you send one to gosnellj@student.gvsu.edu, I'd really appreciate it.
FTracer

12-21-04, 09:15 AM
Could I get a copy of that too? Thanks!

gldhrt@yahoo.com
locustus

12-21-04, 05:30 PM
Can you please send me a copy? Thanks
greifenberg@gmx.net
Troy70

12-21-04, 09:45 PM
I would like to have copy, please.

Here is my email t_seward@sbcglobal.net (http://)
Sarlax

12-22-04, 01:25 AM
I'd also like a copy. My address is sarlax@gmail.com.
Knobl

12-22-04, 02:02 AM
Please, send a copy
My mail is
knobl@yahoo.com

Thanks :D
Lex Talionis

12-22-04, 04:46 PM
darren.bezzant@shaw.ca

Thanks in advance. We will be starting our Eberron Campaign right after new years and any info is greatly appreciated.
Harker Wade

12-22-04, 05:07 PM
I'd like a copy too, please?

awmorri@ilstu.edu
polt

12-22-04, 06:03 PM
me2 :D

simonweil@gmail.com
Streamweaver

12-22-04, 06:10 PM
copy me as well if you will

streamweaver@gmail.com
Slyde Shadowdart

12-23-04, 12:30 AM
A copy to grungydan@yahoo.com would be most appreciated. I'm flying to CA to run some Eberron for my buddies, and they've never even read it. This would help immensely! :)

Thanks!
Klapperman

12-23-04, 09:15 AM
Since I'm going to be introducing two new players to my running Eberron campaign a primer would be much appreciated. Anything you can spare you can send to this adres. (klapperman@klapwijk-frieser.demon.nl)
Thanks in advance :)
shadowpavement

12-23-04, 09:32 AM
oh oh oh! Me too :D

shadow_acid@hotmail.com
drogg

12-23-04, 11:08 AM
I'd love a copy -- nocentipedes@gmail.com

thanks!
Puppy

12-23-04, 11:54 AM
[Stands in line with a bowl in his hands]

One of those would be fantastic as I'm starting my campaign very soon! Thanks alot for sharing it with us! :)
Troy70

12-23-04, 04:06 PM
Nice job, I really like it.

Maybe you should make it a .pdf and post it here for everyone.
papytofu

12-23-04, 04:43 PM
Oh wow it should be perfect for my new group. Could you please send that piece-of-art to me at : papytofu@msn.com


Greats Thanks, and have a happy christmas-time !
Soloran

12-23-04, 05:43 PM
That's some pretty great stuff! My group would find something like this invaluable

email: crazysaint48@yahoo.com

Thanks!
Just Justin

12-23-04, 11:13 PM
Can you send it to Onlyjustjustin@hotmail.com

Thanks
BrelHarrock

12-24-04, 09:05 AM
Can someone send this to nick_stolwijk@hotmail.com.

Thanks in advance!

Ow, and everyone, happy x-mas and a fantastic 2005.
Erix d'Pheer

12-24-04, 10:51 AM
Well, I must say I'm thrilled by the overwhelmingly positive response my primer has received. Unfortunately, sending out email after email is getting old. But fear not! The primer has been uploaded to the files section of the Yahoo! Eberron group (http://groups.yahoo.com/group/eberron) , so simply go there, join if you have to, and download the primer from there (it's a .doc entitled "Jaytic d'Cannith's Eberron Primer," if you want to know). Enjoy!
Fevil

12-24-04, 11:23 AM
Kudos on some great work :)

With your permission I would like to redo this as a PDF, which I will send to your email address and then you can do what you will with it :)
Puppy

12-24-04, 12:08 PM
Forgot my email... Would appreciate it if you could send a primer to me at espen_45@hotmail.com

Thanks! :D
MarkB

12-24-04, 06:32 PM
Heh, looks like I should have spotted this thread before I started typing yesterday. I've just been putting together a basic Eberron intro for my local group, and was about to start a new thread asking for feedback on it. If anyone has time, could they have a quick read through it and let me know if it sounds okay - there are a few skeptical players in my group, and I want to try and introduce the setting in a positive light without going massively evangelical about it. I've put up an HTML version here:

Eberron Basics (http://homepage.ntlworld.com/m.blunden/dnd/eberron.htm)
Erix d'Pheer

12-24-04, 08:40 PM
Fevil - You absolutely have my permission to turn my primer into a .pdf and sending it back to me. Better yet, feel free to post the .pdf version on the Eberron Yahoo! group. That would be great...

MarkB - I've just skimmed it, but your Eberron intro looks pretty great. A little long, maybe - in my primer I strived for economy of speech, which is why I loves the tables (to you people that thought the "History" section looks a little sparse, that's why I don't want to add to it. It's either a little paragraph or a whole page, and I don't want to add any more if I can help it).
rootbeergnome

07-20-05, 01:16 PM
Hey there, this is an excellent resource for starting a new Eberron game! First off, thank you very much for making it! Second, I just sent a request to join your group, please add me :) thanks.
Sincerely,
-RB Gnome

Edit- Or someone could email me the word doc or pdf to gnomehole@hotmail.com that would also be most helpful :)
Niaslos FireCrow

07-28-05, 06:36 PM
Send it to me please. fanghar_lj@hotmail.com

Thanks a lot :D !
Reinforcements

07-28-05, 09:26 PM
Necropost, ho!

Nah, you guys are all right. Files sent!
thought_riot

07-29-05, 02:43 AM
if someone could send it to me that'd be great

xxxpunkrock630@aol.com
Elentilion

07-29-05, 11:12 AM
Same here, please:

tilion@terra.com.br
SurfMonkey

08-08-05, 11:34 PM
the group won't let me join -- can someone mail me the primer at surfmonkey01@hotmail.com ?
havlo

08-10-05, 06:05 PM
me too, please? captaingunther@hotmail.com