Eberron......perfect for discworld-esque stories? [Archive] - Wizards Community

Post/Author/DateTimePost
cybernetic

06-22-04, 03:13 PM
It just seems that the world would be a perfect place for not only serious dark-fantasy camapigns but also some very fun dark discworld-esque campaigns as well..... I intend to add a little discworld humor into my own Eberron Campaign....anyone else like the idea?
Sereno

06-22-04, 03:39 PM
I do.

Most of the Nightwatch novels would go very well in a Eberron campaign -- Sam Vimes IS modeled after the classic "film noir" anti-hero. They're not as "silly" as the Rincewind novels.

In fact, I just asked Hellcow about "warforged bars" like the "troll bars" in Anhk-Morpork.

I see a lot of similarities between Diskworld and Eberron:

Eberron has the "Korranberg Chronicle," Diskworld has "The Truth" (Ankh-Morpork Times?)

Eberron has the House that does Sending, Diskworld has "the clacks".

Eberron has warforged, Diskworld has trolls (silicon-based) and the golems like Dorfl from "Feet of Clay".

Eberron has it's dragonmarked houses, Diskworld has its various Guilds (Assassins, Alchemists, Thieves, etc).

I'm sure there are more....
He-Who-Sits

06-23-04, 09:51 PM
Well, Sereno, you hit on the big things. (The post I was going to put up looked all most exactly the same thing. YOU STOLE MY THOUGHTS! :hoppingma
ARRRRRGGGGGGGG!


Well, now that I have my pills, some things to add. I would disagree (in a literary sense) about Vimes. I only say this becasaue my interpretation of anti-hero is someone who does the right thing for the wrong reasons. I don't see that in Vimes. He does the right thing for the right reasons. He is just very cynical about it. Granny and Nanny, I am not so sure they escape this definition of anti-hero...
With the master inquisitor class and the option of playing a detective made into a viable concept, my first charatre is going to be a cop with a strong flavoring of Vimes. Not too much, I want it to be my own creation, not a photo copy of Vimes. For instance, I don't plan on haveing as much of a reluctance to kill as Vimes.
While agree the Rincewind books are strongly leaning toward to abuse of Rincewind, there are some good ideas to snag. I won't tell anyone unfemilire to the setting in order to force them to actully read the books. :D
Though, I would strongly recomend any of the books centered on Ankh-Morpork as they seem to be ones that have a very Eberron feel.
Also, if Hellcow stops by, I have to wonder, have you read any of the discworld books?
Chachi

06-24-04, 05:43 PM
I considered this when I first heard of Eberron, and funnily enough the answer to this question hit me right in the face while I was at a Waldenbooks getting a copy of the Eb campaign setting: There was a Discworld campaign setting right next to it.

So, the answer is probably that the Discworld book is best for running Discworld-esque campaigns. :D
EveOtter

06-24-04, 06:42 PM
A Discworld campaign setting for D20!? All I've ever seen are the GURPS ones! (which, I have to admit, are kinda, well, not good.)

Anyway, as a big Discworld fan I know I'm going to end up with Disc elements in my Eberron game, whether I mean to or not.

Serano, I loved your idea for a Warforged tavern and ran with it. Here's what I have so far :

Upon his own emancipation, the warforged known as Rusty started an unusual business venture in the town of Wroat; he opened a tavern for Warforged. While the warforged need not eat or drink, they can benefit from the effects of consumed items, and Rusty soon arranaged with magewrights and alchemist for a line of oils and beverages that could affect the warforged.

But the main appeal of the tavern (called "Gears") was simply that it was a place for warforged, where they could be with their own kind, without fleshy stares or having to worry about accidentally crushing someone. It was a place for pride and old stories from battle-scarred veterans, where sparring matches could be held safely in the reinforced Pit, where games designed to test one's skill and strength could be practiced and enjoyed.

Every so often, by mistake or by chutzpah, a fleshie walks into Gears. They are usually driven out by the token but utterly awful 'real' beer that Rusty stocks, or by the glowing red and green stares of the 'forged. They usually leave with nothing hurt more than their pride, but any fleshie attempting to start a brawl in Gears is viewed as a suicide and generally leaves at speed, through the window.

House Ghallanda has approached Rusty a few times with attempts to make Gears a Guild-approved establishment, but Rusty has turned them away firmly, arguing that he is running more of a garage than a restaurant. So far, the halflings seem unsure of what to do about this.

(Now I need to make up a 'menu'... suggestions?)
EveOtter

06-24-04, 07:16 PM
There are drinks which are beneficial, which appeal to the warforged who are purists, and there are drinks which are non-beneficial; these are sought by the warforged who want to 'be more human' or get in touch with their spiritual side. All of these drinks are very volatile and must be mixed fresh and consumed immediately for effect.

BLANK - An acidic black liquid. This is the closest a warforged can come to sleep. The potion produces a null-state of downtime lasting about an hour. Loud noises, shaking, or bright light will end the effect. Useful for the warforged who needs to kill some time and doesn't have anything else to do.

PRISM - an infusion related to Hypnotic Pattern, this thick clear liquid produces a hallucination of swirling, beautiful colors.

HUH - based on Lesser Confusion, this produces a state of mild bafflement, similar to what most humans live most of their lives in.

WATCH - Based on Silent Image, this allows the warforged to hallucinate, but clearly, any image of his choice. This has been used by Warforged to 'replay the scene' of a battle, to look for details they may have missed conciously the first time.

JOKER - based on Tasha's hideous laughter, the potion attempts to bring up any 'sense of humor' to the forefront of the warforged's personality. Useful for trying to understand fleshies' jokes. Usually produces a period of mild euphora and sometimes basso profundo giggles, at best.

MELLO - Calm Emotions, in form of a gross yellow liquid. Good for calming down a barfight or just getting over a long hard day of killing people.


(more...?)
rSpooky

06-24-04, 09:39 PM
i like that idea, i just love the disc world stories. they have great mysteries/conspiracy in them. wonderfull storytelling, colourfull characters.
A good template I think is worth to consider .
Sereno

06-25-04, 08:59 AM
Originally posted by He-Who-Sits
I would disagree (in a literary sense) about Vimes. I only say this becasaue my interpretation of anti-hero is someone who does the right thing for the wrong reasons. I don't see that in Vimes. He does the right thing for the right reasons. He is just very cynical about it. Granny and Nanny, I am not so sure they escape this definition of anti-hero...
With the master inquisitor class and the option of playing a detective made into a viable concept, my first charatre is going to be a cop with a strong flavoring of Vimes. Not too much, I want it to be my own creation, not a photo copy of Vimes. For instance, I don't plan on haveing as much of a reluctance to kill as Vimes.
While agree the Rincewind books are strongly leaning toward to abuse of Rincewind, there are some good ideas to snag. I won't tell anyone unfemilire to the setting in order to force them to actully read the books. :D
Though, I would strongly recomend any of the books centered on Ankh-Morpork as they seem to be ones that have a very Eberron feel.

I think we just disagree on what the term 'anti-hero' means ... but I've seen a quote by Mr. Pratchett where HE calls Vimes an anti-hero. I think the fact that he does what he has to do, even though he *thinks* it's all a waste of his time is what makes him an anti-hero ... he expects the worst and usually gets it, but does good because it's in his nature. I think Vime's just a dark mirror to the Lone-Ranger-glint-off-gleaming-white-teeth type of hero.

Anhk-Morpork seems a lot like Sharn (though not as tall), but definately in ambiance.

Originally posted by He-Who-Sits
But the main appeal of the tavern (called "Gears") was simply that it was a place for warforged, where they could be with their own kind, without fleshy stares or having to worry about accidentally crushing someone.

I like the whole idea except for the name. Hellcow has "warned" against assigning too many mechanical names for warforged, and stuff relating to them, because they aren't machines as we know them.
EveOtter

06-25-04, 01:29 PM
Awww.... But ... Sometimes you wanna go -- where everybody knows your Batch Lot Designation Number!

"NORM!"
Takasi

06-25-04, 01:34 PM
Norm actually sounds like a pretty good name for a warforged. Woody's not bad either. Hmmm...