Eberron? [Archive] - Wizards Community

Post/Author/DateTimePost
Raust92

04-08-07, 09:46 PM
Hi everyone, I have been playing Dungeons and Dragons for almost two years. Over those two years we have devoloped several campaigns. And this being Eberron general I want to know your insight. I want to know if it's a good idea to start an eberron campaign in my group. Much thanks!
Yours Truly,
~Ruaust~
Edymnion

04-08-07, 10:04 PM
Uh, you would really have to give us a heck of a lot more information than "I'm in a group. Do you think they'd like this or not?"

What else do they like? What kind of movies does the group as a whole like? What kind of characters do they prefer to play? Are your games more roleplay centric, or hack and slash?

I mean, if you want a valid answer to that question, you're going to have to give us something to work from. Otherwise, you might as well just flip a coin.
ornitholestes

04-08-07, 10:11 PM
Well, first let me say you are going to get a biassed opinion as the majority of people on these boards are, of course, Eberron fans.

That said, Eberron is a wonderful setting and greatly revitalized my enthusiasm for role-playing games in general and D&D specifically. Eberron is a deep and varied campaign setting with an emphasis on intrigue and action. It is not your standard Elves, Dwarfs, and Orcs pseudo-medieval fantasy. Many of the same elements are there, but they often have a unique twist or interpretation. Without going into details (which I am sure other posters can do more eloquantly than myself) I will say that the campaign is detailed, fascinating, and self consistent. I can't read through the Eberron Campaign Setting (the main book and first you need to get) without thinking of literally hundreds character or adventure idea.

For me, however, on of the best parts of the setting is that it is DM friendly. Many mysterious have been intentionally left open for the DM to decide in his own game. The time line has not advanced sense the game was first published, meaning new products do not assume things happened that may or may not have occurred in your own game. The Eberron designers seemed to remember they work writing a game - not a movie or a series of novels. They realized that if they solved every puzzle and dictated every world event the players would have nothing do.

This fact, coupled with the generally low level of Eberron NPCs, means the players can actually make a difference in the world early in the campaign.

I would recommend you at least give Eberron a shot - go to the bookstore and thumb through the campaign setting. If you like what you see, start a game - you probably won't regret it.
The White Sorcerer

04-09-07, 03:40 PM
Well, first let me say you are going to get a biassed opinion as the majority of people on these boards are, of course, Eberron fans.

Bi-assed? You mean like opinions with two asses? (sorry, couldn't resist)

I'd say try a one-shot. If they like it, start a campaign.
goblin_pride

04-09-07, 04:36 PM
Bi-assed? You mean like opinions with two asses? (sorry, couldn't resist)

That pretty much covers the lot of us, doesn't it?

Eberron's a riot, watch a load of old noir films and start writing out adventures, your players will love it.
DragoonDarkfire

04-09-07, 04:54 PM
You need a hard boiled detective that talks like this.

"Jimmiyat the Changelin got what he deserved. The boids are gonna peck him a few times in the night".
ornitholestes

04-09-07, 05:12 PM
Bi-assed? You mean like opinions with two asses? (sorry, couldn't resist)

I swear, I make the most embarrassing typos on the WoTC boards. . .
Raust92

04-09-07, 08:36 PM
First I would like to thank you all who have posted. Second, my group I play with most of the time does hack and slash dungeons. We have tried to roleplay, but one common factor is in the way of that. ADD, no joke about half of my group has it none of us, and even me myself can keep quiet for more than 1 minute! All of us as a group tend to lean towards science fiction, and even fantasy itself when it comes to movies or even books. The characters my group would tend to play in a normal D&D setting is usually a hack and slash kind of group(we mainly have barbarians, Rangers, Warforge, and rarely offensive wizard). I hope this gives you a larger picture of what to think of my campaign. I would really appreciate it if you could put some more insight on this thought.
Yours Truly,
~RAUST~
Toloran

04-09-07, 09:23 PM
First I would like to thank you all who have posted. Second, my group I play with most of the time does hack and slash dungeons. We have tried to roleplay, but one common factor is in the way of that. ADD, no joke about half of my group has it none of us, and even me myself can keep quiet for more than 1 minute! All of us as a group tend to lean towards science fiction, and even fantasy itself when it comes to movies or even books. The characters my group would tend to play in a normal D&D setting is usually a hack and slash kind of group(we mainly have barbarians, Rangers, Warforge, and rarely offensive wizard). I hope this gives you a larger picture of what to think of my campaign. I would really appreciate it if you could put some more insight on this thought.
Yours Truly,
~RAUST~
An eberron adventure CAN be fairly hack and slash. The main difference though between it and most other settings is that it is Cinematic hack and slash rather then Heroic hack and slash. In other words: Stuff like battles on airships and lightning-rails (which are the settings version of trains). As someone else said, go watch a bunch of film noir like Blade Runner and classics like the Maltese Falcon (this is also kinda mentioned in the Eberron campaign setting book).
Raust92

04-09-07, 09:32 PM
Ok, that gives a good general idea of what to think of eberron. But what books do I need. I already know I need the campagn setting, but other than that should I just have the Dungeon masters guide and the Monster manual? If not I would appreciate it if you could fill me in.
~RAUST~
NthDegree256

04-09-07, 09:34 PM
First I would like to thank you all who have posted. Second, my group I play with most of the time does hack and slash dungeons. We have tried to roleplay, but one common factor is in the way of that. ADD, no joke about half of my group has it none of us, and even me myself can keep quiet for more than 1 minute! All of us as a group tend to lean towards science fiction, and even fantasy itself when it comes to movies or even books. The characters my group would tend to play in a normal D&D setting is usually a hack and slash kind of group(we mainly have barbarians, Rangers, Warforge, and rarely offensive wizard). I hope this gives you a larger picture of what to think of my campaign. I would really appreciate it if you could put some more insight on this thought.
Yours Truly,
~RAUST~
I completely understand. Many a great roleplaying session has been cut short by a terrible pun; my group suffers this every time we play. Oh, well.

Eberron definitely has support for dungeon hack 'n slash; the southern continent of Xen'Drik is filled with dangerous giant ruins and is a great place to drop Random Unexplained Treasure-Filled Catacomb #37 or what have you whenever you need it. And then there's the ruins of the ancient goblin empire, the unexplored depths of the city Sharn, eftc.

I'd recommend you try to spice things up a bit, though, Eberron-style; make your dungeon delves action-packed and Indiana Jones-esque, with exciting traps, and rival adventurers trying to beat the party to the treasure so they can deliver it to their evil, scheming employers in the Dreaming Dark or the Lords of the Dust.
NthDegree256

04-09-07, 09:35 PM
Ok, that gives a good general idea of what to think of eberron. But what books do I need. I already know I need the campagn setting, but other than that should I just have the Dungeon masters guide and the Monster manual? If not I would appreciate it if you could fill me in.
~RAUST~
Ah, on that note... the campaign setting is probably good enough for a start. Take a look at this thread - New to Eberron - what sourcebooks first? (http://boards1.wizards.com/showthread.php?t=821259) for advice on followup books.
Raust92

04-09-07, 10:33 PM
So I take it eberron isn't quite like dungeons and dragons. From what I read in that article several people stated that there are worlds from which you should base your campaign in. If so what are these books, and if not what do you suggest?
Yours Truly,
~RAUST~
NthDegree256

04-10-07, 05:06 PM
So I take it eberron isn't quite like dungeons and dragons. From what I read in that article several people stated that there are worlds from which you should base your campaign in. If so what are these books, and if not what do you suggest?
Hmm? I think there might have been a misunderstanding, then. Eberron is VERY Dungeons & Dragons; it was designed to have a place for just about everything in the core D&D books. It just puts a slightly different spin on things that, in my opinion, makes it all a lot more interesting.:)

There aren't different "worlds" that you should pick to start off in; Eberron is just one world (like regular D&D), with a few different continents, and a handful of other planes (like regular D&D). The different continents have a few special sourcebooks; Khorvaire, the main continent, is covered well enough in the campaign setting book, and is all you need to run a good Eberron campaign.

If you become curious about the other continents, Sarlona is detailed in "Secrets of Sarlona," and Xen'drik in "Secrets of Xen'drik." The fourth major continent, Argonessen, will probably be detailed a bit more in "Dragons of Eberron" later this year. For now, though, I'd just get the Campaign Setting book; it has some more information on each of those continents, so you can decide for yourself if you want to buy those books to know more.
Raust92

04-10-07, 06:48 PM
Oh i see, thanks I was getting the continents screwed up with the worlds themselves.