| Post/Author/DateTime | Post |
|---|---|
| Lord of Dorkness03-10-05, 05:19 AM | Where would you place this guild? I and my DM are yet undecided. My PC is from Arcanix (yes, those airhead weirdos) and of course I'd prefer it somewhere there, but it could as well be a large superimposed organization. Maybe link it to the Esoteric Order of Aureon? What's the best (most logical) place to put it? What impact on the world would it have? |
| MarkB03-10-05, 05:38 AM | What does MotAO stand for? |
| Bluebrush03-10-05, 05:43 AM | Mage of the Arcane Order? Like the prestige class? |
| Lujayne3403-10-05, 06:51 AM | Might have to tweek it somewhat but there are two wizards' guilds mentioned in the Sharn sourcebook that might use this PrC: 1. The Esoteric Order of Aureon 2. The Guild of Starlight and Shadows Of course you also have: 1. Arcanix Wizards (located in Aundair) 2. The Twelve (located in Karrnath, I believe and supported by the Dragonmarked Houses) |
| Lord of Dorkness03-10-05, 07:22 AM | Yes, it's Mage of the Arcane Order PrC from the CA. The Order of Aureon would sound feasible. It's just that they demand a 1000gp entry fee and 250gp/level every year for membership, as opposed to 750gp entry fee and 30gp/year for the MotAO. If this is the only option then so be it :/ What else could I suggest to my DM? |
| Gurv03-10-05, 11:36 AM | The Order of Aureon would sound feasible. It's just that they demand a 1000gp entry fee and 250gp/level every year for membership, as opposed to 750gp entry fee and 30gp/year for the MotAO. If this is the only option then so be it :/ What else could I suggest to my DM? I don't think you're going to stumble on anything that asks for the same exact amount. Generally, you have to tweak things to fit them into a campaign setting. Besides, those amounts are a joke for an adventuring character. The Eberron Journal (http://www.coveworld.net/eberron/) fansite has this to say about it: Mage of the Arcane Order "If you wish to challenge me, be aware that you oppose the will of Khorvaire's mightiest mages." Several mage guilds exist in Khorvaire, from the Esoteric Order of Aureon to the Arcane Council of Aundair. Most, though, are mere shadows of the magical fraternities that existed before the Last War. A mage of the arcane order gains access to the order's spellpool, an arcane library that vastly increases a wizard's versatility. One of the deepest spellpools in Eberron belongs to the Twelve, an alliance of wizards sponsored by the dragonmarked houses. In fact, the spellpool contains spells more powerful than even the most experienced member of the Twelve should be able to cast. A mage of the arcane order will have to contend with this mystery ...and with the more immediate threat of jealous rivals within the Twelve. |