| Post/Author/DateTime | Post |
|---|---|
| kntshade04-18-08, 09:25 PM | Has anyone out there run an “Escape from Dreadhold” adventure? I was looking at the information on it in Dragon 344 and thought it might be fun to do something with it. Just wondering if others have already done something with it? If so, what did you do? How did the PCs in your game manage to escape? Or alternatively, if you were to run an adventure like this, how would you expect the PCs to escape in your game? |
| Cavienn04-19-08, 12:57 AM | I haven't run it yet, but I'm planning to include an adventure much later in my campaign in which the PCs don't need to break out, they need to break *someone* out. So, they'd have to first get in, get the person, and then get out again. I'm honestly not sure exactly how they'll do it, but by that time they'll be pretty high level, and they've already successfully robbed a high-security casino (a la Ocean's 11), so I have no doubts they'll be able to succeed... |
| BlackDragon7142504-19-08, 01:23 AM | Not I personally, but a friend DMing a past game ran an escape from dreadhold encounter. The PC's were political prisoners, thrown in dreadhold for reasons unknown at the end of the Last War. We were there for three years before we all got messages via a Speaking Stone. It said that if we recovered a book from the dreadhold mines, we would be assisted in escaping. So, while working in the Kyber dragonshard mines (think chain gang) our supervising officer got distracted fighting off some sort of abberation. So the PC's wandered deeper into the mines where we met a half daelkyr or a daelkyr, never really figured that out, who, for some reason, let us have this horrendous looking book resting under a petrified black dragon skull. We took the book, escaped the mines, ran to the tallest tower in Dreadhold, and had a prismatic wall cast behind to prevent our escape. Just when it looked like we were totally dead meat, the wall of the tower is blasted apart and a parrot flies in holding a bag of coins. It tells us to a ll take a coin (featherfall token) and jump. We all jump and are caught by a pasing airship, making our getaway from Dreadhold. |
| Elrodian04-24-08, 04:03 PM | ok so i have never done this but i got sothing that might help. In the Storm dragon it open with this guy(not going to say the name) That has "insane" and people break him out. How they do is that the people have dragon(read the book to see why they have dragons) and they distroy the roof and an artificer changes the magic that has the door so the do one get in and stop them. |
| Alter_Boy04-26-08, 01:55 AM | Has anyone out there run an “Escape from Dreadhold” adventure? I was looking at the information on it in Dragon 344 and thought it might be fun to do something with it. Just wondering if others have already done something with it? If so, what did you do? How did the PCs in your game manage to escape? Or alternatively, if you were to run an adventure like this, how would you expect the PCs to escape in your game? Spoiler Eyes of the Lich Queen does something similar to this: you break into Dreadhold to liberate a MacGuffin. Also, an incredibly terrible RPGA adventure runs a bastardized version of Dreadhold, but please never look for it. Some things are better left dead... |
| kntshade04-26-08, 02:04 PM | Spoiler Eyes of the Lich Queen does something similar to this: you break into Dreadhold to liberate a MacGuffin. Also, an incredibly terrible RPGA adventure runs a bastardized version of Dreadhold, but please never look for it. Some things are better left dead... If you are one of my players don't look! Serious Campaign Spoiler... and if you are (or will be) a player in Eyes of the Lich Queen, do NOT look!!! I'm actually currently running Eyes of the Lich Queen, and enjoying it quite a bit. It is proving to mesh very well with my overarching meta-plot for the entire campaign, providing a vehicle to get the PCs to the end result that I have in mind. The only problem is that the way I'm running it, it's going to take months and months to complete. I'm adding large amounts of detail and additional character motivation wrapped into the adventure based off the PCs backgrounds. 4th edition is coming out in June and my players all want to switch as soon as possible, and start at 1st level. This presents a problem for me as I want to continue with Eyes of the Lich Queen, and ultimately my meta-plot for Eberron. However, I am also very excited about 4E. Thus, here is my plan: When they travel to Dreadhold to free the previously mentioned MacGuffin, they will be captured. The pretend “Cloudreavers” are actually REAL Cloudreavers who fabricated the whole story about Jukkeam in order to lure the PCs into a trap. The crates they hide in will actually be locked, and they will be transported to a cell instead of a storage closet. Here is where things get a bit sketchy and I haven’t fully worked out how I’m going to do this, but I need to strip the PCs of their levels… Maybe the dwarves will have some ancient eldritch machine that strips the PCs of their levels “To make them easier to manage.” Then, as first level characters they will get to experience Dreadhold in all its gloomy glory for a few levels as we learn 4E, and as they try to escape (This would have all sorts of possibilities for additional plot elements such as what is being done with the power generated from their lost levels?) Once they escape, they can continue with Eyes of the Lich Queen and my own plot (the rest shouldn’t be too hard to convert to 4E). It’s all a bit deus ex machina, but I think it will go over fairly well. Some players may want to change characters, which will be okay. They could be other prisoners or something who meet up with the party. There are a few PCs who have the aberrant dragonmarks who I know won’t want to change characters and won’t mind converting their characters to 4E so I think this solves the problem quite nicely… Now, I just have to come up with a good side adventure for their time in Dreadhold and subsequent escape that will take them through a few levels. I figured the best place to start on that would be to determine how they would escape, or at least have a bunch of options in mind… |
| Rageofthemodrons10104-26-08, 08:54 PM | Escape from Dreadhold… dang I hadn't thought of that! Of course, you are looking at highly trained guards with levels of fighter. Always make it involve some pirate who set up the PCs. This makes a great villain opportunity. :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh |
| Alter_Boy04-27-08, 09:34 PM | If you are one of my players don't look! Serious Campaign Spoiler... and if you are (or will be) a player in Eyes of the Lich Queen, do NOT look!!! I'm actually currently running Eyes of the Lich Queen, and enjoying it quite a bit. It is proving to mesh very well with my overarching meta-plot for the entire campaign, providing a vehicle to get the PCs to the end result that I have in mind. The only problem is that the way I'm running it, it's going to take months and months to complete. I'm adding large amounts of detail and additional character motivation wrapped into the adventure based off the PCs backgrounds. 4th edition is coming out in June and my players all want to switch as soon as possible, and start at 1st level. This presents a problem for me as I want to continue with Eyes of the Lich Queen, and ultimately my meta-plot for Eberron. However, I am also very excited about 4E. Thus, here is my plan: When they travel to Dreadhold to free the previously mentioned MacGuffin, they will be captured. The pretend “Cloudreavers” are actually REAL Cloudreavers who fabricated the whole story about Jukkeam in order to lure the PCs into a trap. The crates they hide in will actually be locked, and they will be transported to a cell instead of a storage closet. Here is where things get a bit sketchy and I haven’t fully worked out how I’m going to do this, but I need to strip the PCs of their levels… Maybe the dwarves will have some ancient eldritch machine that strips the PCs of their levels “To make them easier to manage.” Then, as first level characters they will get to experience Dreadhold in all its gloomy glory for a few levels as we learn 4E, and as they try to escape (This would have all sorts of possibilities for additional plot elements such as what is being done with the power generated from their lost levels?) Once they escape, they can continue with Eyes of the Lich Queen and my own plot (the rest shouldn’t be too hard to convert to 4E). It’s all a bit deus ex machina, but I think it will go over fairly well. Some players may want to change characters, which will be okay. They could be other prisoners or something who meet up with the party. There are a few PCs who have the aberrant dragonmarks who I know won’t want to change characters and won’t mind converting their characters to 4E so I think this solves the problem quite nicely… Now, I just have to come up with a good side adventure for their time in Dreadhold and subsequent escape that will take them through a few levels. I figured the best place to start on that would be to determine how they would escape, or at least have a bunch of options in mind… Spoiler for Eyes of the Lich Queen: In the adventure, the PCs are already under the effect of the Altar of the Dragon's Eye. Why not say that, in addition to sprouting dragonmarks, they start growing younger (or some such thing that strips them of their youth)? Sur'kil will tell them that they will die, why not modify that to "grow young until you no longer exist?" :P |
| kntshade04-27-08, 11:34 PM | Alter Boy, that's an interesting idea... I hadn't thought of it that way... |