| Post/Author/DateTime | Post |
|---|---|
| LordofIllusions10-28-04, 11:53 AM | If anyone has ever heard of the RPGA Living Arcanis campaign then you already know what using factions in a campaign is about and how much it improves the role playing within the game. I was thinking of inventing a similar system for the Eberron Campaign Setting, in order to add to the depth of the role playing within the game. Is there any way that this can be done ? What would be some of the factions that you would use ? What would be some of the ways that you would intertwine them with the PCs ? Comments ? ~~~ |
| xcorvis10-28-04, 11:57 AM | I've never heard of Living Arcanis. Sounds interesting though. Can you describe the system? |
| LordofIllusions10-28-04, 12:01 PM | I've never heard of Living Arcanis. Sounds interesting though. Can you describe the system? There is information on it here: http://www.wizards.com/default.asp?x=rpga/play/campaigns ~~~ |
| billseurer10-28-04, 12:48 PM | Liivng Greyhawk has something like this too. For instance: ftp://pipe:BwpxT6vZY@ftp.proetus.com/lg/nyr-metaorg594v1.pdf |
| xcorvis10-28-04, 03:21 PM | OK, the living arcanis link is broken and I'm not reading a 117 page document when I don't even know what I'm looking for. I take it these games have factions that are composed of actual characters, and because the characters are influencing the motives, methods and goals of the faction as a whole, it gets very interesting and very complex. Right? So you're looking at how of Eberron factions might do the same thing? |