Feat ideas [Archive] - Wizards Community

Post/Author/DateTimePost
Hell-ish-Thang

06-02-05, 03:11 PM
I was thinking about starting a thread were we could create, discuss and "aprove" -at least in our own campaigns- feats.

Ill start with a few. Just give a thumb "up" or "down" and modifications if you see prospect on the idea.

Unearthly Appearance-General

Your skin becomes sickening to those in commune with nature.

Prerequisite: You must have made contact with a ghost and had vanished it for "good"(see the monster manual). Cant be rangers or druids or good alignment.
Benefit: Your skin becomes pale white and any animal, ranger, druid, fey or otherwise close to nature(such as werewolfs or at Dms "good" will) are affected with "touch of fatigue" when they make contact with your skin(natural attacks, grapples, or just by handshake). Save dc= 10+half character level+ cha.

Command and Conquer-General

Prerequisite: You must have at least 5 creatures under your command(by paper with their signs and so on).Cant be lawful
Benefit: The creatures under your command cant disobey your orders; to do so they must make and opposed cha checks. The orders given are followed to the best the way they can, but wont take obviously harmful orders. While following this orders the underlings have a boost on all their abilities by 2 and 1d10 temp hitpoints.

i Dont know if this is a good idea, but well to give a simple command, like "attack" is a free action and a boost is not a bad idea. But most people will surely not like to be under the possible influence of other members...

Never Change-shifter feat

Prerequisite: Must be a shifter. Must have not been afected by an ilusion spell. Must have bite or claw attack while shifting
Benefit: While changing your features they are not seen, but they are still there. Only people that touch your features directly(maybe they were hurt by a claw attack)can make a dc 15 will for disbelief. All the narual features for shifting that can cause damage (such as claws and fangs) are treated as magical for calculating damage reduction.

What do ya think??
inspired

06-02-05, 03:44 PM
i rather dig the first one.
could see command and conquer getting out of hand tho'.
and i didn't get the last one, mebbe it's the sleep dep, but it made no sense to me.

how about

"givin' the laugh"
pre-reqs: changeling, disguise 5 ranks, hide 8 ranks
benefit:you can take a move action to obscure your exact position. until your next turn, you have concealment.
alternatively, you can take a full round action to entirely obscure your exact position. until your next action, you have total concealment.