| Post/Author/DateTime | Post |
|---|---|
| Abraxos06-15-04, 03:04 PM | Hello I'm a bit new posting to the threads here but have been reading them for quite a while. I've ran Kalamar for three years and my group is launching into three new campaigns right after Dragoncon in Sept and I picked Eberron. I got the book yesterday and so far I am not disappointed. I haven't dug into the meat of the book but definetly at first glance it is a DM's dream for plots and intrigue and adventure. Tons of new characters, new organizations, noble houses, evil cults, zealot like Druids, mysterious continents and more filled my eyes last night and I cannot wait to give my players some new flavors of the icecream so to speak. I also love that the Old races are not just left sitting around with nothing but have also gained new storylines to incooperate them into the world with a twist that moves away from the traditional Tolkien without losing that Fantasy feel. The Undying are awesome by the way. Great idea! Lastly I must say that the Classes all look pretty sweet too. New feats and features to spice up old classes and some really cool looking new Prestige classes and the Artificer class as well. I can't wait to run and wish I could play on the other side of the screen as well. It would just be tough to pick though. Barbarians with extended rage sounds awesome but a Shifter Monk also looks interesting. Anyway, Kudos, Hellcow. Great Job! |
| Delvesdeep06-16-04, 01:19 AM | This is the first time i have come to this forum and am fairly ignorant to the Eberron world besides what i have read in the occasional Dragon magazine. i keep hearing about the 'cinematic' feel the world has and the parallels to Indian jones movies. Have you got any examples of plots and adventures? Delvesdeep :b: |
| law06-16-04, 01:23 AM | Both of you take a look here. http://www.coveworld.net/eberron/index2.html It has some if not more of the basic info that you need. That and check the wizards eberron part of the web site. |
| Hailic06-16-04, 04:31 AM | I think it is kind of a downer. To much stuff stolen from other game sources be it D&D or not lol. Also has the feel of how funky is your chicken like Darksun had. Without the good storyline that went with Darksun. And all the other flips like how bad the war was yet it's more connected and maintained of a world than any other D&D world. So I give it a :thumbsdow and think it is another :turkey: |
| Abraxos06-16-04, 08:31 AM | I hear that alot on the forum about how this or that is "stolen" and I can see some similiarities with movies, other RPG games etc but no more so than any other system I've ran. When I went to the bookstore to pick up the Eberron CB, I saw three shelves of Fantasy novels and I bet several of them potray elves the same exact way or that a Dragon might be the big boss bad guy in at least ten or more of them. With Eberron not only were they having to stay within the confines of regular Fantasy traditions but he also is having to insure that he uses everything from the three corebooks of D&D. My friend is getting ready to run Dragonlance and they cut alot of stuff out of the regular D20 system and added a ton of new stuff that effects magic and deletes certain classes and races from the corebooks. They replaced traditional Orcs with a race of Dragonpeople and made up some new system of magic that fades and increases based on the planet' alignments and it also limits you in spells all to match up with the fiction books. This all gives a new feel but Dragonlance still is all about Wizards and Dragons and Knights and Elfs etc, etc. I never played Darksun but it seemed it also gained its originality by creating an entirely new monster manual and setting the vast majority of the world in a Dune like enviroment. Eberron didn't have this luxury since it was being made specifically for 3.5. Overall I like how it was put together. I've seen Liches before but not good aligned Elf Liches who are worshiped by their kin. Alot of things in Eberron are like that. Just little twists to make things different. I've seen things like Warforged before but never some that were actual living beings with a concious. It's just about what you like and by now almost every Celtic, Irish or Greek Mythology tale or poem or what not has been ripped off and mirror Tolkien worlds cover my local gamestore but to me Eberron feels different even if it does have some familiarity. I can't wait to see my party when an Orc Druid tells them he is a Gatekeeper to another plane and watch as they drop their weapons and look around strangely to see if I actually said Orc.:D |
| Bobitron06-16-04, 09:52 AM | I'm pretty impressed so far. Keith seems to have done a great job (with much help, I'm sure) pulling together his initial ideas into a solid and deep setting. I'm looking forward to reading the main book, but I would have to say on the impressions made on this forum and the Eberron website, it looks to be fantastic. I haven't played in quite a while, but I hope Eberron's new feel jumpstarts me! |
| xuriel06-16-04, 12:36 PM | I got my copy of Eberron yesterday. I'm trying really hard to not feel disappointed, but I was hoping for something else. I'm not saying that Eberron is bad. But I was hoping for a setting that was more of a departure from default fantasy D&D/LotR, Forgotten Realms, and Grayhawk. Dark Sun was different. Planescape was different. Ravenloft was different. Eberron isn't different enough for me. Sure, it has small elements of pulp and noir and some minor twists, but the overall tone isn't different enough to make it stand out for me. I'd like to see what Eberron would have been like if it wasn't nudged in a different direction than Keith's original submission. |
| Moleculor06-16-04, 07:54 PM | Well, if you were looking for something different than Forgotten Realms, this is DEFINITELY the campaign for you. I mean... in FR, religion is MAJOR. Who you worship determines what happens in the afterlife, and how well you worship depends on what you do in the afterlife. Religion is central to a large amount of FR. In Eberron, a cleric of a lawful good deity could (potentially) be chaotic evil and still have access to their spells 'n such. Sure, the mortal church organization would probably be out for your head, but the deity in question probably wouldn't intervene. Nor would it affect your afterlife. |
| tylerthehobo06-17-04, 10:30 AM | Yeah, I'm just asking to be flamed. I gotta say, though, I picked up a copy of Eberron yesterday at my local giganto-book-store, and am really impressed. I was just starting D&D when Dragonlance came out, and was DMing when FR came out. Eberron's really captured the whole feeling of excitement of being in on the ground floor of something big, for me. I can't wait to see the books, video games, supplements, and other tie ins that I hope are developed. Okay, now that my gushing's over, let me get into my notions on why Eberron is the new FR (if that's something good in your book)... The whole setting is developed from the bottom-up. This is really impressive. So many off-the-shelf campaigns that you encounter basically just assume the same preconceived notions of what a cleric is, what a bard is, what an elf is. Baker and company really went to great lengths to explain what a cleric is *in their setting*, what bards do *in their setting*, what elves are like *in their setting*. This makes for an extremely strong setting to introduce new players to. There's no complicated back story (like there is in the Realms now, with 20 years of game time having passed since the original set came out), the ideas are all new, and the way that the rules are seamlessly interwoven into the campaign text proves to help me understand the 3.5 rules all the better. Excellent job, Mr. Baker. I look forward to trying this campaign out with my home group. -Tyler the Hobo |