| Post/Author/DateTime | Post |
|---|---|
| Jürgen Hubert12-25-04, 01:20 AM | Looks like my GURPS Eberron campaign will finally start next Wednesday. However, my players don't have the ECS to read through to get a good grasp of the setting, and even if they had, many of them don't have the time to read it. So I thought of giving them a little pamphlet with a list of things they need to know about various topics related to Eberron. Unfortunately, I'm also still busy with converting the setting to GURPS (not to mention thinking of an introductory adventure), and I thought that maybe you guys could help me out. What I thought of is are lists similar to "Ten Things You Need To Know" on pages 8/9 of the ECS - just on more distinct topics, and only with five points each (or else it would get too long). So the title of these lists would be: "Five Things You Need To Know About Elves In Eberron" as well as another list for each of the PC races, the Dragonmarked Houses, the important kingdoms, the Last War, religion, Sharn, gobliniois, and so. Anyone willing to help me out here? |
| JesseDennehy12-25-04, 11:07 AM | #1 Worship - Most people identify not with a specific patron deity but with the pantheon as a whole. For example the faithful of the Sovereign Host usually revere all the deities of their pantheon in a single temple through shrines devoted to individual deities appear in major towns and cities across Khorvaire. The faithful may give particular reverence to one deity, usually one whose sphere of influence coincies most closely with their profession or situation in life, but they collectively view themselves as loyal followers of the Soveriegn Host. A Paladin devotee to Dol Arrah and a Rogue who prays to Kol Koran are members of the same religion. They may differe in many respects, certainly in alignment and ethics, but they do not see religion as one of the lines dividing them. This makes the option of selecting the pantheon rather than a specific deity more attractive. #2 Curruption is more rampant - In Eberron the normal restriction that requires a cleric to be one step away from their alignments deity has been waived. The Deities are more detached from the actitivities of their church and continue to grant spells and granted powers to the currupt clerics of their Church. #3 Healing - A sick or injured person in Khorvaire is far more likely to seek healing from the Healers Guild (House ?) than from any temple. In fact most temples do not offer healing services for sale though the books indicate that they still heal their own champions and faithful when possible (see #4) #4 Priests - Many of the clergy members have advanced in levels of Expert or other NPC classes rather than as Clericis, Favored Souls, etc. Therefore, the average priest has little, if any spellcasting ability. #5 The religions of Eberron are not, in general, racially based. Only the elves and Kalashtar have religions that are rarely practiced by members of other races. Those were the things that struck me as most important in terms of religion when I was discussing a new campaign with some of my friends. Jesse Dennehy The Rusty DM |
| PoeticJustice12-27-04, 03:14 AM | Ten things you need to know about Eberron Campaigns 1) Dead is dead: Nobody gets resurrected Eberron based on money alone, and very rarely at all 2) Backstory is important: A character should have friends and family to serve as contacts during adventures and a safety net, as well as a nemisis or three. 3) You are the Last Action Hero: Eberron NPCs are, as a rule, pretty weak. By sixth level you are pretty much your own best buddy. This is particularly true of wizards and such. A break in this apparently are the Artificers, which are both widespread and powerful, compared to other classes 4) Racism and Bigotry: People think foreign elves are creepy and/or bellicose loonies. Halflings are backward, but they like it that way. Shifters are backward and are slightly insecure about it. People riot against warforged, whose very existance reminds them of the Bloody Last War. Humans are divisive within their nations, and only rarely trust foreigners. 5) Action Points: Three Words sums them up: Use them often |