Fleshing out my Eberron PC's history. [Archive] - Wizards Community

Post/Author/DateTimePost
Ion

04-09-06, 03:49 PM
So I'm slowly making my way through the Eberron Campaign Setting book, but it will take a while to internalize everything. In the mean time I was wondering if you could help my flesh out this character history a bit.

The original idea is inspired by a Atmosphere song:
No matter where I am, no matter what I do
I'm always coming back home to you
They can leave me for dead they can take away my true
I'm always coming back home to you
Through the lies and the sins that ride the wind that blew
I'm always coming back home to you
As sure as the life in the garden that you grew
I'm always coming back home to you
No matter where I am, no matter what I do
I'm always coming back home to you
If only I had known what you already knew
I'm always coming back home to you
From the heaven I've had to the hell I been through
I'm always coming back home to you

I'm thinking a rougish human from somewhere who gets conscripted, or pressed into a chain gang or something. Somehow forceably taken away from his life and family and made to fight in the last war. Now that it's over he is either trying to make his way back home, or maybe he used to live in Cyre and when he gets back his family is missing? I don't know.

Any thoughts or ideas you have would be more than welcome. It's all really fuzzy in my head so please feel free to add / change stuff if so inspired.

Thanks for the help fleshing this guy out.
ThoughtShifter

04-09-06, 04:25 PM
Interesting way to build a character... As I was reading the Lyrics, the thoughts that jumped into my head were surprisingly similar to yours. A Rouge-ish character who is from Cyre, He now returns to find his home and family gone forever... one way to play this is, now he's on a quest to find out what really caused the day of Mourning and if possible exact vengance!
... that's one way to go anyways...
darkthought

04-10-06, 12:37 AM
They can leave me for dead they can take away my true
I'm always coming back home to you

Hmm... guy came back as a ghoul and is hungry to see his family. :devil:

Perhaps he's from Karrnath and the Thranes slaughtered his family because they had some tenuous at best relations to the Blood of Vol? Maybe they found the cup that people give a little bit of thier blood in each night at sundown.

Perhaps they were enslaved by the Dhakaani goblinoid tribes? But then the Dhakaani weren't a threat when Galifar was around. Now your homestead is some distance into Dhakaan.

Crazy halfings riding velociraptors drove a stegasaurus into a frenzy and lead it into your homestead.

And for the other side of the contenent...

Perhaps your family used to grow some of the best wines in Aundair, but Thrane / Breland burnt the vineyards to the ground during the Last War. Now your family is pennyless and worse, a few members have gone missing in the capital.

Your parents were arrested by Thrane for warcrimes.

Aundairian forces burned your house to the ground, with the majority of your family still inside, when the Eldeen Reaches broke away from Aundair. All because some loyalist heard your brother / father / 2nd cousin's basketweaver's babysitter support the break.

Your family disappeared from their homestead when the Daughter's of Sora Kell took power in Darguul. The only evidence from what happened is a bit of Gnoll fur / scales from a medusa's snakey hair, a severed eyestalk from a beholder.
Ishorn

04-10-06, 08:56 PM
You are a player I take it by the title of this thread and not the DM of the campaign. You should not be using the ECS to flesh out your character. You should use the Players Guide.
Splendide

04-10-06, 09:21 PM
Lyrics sound like a song for the Valenar about uh...Valenar.

Back on topic, maybe you were fighting for Karrnath, got taken prisoner-of-war by Aundair, and were then put to fighting the Brelish.

Or maybe you were taken POW by the Brelish and put to work in the Cogs of Sharn doing high-risk industrial work under near-slave conditions.
Siran Dunmorgan

04-11-06, 01:24 AM
Three words: Heir… of… Dhakaan.

The song is most profoundly about coming home, as from a long absence.

Let's look at it without the refrain lines:

No matter where I am, no matter what I do

The goblinoids were once united under the Empire of Dhakaan, but now have scattered across Khorvaire, undertaking a variety of lower-class occupations.

They can leave me for dead they can take away my true

The successors to the Empire on Khorvaire—Sarlonans, Mror, Zil, and Talenta—consider it dead and gone, a matter of a near-mythological past, from which so many things have been taken; the truth of the Empire's existence and its accomplishments are nearly forgotten.

Through the lies and the sins that ride the wind that blew

The goblinoids have sinned, in many ways, against the memory of Jhazaal Dhakaan and her successors, they've had to, simply to survive in the world after the Empire. There are strong—some might even say gale-force—winds of change that have swept across the world in the millenia since the Fall: many stories are told, but few of them are true.

As sure as the life in the garden that you grew

But, in the deep places of the world, there were always those who kept alive the memory of the Empire: the Dhakaani clans who elected to hide themselves away until the time was right.

If only I had known what you already knew

The "city goblins" have lost a great deal of their cultural heritage, being in many ways more like the Sarlonans, Zil, and Mror among whom they live, and whom they serve.

But the Dhakaani clans have always remembered the Empire, from the gathering of the Six Kings under Jhazaal Dhakaan though the terrible years of the Daelkyr War, and the even more tragic years of the Fall: they remember the pride, and the majesty and the grace, and the power of the Empire at its consummation.

From the heaven I've had to the hell I been through

There is a tragedy to the lives of young goblins, in the cities of Khorvaire. In their youth, they are strong, energetic, and clever, and seek to emulate the rôles of the adults in the community around them, to "grow up" as quickly as they can.

But when the rôle models change, when they look beyond the confines of the "goblin quarter" of the cities, when they seek a life beyond that of a housekeeper or groundskeeper, when they tire of cleaning the mansions of Zil and Mror aristocrats, and aspire themselves to the aristocracy, then they find that even the kind master, whose topiaries they have clipped, or whose fountains they have cleaned, will not hear of these ambitions beyond a goblin's station. Then, matters turn… ugly.

Then doors—even servant's entrances—close. Then so-called friends who want to keep their jobs refrain from being seen speaking with this disruptive influence. Then Eberron seems a little more like Mabar: dark, and peopled with monsters.

I'm always coming back home to you.

But the clans remember. Every bugbear, every hobgoblin, every goblin on Khorvaire is a descendant of one of the ancient clans, even if they have forgotten, calling themselves darguul, as if strength were everything. Some clans preserved that legacy, through millenia of darkness, and only now, only in the closing years of the Last War, brought the legacy of ancient Dhakaan once more into the light.

A street goblin? A rogue? Aye. For now. But in years to come? When the dirge-singers chant the lineage of the Six Kings and their Companions?

Will that young rogue's ears twitch, as he hears strangely familiar names, names preserved father to son and mother to daughter down uncounted generations?

Different, to modern city-goblin ears, but still haunting, still lingering in half-remembered lullaby, sung over goblin cradles for years nearly beyond measure, from the day when Jhazaal Dhakaan sang them to the new-born heir of the Prince-Marshal, in the days when the Empire was young.

—Siran Dunmorgan
DwarfPcfan

04-11-06, 10:17 AM
Dude, you're a seriously wicked gamer. Using a song to create a pc, Nice :cool: :cool: :D

I agree that a heir of Dhakaan would appropriate. But if it were me, I'd go with a Khorvaire elf and make similar relations with the Tarnaidal. He could have been a simple man living in the middle class if Sharn. He gets taken off to the war, sees the worse of it. Returns home finds his house in ruins, greedy entrepreneurs have seized it and murdered his family. He seeks vengeance and as the time passes he get's back in touch with his Valenar Heritage. Discovering honor, courage and ideals greater then himself

at the point he discovers that he does not seek vengeance anymore but justice...
Now he is truly Valenar.

Hope this helps...