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| Arithian06-25-07, 12:14 AM | This is a continuation of sorts from my previous thread "Here's What I Have So Far" (Please Help) http://boards1.wizards.com/showthread.php?t=866053 Within the next 2 game seesions, Sharn is going to be the place that the players need to be, but I want them to long for it. I want there to be a massive build up that makes the players feel like its ALL about getting to Sharn; my purpose in doing this is to really get them intrigued about Sharn and what it has to offer so that they will REALLY, REALLY want to explore it. Please overview my previous Thread and give me some ideas on how you would accomplish this in YOUR game. Also it should be noted that the closest "Lighting Rail Staion" is in Passage, Aundair. All we have in the Reaches is the Orien Trade Road. http://www.wizards.com/dnd/images/eb_map/Eberron_Map_11x17.jpg |
| Arithian06-25-07, 10:23 AM | Maybe my previous post wasnt clear. I am looking for help with achieving the above scenario. Thanks:) |
| Arithian06-25-07, 11:38 AM | Why do you need to get them to Sharn? Passage is much closer, and is a better point for intrigue and politics, being Orion's distribution point for goods, and a general busy point. No need to go all the way to Sharn (ug) for a urban adventure. I want to take them to Sharn for several reasons. Daryn is looking to receive his inheritance. Being that he is one of the newest members of Cyre's aristocracy he is going to be courted by the existing nobilty of Cyre. They will have questions in their minds about him; Is he a patriot, can he strenthen Cyre's political position, etc...etc... There are a host of NPC's that I want to introduce them to in Sharn. Lastly I just think "Sharn is just so hot right now":D and I have the Sharn City of Towers Sourcebook. |
| garner_adam06-25-07, 01:27 PM | Might want to try this on a different thread. The big blown up map makes reading this page a bit cumbersome. |
| Arithian06-25-07, 03:52 PM | Might want to try this on a different thread. The big blown up map makes reading this page a bit cumbersome. How about now? |
| garner_adam06-25-07, 04:21 PM | Arithian, I think you have a tough sell with a Druid in your group. Most druids don't want to be trapped in the city for sessions and sessions. However there's a few things that just make people flock to Sharn especially adventurers. 1: It's a great place to get from point A to point B. 2: There's a lot of work to be had in the city and it even has a Gygaxian underground dungeon! 3: Not to mention it's a great place to actually spend your money/loot. 4: Like with spending it's also a perfect place to take care of all your major Dragonmarked needs all in one spot. 5: Major events happen there all the time. There's plenty of things that might intrigue players such as *cough* The Knighting of a Cyren Refugee... *cough* Usually in my games Sharn is more of a pit stop. A hub in the wheel so to speak. The party often goes there so they can get their mail from a patron. Meet a mentor or investigate new work. However even though the players initially went there to take care of some side things nearly always some thing picks their fancy and then instant urban adventure. |
| DyloniusFunk06-25-07, 08:06 PM | I want to take them to Sharn for several reasons. Daryn is looking to receive his inheritance. Being that he is one of the newest members of Cyre's aristocracy he is going to be courted by the existing nobilty of Cyre. They will have questions in their minds about him; Is he a patriot, can he strenthen Cyre's political position, etc...etc... The Cyran character would have better luck in New Cyre where the majority of the remnants of Cyre's government live. He could try going to the Cyran ambassador but he will probably either ask him what the PC can do for him or for the embassy or send him to New Cyre. |
| Amaril06-26-07, 10:24 AM | There are Gatekeepers in Skysedge Park in Sharn. You could use that as a link. Also consider the shifter-populated Middle Tavicks Landing. |
| Arithian06-27-07, 01:16 PM | I still need ideas... |
| Arithian06-27-07, 05:12 PM | OK, I did'nt want to do this. But you all have forced me.:) "I gave you the chance of aiding me willingly, but you have elected the way of PAIN!!! :headexplo COMMAND WORD: HELP!!!! (This version is Eldritch Level, and has NO SAVE):rimshot: |
| Rechan06-27-07, 06:47 PM | In all honesty, I don't know how to make a Druid long for Sharn. It's a city, after all. Although there's certainly some ways to get them pumped for something. Look at this (http://www.wizards.com/default.asp?x=dnd/ebsi/20070625a) article that was posted recently. This is some Odd Stuff going on in Breland. If the characters start hearing about this along the trail, the PC could think that whatever answer is going on, they can Find Out why in Sharn. The Gatekeepers oppose Aberrations. There are at least three Cults of the Dragon in Khyber's Gate alone. Perhaps ramp up the hostility. Give the druid a prophetic dream, spiced with images of Sharn. You could also establish some conflict between the druid and the Sharn sect of the Children of Winter. If you really want to make the PCs long for their destination, make the trip very... very boring. So they're just twiddling theri thumbs going 'jeez, I hope we get there SOON'. |
| Arithian06-27-07, 06:57 PM | In all honesty, I don't know how to make a Druid long for Sharn. It's a city, after all. Although there's certainly some ways to get them pumped for something. Look at this (http://www.wizards.com/default.asp?x=dnd/ebsi/20070625a) article that was posted recently. This is some Odd Stuff going on in Breland. If the characters start hearing about this along the trail, the PC could think that whatever answer is going on, they can Find Out why in Sharn. The Gatekeepers oppose Aberrations. There are at least three Cults of the Dragon in Khyber's Gate alone. Perhaps ramp up the hostility. Give the druid a prophetic dream, spiced with images of Sharn. You could also establish some conflict between the druid and the Sharn sect of the Children of Winter. If you really want to make the PCs long for their destination, make the trip very... very boring. So they're just twiddling theri thumbs going 'jeez, I hope we get there SOON'. MY MAN!!!!! RECHAN:D NOW THATS WHAT I'M TALKIN ABOUT! Sorry I had to use my mighty Eldritch Power on you but I was given no choice.:D There are Gatekeepers in Skysedge Park in Sharn. You could use that as a link. Also consider the shifter-populated Middle Tavicks Landing. Amaril posted this a bit earlier. Maybe I can use it along with Children of Winter or Cults of the Dragon pieces that you shared earlier. Cool. Thanks Rechan! If the above stuff that I just shared spark any further ideas with you please share them. Thanks Again, Arithian |
| Arithian06-29-07, 01:25 AM | Any other ideas? |
| Shady31406-29-07, 02:00 AM | Put some group or individual that opposes them going to Sharn. Then it becomes a competition and going there is a matter of beating some bothersome recurring villains. The group should pull out all the stops in trying to stop them from getting there. Rarely employing direct confrontation but setting up obstacles along the way. Getting the lightning rail to reroute etc. Especially if you throw in some sort of time limit. I leave it up to you what group or NPCs in your campaign might be opposing the PCs and what situation could impose some sort of time limit. They could even be unaligned with the BBEG. Perhaps some very persistent bandits or agitators employed by another nation that have focused on the PC druid in the belief she has some social standing in the Reaches. To make them really want to SEE and explore Sharn you just got to talk it up and bring up whatever kewl stuff is there you know the PCs want to see. The druids there have been brought up already. Would the PC druid have any interest in seeing how an urban druid operates so that could tickle her fancy? Perhaps they've sent her a plea for assistance. Regardless on the way there they should have plenty of opportunity to encounter others also on the way to Sharn that can tell them all about how awesome it is. A few of these encounters can even be residents returning to Sharn. They can offer invitations of hospitality and give them tips in conversation. Sites to see and people to ask for etc. |
| Rechan06-29-07, 06:34 AM | Perhaps some very persistent bandits or agitators employed by another nation that have focused on the PC druid in the belief she has some social standing in the Reaches. The first thought that pops into my mind? The Ashbound. The Ashbound have a political agenda, and since the PCs would be using magic to get from Passage to Sharn (The lightning rail), the Ashbound could be a serious hinderance to that. Maybe they are trying to get a manifest zone to another plane to develop on the tracks to destablize it. House Vandalis has its headquarters in the Eldeen (Dragonmarked, 92), so maybe the House is transporting some very special magebread bears by lightning rail to Breland, and some Ashbound sneak aboard and release them and "herd" them through the cars. (The same could be done with a caravan and any other kind of narsty magical beast). |
| Shady31406-29-07, 06:57 AM | The first thought that pops into my mind? The Ashbound. The Ashbound have a political agenda, and since the PCs would be using magic to get from Passage to Sharn (The lightning rail), the Ashbound could be a serious hinderance to that. Maybe they are trying to get a manifest zone to another plane to develop on the tracks to destablize it. House Vandalis has its headquarters in the Eldeen (Dragonmarked, 92), so maybe the House is transporting some very special magebread bears by lightning rail to Breland, and some Ashbound sneak aboard and release them and "herd" them through the cars. (The same could be done with a caravan and any other kind of narsty magical beast). Well that's a pretty extreme Ashbound sect. Picking on a fellow druid and going after the LR. Still I like it and it works, Especially Vadalis shipping some magebred bears to Breland. Someone's been skimming the 5N book recently. ;) Arithian could also pull a everything that can go wrong does and bring in multiple groups. First it's ashbound fanatics, then bandits, then terrorists like the SLF, then the wagon wheel breaks, then the horses die etc. |
| Arithian06-29-07, 10:21 AM | Well that's a pretty extreme Ashbound sect. Picking on a fellow druid and going after the LR. Still I like it and it works, Especially Vadalis shipping some magebred bears to Breland. Someone's been skimming the 5N book recently. ;) I like too. then terrorists like the SLF Whos the SLF? |
| Shady31406-29-07, 08:32 PM | Scions Liberation Front. Terrorist organization based in Aundair, specifically Thaliost but spread across the border, from Forge of War. They want the Thranish occupation of Thaliost to end and attack merchant caravans, attack government buildings etc. |
| Arithian06-30-07, 02:00 AM | Scions Liberation Front. Terrorist organization based in Aundair, specifically Thaliost but spread across the border, from Forge of War. They want the Thranish occupation of Thaliost to end and attack merchant caravans, attack government buildings etc. Ohhh!!! "Where is paradise?"....(question) "In the valley of the swords." (response) "I dedicate myself to a life of Jihad" (bad news):D Quotes from the HBO Series "Sleeper Cell":D |
| Rechan06-30-07, 02:13 AM | Well that's a pretty extreme Ashbound sect. Picking on a fellow druid and going after the LR. Still I like it and it works, Especially Vadalis shipping some magebred bears to Breland. Someone's been skimming the 5N book recently. ;) Arithian could also pull a everything that can go wrong does and bring in multiple groups. First it's ashbound fanatics, then bandits, then terrorists like the SLF, then the wagon wheel breaks, then the horses die etc. Who said they were picking on the Druid? They may not even know the Druid is on board. They're just going after the rail. :) If they attack a caravan and know the druid is there, they might warn the druid ahead of time, cryptically. Or alternatively, they may not attack the druid at all, out of respect. Sort've "Steer clear of him, he's one of ours". |