| Post/Author/DateTime | Post |
|---|---|
| Twiggly the Gnome03-26-05, 03:28 PM | What future Eberron products do you want to see? Number one on my list would be a Faiths of Eberron book. I'd also like to see further "geography" books, detailing the rest of Khorvaire. |
| Isran_Imrador03-26-05, 04:49 PM | Faiths of Eberron (with much mytology) Dragonmarked Houses Khorvaire at War More city books: Fairhaven, Flamekeep or something like Citys of Khorvaire Planes of Eberr@n box sets (Planescape inspired) Past Ages (The Prophecy, Rajahs, Lost Empires, Dragons, Giants) Elven Culture and History.... |
| polt03-26-05, 05:50 PM | Sorry to say Isran. But i wouldn't pay for those books. One book like Magic of Eberron, i would buy. Should include dragonmarks, religion, druidism and regular magic. If they try to fit magic stuff over so many books, most of it will be useless. We don't need that much information i think. But so: Magic of Eberron Sarlonan Savage Khovaire (Droam, Lhazaar, Shadow marches and so on) Beyond Khovaire (A little on Xen'Drik, Argonessen, Aerenal and Frostfell) <- Although some of this could be in the Explorers Handbook come to think about it. |
| megamania03-26-05, 06:08 PM | Races of and the Five Nations should cover most of what I want. In addition- The Book of Prophesy covers Dragons, the Dragon Prophesy and the Dragon marked houses. The Last War covers the major battles with whom / why. Creations of offensive and defensive used. Rise and Fall of princes / princesses and the royal family. Beyond Khorvaire covers Xen'drik, Frostfell, Sorlana and the oceans Dimensions of Eberron- the many new dimensions and how to alter the existing stereotypes. Heaven /. Hell and so on. I'm sure I'll think of others later. |
| Vharuck03-26-05, 06:11 PM | The Last War covers the major battles with whom / why. Creations of offensive and defensive used. Rise and Fall of princes / princesses and the royal family. That sounds like a good idea. Basing campaigns in terrible battles would be great. |
| Isran_Imrador03-26-05, 06:11 PM | Hey Polt! :) Well then Magic of Eberron will be a BIG book! And if that IS in it, that will be a great book! but i think they that the Faiths part needs a book of it own! ;) if not this could be fun: Eberr@n Divine and Arcane! The working of all magic inn Eberr@n The planes book could be called Beyond (the rings of) Siberys note: in the Faiths book i want historys and the workings (traditions) of the faiths not stats and that kind of things... |
| haferka03-26-05, 06:50 PM | Unification Theories "How to adapt ALL things into Eberron. From Spellfire to Draconions.. where do these thinngs fit into the world. Official rules on adapting EVERYTHING into your Eberron game!" |
| Twiggly the Gnome03-26-05, 07:08 PM | One book like Magic of Eberron, i would buy. Should include dragonmarks, religion, druidism and regular magic. If they try to fit magic stuff over so many books, most of it will be useless. We don't need that much information i think. I'm of the opposite opinion, I think trying to cram all that in to the Magic of Eberron book would just end up giving short shrift to those subjects. In any case, the magical aspects of religion are fairly low on my list of priorities for coverage in a possible Faiths of Eberron product. |
| Emirikol03-26-05, 07:55 PM | Here's what I'd like to see: "Fringe Places of Eberron and Cool Tidbits, Historical Elements-useful-for-a-campaign" "How to fit everything D&D into Eberron: the official addition of all those other things" "When Flumphs Attack!!!" "Egypt, Africa, and Oriental Adventures: Where to put such themes in Eberron: an official document." "Darguun" "Demon Wastes" jh |
| Puppy03-26-05, 08:52 PM | I would like to see a full campaign book (like City of the Spider Queen, but not crap, and oh God was that crap). I know we've just had some published adventures in the Schema series, but I can't help it, I'd love to see a good, fleshed out campaign. The Schema triology was good, it needed som help in certain places but it was perfectly in tone with the spirit of Eberron. Plus, what can I say, I'm a lazy GM. |
| Puppy03-26-05, 08:54 PM | "When Flumphs Attack!!!" :rofl: Coming to think of it, I'd like to see what those guys are like when they get angry. |
| Saurenda03-26-05, 10:08 PM | I would like to see a full campaign book (like City of the Spider Queen, but not crap, and oh God was that crap). I know we've just had some published adventures in the Schema series, but I can't help it, I'd love to see a good, fleshed out campaign. The Schema triology was good, it needed som help in certain places but it was perfectly in tone with the spirit of Eberron. Plus, what can I say, I'm a lazy GM. I heartily agree here, something good like TOEE, not like CotSQ. Something that can make a backbone of a campagin and give a good sampling of Eberron's elements and creatures along with involvement of the dragonmarked houses, religons, and other oragnizations. Since Eberron is travel based in some aspects, the adventure could take them from Khorvaire to the Planes and back again. Also an Eberron product I'd like to see in the near future is something for the Dragon marked houses. Seeing the timelines and achivements of Cannith as history progresses would be nice, along with a list and drawing of the vehicles availible in the setting. So far we have Earth elemental Cart, Fire elemental Airship, water elemental galleon, air elemental train, and water elemental undersea ships. Perhaps a regional product on the Mysteries of Q'Barra and the Shadow Marches, or Eldeen reaches. There are plenty of ideas for an aduventure connected with the gatekeeper druids, and thier history. |
| Saurenda03-26-05, 10:14 PM | "How to fit everything D&D into Eberron: the official addition of all those other things" jh Well so much has been fit into eberron already. From what I can see nearly all if not more of the original MM, DMG, and PHB has found it's way already. Are you referring to splat books? |
| starfurry03-26-05, 11:23 PM | Currently there are only 3 Eberron adventures: Shadows of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw. (4 if you count the Forgotten Forge in the Eberron Sourcebook) I'm running a group though these, but the highest one of these modules is for level 6 characters, who will probably be level 7 (maybe 8) by the time it's all over. Then what am I supposed to do? I have too much other stuff to do than design everything from scratch, particularly when dealing with high level characters where things are a lot harder to balance while still being interesting and plausible. It would be REALLY nice if a new module for 8th level characters (and more for higher level ones) came out by the time my group finishes GotEC. |
| Chiba_Monkey03-26-05, 11:42 PM | Currently there are only 3 Eberron adventures: Shadows of the Last War, Whisper of the Vampire's Blade, and Grasp of the Emerald Claw. (4 if you count the Forgotten Forge in the Eberron Sourcebook) I'm running a group though these, but the highest one of these modules is for level 6 characters, who will probably be level 7 (maybe 8) by the time it's all over. Then what am I supposed to do? I have too much other stuff to do than design everything from scratch, particularly when dealing with high level characters where things are a lot harder to balance while still being interesting and plausible. It would be REALLY nice if a new module for 8th level characters (and more for higher level ones) came out by the time my group finishes GotEC. To adjust it, I'd say add one level (of the appropriate class) to just about every NPC in the module, maybe two for the main NPC that has been a recurring figure in all 3 (I'm avoiding names for spoilers, but you DMs who own it should know who I mean) That fight with him at the end shgould be tough, not to mention what happens for the LAST fight of the module. As for the monsters and random encounters...those all have varying ELs anyway, there should be no need to change them. It's just a realistic fact that by the time your players are 7th level, some things won't be much of a challenge. And I'm with you all the way on the difficulties of high-level parties. My last campaign in my homebrew world had them @ level 17. They just blew through encounters that I thought would take more effort. I think when an Eberron party I run becomes too strong for me to come up with effective tactics, I may retire the campaign and start over. I do so miss low-level parties, fragile though they may be, they take threats more seriously. I think the perfect Average Party Level for any DM to work with is 5-7. They're strong enough to not die from one hit (from most monsters). They have access to some nice mid-level magic (which is more versatile than low-level magic), and the NPCs you create (which I usually put a level or 3 higher than the PCs) can be chock-full of evil goodness. Once they're above level 15, I find it difficult to challenge them with anything but dragons, golems, and high level NPCs that I spent an hour (apeice) devising. I mean, for a level one campaign I can fly the whole adventure by the seat of my pants. High-level requires AT LEAST a week of planning for me. |
| polt03-27-05, 03:37 AM | Unification Theories "How to adapt ALL things into Eberron. From Spellfire to Draconions.. where do these thinngs fit into the world. Official rules on adapting EVERYTHING into your Eberron game!" No no no! I don't understand why people keep wanting to put stuff from other worlds into Eberron? You also want Elminster, the Harpers, Raistlin, the other gods, when is it too much? This is eberron, let's keep it that way. |
| Chiba_Monkey03-27-05, 04:45 AM | No no no! I don't understand why people keep wanting to put stuff from other worlds into Eberron? You also want Elminster, the Harpers, Raistlin, the other gods, when is it too much? This is eberron, let's keep it that way. Hear, hear! :cheer: For crying out loud, what is with people trying to turn Eberron into Faerun or Krynn? :uh-huh: If you want to play them, then do it, KEEP THEM OUT OF EBERRON! Some guy actually posted on the Ask Keith page if it was true that the standard DnD gods don't exist in Eberron because "they're so much cooler than the Eberron ones" First off, :nonono: . Second, where does one get off telling THE CREATOR OF THE SETTING something like this? :ahem: It really irks me. :rant: But..yeah, let's keep Eberron the way it is, ja? I mean it's supposed to be "If it has a place in core DnD, then it has a place in Eberron" not "if it has a place in any one of the hundreds of campaign settings that have ever been published then it has a place in Eberron". Hellcow answered him with much more patience than I would have. Now back to your regularly scheduled forum thread. I, too would like to see a magic of Eberron, and perhaps some books on the other nations. One for Lhaazar, Valenar, Zilargo, Eldeen Reaches and Mror Holds (and MAYBE Aerenal). Another for Shadow Marches, Demon Wastes, Darguun, and Droaam. I think Reidra might deserve it's own book, but I guess you could combine Argonessen and Seren with it. I guess Aerenal and Valenar could be one book by themselves. Xen'drik is never going to be revealed in an official source, this is the word of the infernal bovine, and I like it. Ooh! and DEFINETELY a book on the Dragonmarked Houses. |
| haferka03-27-05, 10:18 AM | For crying out loud, what is with people trying to turn Eberron into Faerun or Krynn? :uh-huh: If you want to play them, then do it, KEEP THEM OUT OF EBERRON! Some guy actually posted on the Ask Keith page if it was true that the standard DnD gods don't exist in Eberron because "they're so much cooler than the Eberron ones" ... But..yeah, let's keep Eberron the way it is, ja? I mean it's supposed to be "If it has a place in core DnD, then it has a place in Eberron" not "if it has a place in any one of the hundreds of campaign settings that have ever been published then it has a place in Eberron". Hellcow answered him with much more patience than I would have. Now back to your regularly scheduled forum thread. ... First off, I don't want to turn eberron into krynn or Toril.. I would like official rulings on adding flavor from other campaigns into Eberron... Example: Spellfire: Adapted into Eberron... becomes a nice mechanic for the silver flame... but ADAPT it to Eberron... The spellfire might manifest in two distinct ways, the silver flame and the ??? (ie holy or un-holy). The anti-thesis to the silverflame would be fiendish flames of burning souls.. Specific Campaign adaptions that I think would be really cool: Jakandor.. this campaign has a flavor very similar to Eberron, it would just need some update to bring it into the 3.0 ruleset.. Secondly, .... EVERYTHING HAS A PLACE IN EBERRON!!!! you may not see the place yet.. be its there.. |
| Saurenda03-27-05, 11:46 AM | It's just a realistic fact that by the time your players are 7th level, some things won't be much of a challenge. And I'm with you all the way on the difficulties of high-level parties. My last campaign in my homebrew world had them @ level 17. They just blew through encounters that I thought would take more effort. I think when an Eberron party I run becomes too strong for me to come up with effective tactics, I may retire the campaign and start over. I do so miss low-level parties, fragile though they may be, they take threats more seriously. High-level requires AT LEAST a week of planning for me. I do agree about Low level parties, but I think you've touched on an issuse here that needs to be discussed in a seperate thread. Also I believe as a fellow DM that action of stopping the campagin because you feel your pcs are too powerful is wrong. High level planning just means more story should be involved for the players to get through and focus on. I'll stop there on this thread since this is grossly off topic, but a very good discussion. |
| Xaxor03-27-05, 01:58 PM | Well let's see. If you look at the product list (don't know how up to date it is), we have Races of Eberron, Five Nations, The Explorer's Handbook and Magic of Eberron coming out this year. There's a thread or two on the Future Releases board that has all the products listed for this year. But that's all the Eberron specific stuff I remember. And I'm definitely looking forward to the section in Magic of Eberron on Daelkyr magic. I want to run a hybrid of Call of Cthulhu and Eberron in Sharn. |
| Ath'kethin03-27-05, 04:16 PM | I think trying to cram all that in to the Magic of Eberron book would just end up giving short shrift to those subjects. I completely agree, especially since the way things are going, it is likely that the book will only be 160 pages, not even 192. Keep it focused, and deal with a seperate Faiths of Eberron book. I would like to see something like the Beyond Khorvaire book suggested earlier, but it might not be necessary; remember that the Explorer's Handbook is supposed to focus on the multi-continental aspect of the setting. A book on dragonmarked houses, or just power groups in general, would be nice. However, if they try to do it all in seperate splatbooks for each house, I will be seriously annoyed. I have no need for information on the planes; enough is given in the ECS to adapt information from the DMG, MoP, and so forth to fill this need if it arises. I would also like to see them continue to detail Knorvaire, a la the Five Nations book, particularly Talenta, Q'barra, the Reaches, Darguun, and Droaam. |
| DBlizzard03-27-05, 04:17 PM | Beyond what's already announced. I'd like to see an Eberron organization book ala Forgotten Realms Lords of Darkness. It would cover the dragonmarked houses (and avoid focusing on whatever is in Magic of Eberron and the Five Nations), the Lord of Blades followers, the Emerald Claw, the Lords of Dust, etc. Secondly, I wouldn't mind seeing a "Faiths of Eberron" book. Given the nature of gods in Eberron, this would focus almost exclusively on the organizations of the religions, with a few prestige classes, perhaps relics and the like. |
| polt03-27-05, 04:27 PM | No no! A bit on the orginizations, but many stories and legends about the gods. It should be 75% fiction, that would be amazingly cool. |
| Chiba_Monkey03-27-05, 10:51 PM | Secondly, .... EVERYTHING HAS A PLACE IN EBERRON!!!! you may not see the place yet.. be its there.. Wrong! Everything in core DnD has a place in Eberron. Even saying "If it has a place in DnD, it has a place in Eberron does not necessarily include Dragonlance or FR which both, if you think about it, differ from core DnD. FR is a much more high-powered setting than, say, Dragonlance. Regional feats offer more power, you get great startingequipment based on region. Subraces are different, Elves are tall. Chaotic Good drow exist on the surface (and I don't just mean PC Drizzt clones, I refer to the faithful of Eilistraee). Spellfire is a manifestation of the Weave, and it is REALLY powerful. It is the manifestation of raw magical energy, as in, there is no resistance to it, it is not fire, nor is it physical damage so it is not subject to damage reduction. You will recall the lady who tore apart a dracolich b/c she could wield it. The feat to use it even says "DM's permission" in the prereqs, as it may be a potentially unbalancing factor for your character. You'd have to tweak it immensely, perhaps making it fire damage and good aligned, which would sound more in tune with the silver flame, but even so, what's the point? Why (seemingly arbitrarily) grant a character of any class the ability to produce fire for no reason? The only people I can see EVER logically having anything like this are the feathered servants from the Dragonshard article, The ones that are couatl-serving yuan-ti with feathers. The Silver Flame itself comes from the couatls. It existed before the Church, although they didn't know it at the time. Why would humans who worship this force be able to create it? Bottom line: Forgotten Realms is a more high-powered world. Eberron specifically avoids that. There are VERY few high-powered NPC in the world, compared to Faerun. This is a part of the flavor of Eberron. Wide magic as opposed to high magic. To introduce the high-power elements from other worlds is Definetely, without a doubt, breaking the tone, flavor, and most of all, the intent of Eberron. Back on topic now: Yeah, I can't believe I forgot a book on power groups. Emerald Claw (maybe even the entire Blood of Vol organization, refering to Vol's actual plans, not necessarily the folk religion that many people in Karrnath follow), Lord of Blades, Lords of Dust, and Dreaming Dark (with more emphasis of the DD itself, which, as Hellcow has stated is somewhat different than that of the INspired of Riedra. Not every Inspired directly serves the DD). |
| stevelabny03-28-05, 04:10 AM | After Races of Eberron, Five Nations, Explorer's Handbook and Magic of Eberron what else do I want to see? 1> DRAGONMARKED HOUSES! This book should have been the 2nd or 3rd released. It is just as important as the Five Nations book. The dragonmarks are the coolest part of Eberron and almost every party has at least one marked character in it. distant 2nd: A book on the last war, if enough great battles and what not arent covered in the five nations book, which they very might be. 3rd: A book on the other 12 nations. Dont stretch this out into multiple books. Just one please, two tops. 4th: Organizations of Eberron: Where you can provide more detail / prestige classes for the varied organizations whether they be training acadmies, wizard schools or thieves guilds. thats really about it. |
| haferka03-28-05, 11:33 AM | Wrong! Everything in core DnD has a place in Eberron. Even saying "If it has a place in DnD, it has a place in Eberron does not necessarily include Dragonlance or FR which both, if you think about it, differ from core DnD. FR is a much more high-powered setting than, say, Dragonlance. ... Bottom line: Forgotten Realms is a more high-powered world. Eberron specifically avoids that. There are VERY few high-powered NPC in the world, compared to Faerun. This is a part of the flavor of Eberron. Wide magic as opposed to high magic. To introduce the high-power elements from other worlds is Definetely, without a doubt, breaking the tone, flavor, and most of all, the intent of Eberron. ... OK.. im not saying "turn Eberron into an amalgam of EVERY campaign.." From the little I have read about the silver flame... "Spellfire" seems like the BEST representation of it. As far as it being to "high power" for eberron... ok. That's why I want "adaptations of this & other mechanics as well as background to where & how they could fit into the campaign. Spellfire in Eberron: - Spellfire wielders can hold a number of spellfire energy levels equal to their combined Constitution, Wisdon and Charisma modifier. - Spellfire is limited to 1 level per hit die of the manifestor for each manifestation. - Spellfire range is lowered to short range (caster level equal to hit dice). - Spellfire damage is half fire and half holy (like flamestrike). - Spellfire can be used to heal (by touch), which does 1d6 positive energy per spell level expended. - Spellfire IS subject to spell resistancere! Spellfire Wielder in Eberron: Prerequisites: - Skills: Concentration 8 ranks, Knowledge Religion 8 ranks - Feat: Spellfire Wilder - Patron Diety: Silver Flame Increased Storage: multiplier is applied to combined Constitution, Wisdom and Charisma modifier, not Constitution score. I'm not trying to stray from the subject of the thread... but I want to give a good example of what I would like... instructions on integrating all the existing material in my library into an "official" Eberron campaign. It is understandable that many things do NOT fit the campaign. But many require only minor cosmetic changes.. There is alot of material in Magic of Faerun which just screams EBERRON to me.. *Please do not confuse "silver fire" (forgotten realms) with silver flame (eberron) or spell fire (forgotten realms). They are drasticly different in power and purpose. |
| Flashboy03-28-05, 11:36 AM | First, answering the main topic of this thread: I'd like to see a book about the Dragonmarked Houses. Explaining each one in detail, from the begining, the war of the mark, house Tarkanan and aberrant dragonmarks, commertial and political relations among them, etc. Then some kind of Atlas, with geography and history a little bit more in detail. One chapter with the great lines of the last war would be enough (maybe some guidelines to play a campaign in that era). The Five nations book will probably cover the old Gallifar kingdom in detail, so the main stuff of this book should be about the other minor nations. Then a big campaign book, with high quality modules (not more than two dungeon crawls please) following a good plot line. See, for example, "The mountains of Madness" for Call of Cthulhu... something in that shape. Something epic, intelligent and worth playing and remembering!. Now, for all of those who want other settings addapted to Eberron. Man, use your brain!, It is not that difficult. For example, if you want a goddess in your game like Sharess from the Frogotten Realms, you can adapt a chapel of Ollandra; just change what you need, you're the DM, it's your game. Want more adventures?, adapt any non-official adventure from any other source (Dungeon magazine, other settings, other publishers...); my DM is always running the old Warhammer fantasy modules in our Birthright campaign, and they fit like a glove. For example, I have this old 2nd edition Ravenloft adventure: "Servants of Darkness". It is perfect for a Church of the Silver Flame zealot village, next to the Black Pit (Breland), including an special guest appearance by the three hags from neighbour Droaam. You don't want everything chewed up, do you? Half of the fun for a DM is to customize your own campaign. |
| JohnnyONeal03-28-05, 12:24 PM | Well, first of all, let's review what's already been announced (leaving aside novels and adventures for now): Eberron Campaign Setting (http://www.wizards.com/default.asp?x=products/eberron/864000000) - setting overview Sharn: City of Towers (http://www.wizards.com/default.asp?x=products/eberron/864200000) - detailed city sourcebook Races of Eberron (http://www.wizards.com/default.asp?x=products/eberron/177450000) - racial sourcebook, with a focus on Eberron's four new races The Five Nations (http://www.wizards.com/default.asp?x=products/eberron/178680000) - Khorvaire sourcebook, with a focus on the human nations Explorer's Handbook (http://www.wizards.com/default.asp?x=products/eberron/178690000) - sourcebook for world-spanning adventures (presumably with Xen'drik, Aerenal, Argonnessen and Sarlona content)Also on deck for this year is Magic of Eberron (http://www.gamingreport.com/article.php?sid=16391), which can be expected to include new spells, items, and magic-related prestige classes. I don't have a strong need for an Eberron-specific monster book, but I can't imagine they won't release one. With The Five Nations already on the way, I think more information on the non-human areas of Khorvaire would be a logical next step. The Faiths of Eberron suggestion is a very good/obvious one. I haven't read Faiths of Faerun, but there's a lot more I'd like to know about the Sovereign Host, the Path of Light, and the Undying Court. We could get new religious descriptions and domains for rakshasa-oriented Khyber cults, the religion of the dragons, and something about people who draw strength from Siberys. Finally, it could include more information the rich druid traditions. (Alternately, druids could be covered in a nature-oriented Eberron book, which would also feature information on the wild places of Khorvaire and the other continents. An Eldeen Reaches sourcebook might also cover druids.) While the Explorer's Handbook ostensibly covers the other continents, I bet it will leave plenty of room for detail. A Sarlona sourcebook could double as a general sourcebook for using psionics in Eberron. (And with the right crunch, they could also pitch it as a must-buy for any D&D psionics fan.) I'm not sure I'd want to see totally comprehensive sourcebooks for Xen'drik and Argonnessen, since I see both of those as "DM sandbox" locations. But you could certainly do a couple of books detailing prominent adventure sites in each, along with history, items, spells, and prestige classes. Speaking of which, I really think within a year or two Wizards of the Coast should write a book detailing high-level adventuring in Eberron. A common misconception is that Eberron's built for low levels or that there aren't any powerful NPCs. (There are. It's just that few of them are humanoids, and none are willing/able to save the world.) What happens to a campaign when the PCs are Eberron's most powerful heroes? How do the PCs confront high-level challenges like planar travel, planar incursions, the Argonnessen dragons, the Dreaming Dark, and the Lords of Dust? This is a rich topic with potential for plenty of fluff and crunch. While they may cover much of this in Magic of Eberron, there's probably still room for a book on Dragonmarks and the dragonmarked houses. In addition to the obvious history and background material, it could feature material on running noble-oriented campaigns, house-specific prestige classes, maps of compounds, NPC stats, and adventure ideas. |
| MBuckalew03-28-05, 02:53 PM | What future Eberron products do you want to see? Number one on my list would be a Faiths of Eberron book. I'd also like to see further "geography" books, detailing the rest of Khorvaire. I want to see a super adventure that picks up where GotEC leaves off. I disagree with the other posters' views of City of the Spider Queen. It is my favorite D&D3 product. My group got about a year of fun out of the adventure. I want to note that James Wyatt is the author on Spider Queen _and_ gets cover credit along with Keith on the ECS. I would love to see James or James and Keith create an Eberron specific super adventure of the scope and quality of CotSQ! |
| haferka03-28-05, 05:44 PM | ..., for all of those who want other settings addapted to Eberron. Man, use your brain!, It is not that difficult. I agree, its not that difficult. But it is time consuming... And personally, I would love to see some things "officially" adapted for use in the Mark of Heroes game! Lets call this the Eberron Arcana book.. since its' just a huge list of "optional" rules & material.. I want to see a super adventure that picks up where GotEC leaves off. I TOTALLY AGREE !!! |