| Post/Author/DateTime | Post |
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| ThatOneMonk04-27-05, 12:05 PM | How's everyone doing? That's nice. Anyways, to the point... Here's an idea I had. Very soon I'm going to be starting a campaign in which a group a drow (enter pcs) will be going to Khorvaire. For details see this link (http://boards1.wizards.com/showthread.php?t=419812). Anyways, I figure they will most likely recieve a full frontal view of the culture in Khorvaire, especially since they will be landing in Sharn. As a result, I decided that I will need quite a few npcs and such. I dove in to the task, as I LOVE making npcs. However, It's proved quite the task. My idea: How would you guys like me to use your party in your eberron campaign as npc adventurers? I would need names, description, general mechanic information, as well as personality stuff like alignments and how they would react to drow poking their noses around your continent violently or not. In return, I can write up your party's encounter with the group, full of detail and splendor. Plus, you might even get some cookies!!! If you need anymore information, pm me or IM me on AIM at thisisntnotjt. thanks a bunch! |
| Streamweaver04-27-05, 12:25 PM | Just put them online yesterday. The party in my Eberron Campaign can be found here (http://www.flagonwiththedragon.com/eberron/players.php), histories, full stats, the whole thing. |
| ThatOneMonk04-27-05, 12:27 PM | that works, man! good idea too, if anyone else has theirs online, throw a link at me and aim for the face. :eek: |
| lugnut7104-27-05, 12:28 PM | When I first read the topic of this I misread it and saw panties. I was wondering what the heck it had to do with Eberron. I suppose I could tell my DM to help you out. |
| ThatOneMonk04-27-05, 12:33 PM | When I first read the topic of this I misread it and saw panties well, I guess that works too... :angelhide |
| Makabriel04-27-05, 12:45 PM | When I first read the topic of this I misread it and saw panties. I was wondering what the heck it had to do with Eberron. I suppose I could tell my DM to help you out. :rofl: |
| The White Sorcerer04-27-05, 12:51 PM | When I first read the topic of this I misread it and saw panties. Me too. :eek: I think the two weeks I spent in Japan must've affected me somehow... |
| tsuthe04-27-05, 01:08 PM | Hello I am currently playing in a game, backgrounds on some of the party members is a little lean but here is what I know. The party works for a "start up" company called Lost & Found. Lost & Found is paid to retrieve various objects, including people if need be. The company HQ is located in the Lower Dura of Sharn. There are two advernturing tearms, with the list below being the "A" team. All members of lost and found wear a gold amulet with the ancient symbol for Lost on one side (an open circle) and the ancient symbol for Found on the other (an open eye). Korash Shifter Ranger lvl 5 Ex Mercenary who fought extensively in the Last War for multiple sides. He is blunt and to the point usually. Hails originally from the Eldeen Reaches. Has tattoos of the two mercenary groups he worked for (nightstalkers and wild hunt) on his left arm an on his right arm he has a eldeen ranger tattoo that has had a + shaped brand applied over it and a tattoo of seven crescent moons (tribe tattoo seven moons shining). Uses a longsword and axe in battle Has a light warhorse as animal companion, named Fury of Battle. Jarek Halfing Cleric lvl 4 Dragonmarked of the House of Healing. Cast out of his house for unknown reasons. He tends to be a panicky sort in tense situations, but in the end remembers his job which is to keep the rest of the party healed up. Slag Warforged Artificer/Fighter lvl 3/1 Remembers nothing of his past. Was found wandering around Sharn by his "master" who is an Artificer. Slag works for his master when not adventuring with Lost & Found. Uses a morning star and shield in battle. Usually loaded down with the parties stuff Arianna Figher lvl 4 Not sure where she orginated at or her background. She uses a bow as her primary weapon but is also fairly deadly with unarmed attacks. Kennith Artificer lvl 3 Another "doesn't" remeber his background person. He was found by the party in White Hearth in some type of suspended animation tube. He is a non-marked member of House Cannith. ? Don't remeber his character name Elven Bard/Thief 1/2 Dragonmarked of the entertainers house............. know absolutly nothing about his background. Has rapier and bow when he fights. The party has been run through the starter module and done the White Hearth adventure. We just started a new module where we are tracking down a vampire for the Dark Lanterns. See Ya Tim |
| N'wah04-27-05, 03:48 PM | Looks like you've gotten some pretty good groups already, but I'll post the one I DM because I now have an excuse to. We;re playing a Noir-themed game, so the PCs can be a bit unsavory at times. Melora, LN female Aerenal elf Wizard 2/Cleric 2: Melora is a devout worshipper of the Blood of Vol and a potent wizard, hoping one day to become a mystic theurge. She believes that she is a distant relative to the line of Vol and hopes to resurrect the thirteenth mark. When not adventuring, she teaches at Morgrave University. While she is a follower of the Blood of Vol, she thinks of the Emerald Claw as a Karrnathi bastardization of her faith and fights against them whenever possible. She has obsessive-compusive tendencies and attempts to maintain her impeccable cleanliness even while adventuring. Elim, N male Valenar elf Rogue 2/Fighter 2: Once a member of House Phiarlan, during the schism that created House Thuranni he left in disgust and began training with the Valenar elves. Several years later, an old friend and member of House Phiarlan arrived at the Valenar encampment he was stationed in looking for assistance in tracking a rogue agent. The head of the Valenar encampment agreed and sent some of his novice soldiers, including Elim. They tracked the agent into a set of caves leading into the depths of Khyber. There they caught up with the rogue agent who turned out to be a follower of the Daelkyr. They were quickly overwhelmed, captured, and subjected to horrible experiments. Elim was the only one to survive, and the experiments had altered him- the aberrations had fused some of the flesh of his friends and allies onto him, including his best friend's Dragonmark and one of his eyes. He eventually escaped, fighting for his life through the depths of Khyber and into the hostile environment of the Mournland, where the rest of the group found him. When the group returned to Sharn, Elim contacted his best friend's father, a Phiarlan agent named Tain, and reported his son's death. Tain recognized Elim despite not seeing each other for years, and took him in as an apprentice. Elim now quests to seek revenge for the death of his friends, eventually hoping to learn the skills of the assassin. Sixteen, CN female changeling Cleric 4: Though the path of the cleric is an unusual one for a changeling, Sixteen follows the path of the Traveler who is seen as the patron of the changeling race. Sixteen seeks to emulate the legends of the Traveler by becoming an adventurer. She also hopes to become the most powerful member of the Traveler's faith, garnering the respect of changelings everywhere. She has a fondness for intrigue and enjoys the finer things in life, though the world of the upper-class is one she finds amusing at best. Narf, CN male changeling Rogue 4: Narf is a member of the Tyrants, a criminal syndicate of changelings and dopplegangers, and has contacts within the Cabinet of Faces. Narf has taken up the path of the adventurer, hoping to use the wealth and prestige it brings him to become the head of the Tyrants. In the meantime, he performs odd jobs for the Tyrants, and is helping in forming an alliance between the Tyrants and the criminal syndicate Daask in an effort to wrest more power from the Boromar Clan. Narf relishes in the world of the criminal underworld, spending much of his time building contacts and allies throughout the lower classes of Sharn. Tark Verlain, CN male human Fighter 4: Tark Verlain, or just Verlain to his friends, was once a respected sergeant of the Karrnathi army. During the Last War, he led many sucessful attacks against Thrane, and occasionally even Aundair. Towards the end of the Last War, Verlain and his unit destroyed crops, slaughterd livestock, burned villages to the ground, and killed civilians who got in their way. After the Treaty of Thronehold, rumors bean that Thrane and Aundair sought compensation for the loss of innocent civilians. Verlain's commanding officer, who had ordered the atrocities, accused Verlain of acting against the chain of command during his raids. Verlain was stripped of his rank and sentenced to death. He escaped just before his hanging, traveling all over Khorvaire until finally settling in Sharn. He joined the rest of the group after they all were dragged into an adventure together, and enjoys the the gold and mayhem adventuring provides. Verlain is still being hunted by both Aundair and Thrane, as well as his native Karrnath, and is suspicious of anyone hailing from those three nations. |
| AvonRekaes04-27-05, 05:21 PM | I'm currently running a campaign in the Lhazzar Principalities. The PCs are all gestalt, but seeing as how I've imposed a "primary class" that they can't change, lets just pretend that they aren't gestalt and their primary class is their only class. We've got a human Monk (4) from Adar. He carries a naginatta and is very quite. He is on a quest to find a certain psionically charged artifact before Inspired forces can retrieve it. He goes by Zao Kai Next up is a human ranger (4) from Sharn, who is part of House Deneith. He is currently trying to dodge a cabal of changlings who are out for his head for a reason he isn't giving up. He's highly paranoid, but will most likely flee rather than fight. (He ran all the way to Lhazzar after all). His name is Logan, but he is loath to give up his family name. He is not dragonmarked so he doesn't have the right to be named d'Deneith. Next is Brand, of Clan Fauve, a talentia halfling scout (4) (Complete Adventurer). He rides a glidewing mount. He is friendly but rather xenophobic. He does not speak common well, so it is often difficult to talk to him. Finally, we have Corethian or "Core". He is a Killoren (from Races of Wild, a fey player character race) from the Eldeen Reaches, and a dedicated druid (4)of the Gatekeeper sect. Depending on which aspect he manifests (see killoren entry in RoW for details), he can be either friendly and inquisitive, withdrawn, or a know-it-all. Dispite his deep knowledge of the natural world and sometime stoic behavior, he is still 12 years old and sometimes acts with naivetae(sp?). Those are my PCs, but they are all currently under the employ or good graces of Captain Victor Stealheart, a human Paladin (6) of the Lhazzar Principalites, who is the captain of the Dragonbite, one of the fiercest privateer vessels in Prince Rygar's Seadragon fleet. |
| Crimsonsun04-27-05, 05:32 PM | Your more than welcome to use Dana (in my sig) if they ever need anything made. :D |
| Medesha04-27-05, 06:30 PM | I thought it said panties too... I'll work on posting some stuff this week. |
| Territan04-28-05, 11:12 AM | Since some of the players don't have both D&D3.5 and the Eberron sourcebooks (some have neither), I'm doing much of the chargen work for them. Consequently, I'm doing the brunt of the character generating work, even with a 32-point buy for attributes. Thus far, the party looks like this: A human ranger, formerly lower nobility from Cyre whose background can be described charitably as "angsty", A human artificer from Wroat with a lower-class background, who studied and apprenticed under a man who proclaims himself a failure as an artificer (when he's sober), A human rogue/psion multiclass, who was to be a scout for the Brelish army in the war had it not ended, and who will soon enough be wondering who was really responsible for his training, A half-orc fighter, whose father is a blacksmith and whose mother nobody's quite sure of (but she dresses well and tends to meet a lot of rough characters at the lightning rail station in Starilaskur), and A shifter, class yet to be decided, who's assisting staff at Morgraive University (probably the Starilaskur campus) with various matters of scientific and antiquity inquiry, including the physical and psychological nature of shifters. Think of him as a cross between Indiana Jones and a lab rat. They're pulled from diverse areas and each will have his own particular subplotty troubles which the others might be able to help with eventually. They'll be brought together for their first common cause by the grossest affront to the cliche of "You all meet in a bar" that I could think of. I don't know how to put spoilers in postings, so I couldn't. Yet. Ask, and I'll reveal. |
| Kaleanae en'i Mori05-02-05, 03:37 AM | I ahve an 8th level group. Half-elf, Medani Master Inq/Bard/ranger Human Fighter Human Cleric/fighter warforged fighter elf rogue The human fighter as a cohort - elf sorceress. They are the Vipers and an advertisement for there service can be found in Issue 12(? I think) of the Korranberg Chronicle. They have just retruned from Xendrik. Happy to give you the info required, just drop me a line Cheers, Dave |
| Korhal_IV05-02-05, 04:00 AM | My party is: Ozzwald - male gnomish wizard. Intelligent and on the ball with a wit as fast as his spells. His familiar is a crow named Never. Oda - female changeling rogue. Adept at thievery, absolutely lethal in combat (or she is so far - you don't want to be on the wrong side of her d20 as it tends to come up ridiculously high!), and dislikes animals, including Ozzwald's familiar and Aemon's horse. Sigmund - human ranger, member of House Tharashk. His dragonmark is manifested on his face. He keeps a hawk named Zephyr for a companion, and uses him to relay messages and scout the lay of the land. Vanshard - kalashtar psychic warrior. Formerly of Sarlona. Gigantic in stature, he has the inquisitive attitude expected of someone traveling through a new continent. Unlike his racial brethren, he has had a dream - once. He seeks the woman in blue whom he saw in it, among other things. Aemon - elven rogue/fighter. He's a sour, irritating person, and picks fights at every opportunity, especially with Ozzwald, whom he's dubbed Barstool (and he's suffered much from the gnome's verbal lashings) in a mockery of his height. Presumably a Valenar, by his comments and his fine horse, but has never quite admitted it. There's also the little issue of his Valenar steed being magebred. I play Aemon, and I'm a real ******* to the other PCs. :( I can picture Aemon's death now - bleeding slowly from -1 to -10, while the other PCs sorta hesitate, look away, whistle innocuously, move into the next dungeon room... |
| Delazar05-02-05, 06:54 AM | the link is in my signature... enjoy! |
| Mortimer Gobbit05-06-05, 10:01 PM | It's not a party, but I couldn't recite the other players' characters if I tried. Wage (http://gobbit.atspace.com/Wage.html), former special operations Master Sergeant in the Cyrean army. Trained in all manner of tactica, from infantry logistics to siege warfare. After the destruction of old Cyre, he sought out the nearest, most familiar environment he could find; the personal guard of the baron Zorlan d'Cannith in Karnath. His particular expertise and utter lack of conscience or morals made him ideal for the baron's various clandestined operations. From time to time, the baron will become aware of a party of adventurers whos quest he has a personal investment in. In exceptional cases, the baron will offer Wage's services as a 'bodyguard', free of charge; in reality, he's sent along to protect the baron's interests, often at dire cost to the hapless adventurers. He sees the lives of all those around him as readily expendable; mere tools to be used to further the mission. More often than not, upon expending a person's usefulness to him, Wage will simply snap his neck and immolate his remains. Missions go smoother without a trail of witnesses. Warforged Fighter 5, Psion 1. +1 battleaxe, crossbow w/ bayonet, barricade buckler, 10x bolts, adamantine body. 3 psionic powers played as construct modifications: Matter Agitation, My Light, and Skate(self only). Str18, Dex10, Con18, Int13, Wis8, Cha3. |
| Save-vs-DM05-07-05, 04:00 AM | This is the party I DM for currently. My campaign revolves rather heavily around Cyre, so most of the characters are Mourners. They tend to try and help Cyran's whenever they can. It's an odd group, to say the least. Shannon d'Tharashk: NG Female Human Ranger 4/Dragonmarked Heir 2 Ex-Cyran, her family moved to the Eldeen Reaches 1 year before the mourning. Raised by her father (bears a greater mark) and mother, trained by her father's friend, an orc named Vunak. Fights with an orc double axe. She is the eyes and ears of the party, possesses the investigate feat. Only one of the party with good stealth, so she tends to scout as well. She is most likely to spot your Drow first. Kol-Bor Blackpool: NG Male Human Artificer 6 Was a "black market baby" during the last war, stolen from his parents are raised to fight in the war. Has since found his father and realized that he has a half brother in common with Shannon who possesses an Abberant mark (Kol-Bors mother was the brothers mother, Shannon's father was the brothers father). Magical troubleshooter and second line fighter for the group. Possesses the research feat and is somewhat knowledgable. Possesses the lesser mark of passage (dimension slide and dimension door) Sentinel: Male Personality Warforged Cleric 4/Fighter1 Healer and undead basher of the group. Bears a mark of Cyre and protected the town of Tilverton during the last war. Quite compassionate. He bears a flametouched iron body (Similar to MW Banded armor, slam attack is considered good-aligned and turns undead 1 level higher than normal). He is a total defender/undead turner cleric. Possesses augmented healing. Pretty much a tank/healer/turner. Doesn't speak too much, except when dealing with Cyrans, then is obessesed with finding out more about Cyre. His body contains some livewood, and he has a dryad living in his body. Possesses the Nymph's Kiss exalted feat (the nymph lives in his body, the "intimate" relationship is emotional, not physical - he tells the dryad all his fears and worries). Oost (Alias Gorlan): Male Changeling Bard 5 The information specialist (very high knowledge ranks, possesses a magic item that lets him make untrained knowledge checks) and disguise. The rest of the party thinks he's a human named Gorlan. Massive bluff and social skills, party face. He is the one who will mostly likely speak first, knows both comprehend languages and tongues. Dalmar: Male Gnome Wizard 5 Magical artillery. The player of this character is fairly new to Eberron and is still stuck in 2e thinking, so he doesn't have a lot of personality yet. His parents were killed by the trust, the trust recruited him to keep tabs on him, he turned his back on the trust. The trust doesn't yet want him dead, as they think he could be useful, but the entire party is NOT welcome in Zilargo at this point. That's the party I DM. You want to know more, you can check the website in my sig, I do recaps and such. Hope this helps! Cheers, Save vs DM |
| Sir Elton05-07-05, 09:42 AM | :heehee When I first read this, I thought you meant panties. Then I thought: Eberron's fashion industry isn't quite that pruient. At least I would not imagine so. hehe. As for a party, I'll get back to you on that one. |
| Aneul05-07-05, 10:27 AM | Daeron ir'Coranth Male Half Elf Bard 3/Expert 2/Wizard 1, True Neutral The basterd child of an Aerenal elf and a young heiress of one of Cyre's lesser noble families, Daeron was sent off to bording school in Sharn at a relatively early age as a result of the death of his mother and the unwillingness of his human relatives to care for him. His elven father wished him to become a wizard, and enrolled him in an intense magic/magic theory based curiculum at Morgrave after his seven year tenure at boarding school ended. However, it soon became apparent that to spite his quick wit and extensive backround knowledge of magic, Daeron was not cut out for wizardry. He found the study of magic both rigorus and boring, and soon began to neglect his studies, making trips to Sharn's lower wards insteat of attending classes. It was on one of these explorations that Daeron got his first tast of bardic music, and discovered his true calling in life. Having been exposed to the magical, soul wrentching pean of a truely gifted Philarian bard, Daeron switched out of all but one of his magical studies, and became a student of music. Suprisingly, while he learned the art of the musician, he found also that while he had abandoned magic, magic had not abandoned him, and his prowess as a spellcaster and a musician grew rapidly. After three more years at Morgrave, Daeron left the University to make his way in the wide world. As the last war was drawing to a close, Daeron had no difficulty finding a job in the millitary, and infact discovered that his talents lent themselves rather well to the work of a soldeir. Unfortunately, Daeron, although a Cyrean by birth, ended up working in the Brelish army, and after only several skirmished, while on the border of Cyre, his identity was discovered. Asumed to be a spy, Daeron was chedualed for execution at a nearby Brelish outpost, but as he languished in his cell, the Day of Mourning dawned. Although the outpost lay beyond the Cyren border, the sudden apearence of a roiling wall of dead grey mist advancing on their position was enough to fighten Daeron's captors away, leaving him free to pick his lock (not a difficult task for an acomplished bard) and escape. Being no fool, Daeron made no forray into the Dead Grey mist, and instead headed back to Sharn, the only home he knew. With the war over, Daeron established himself first as a freelance musician, and suprisingly gained a small level of reknown, finding himself playing in venues as grand as the Sharn Opera house on more then one occasion. These preformance stirred in Daeron's heart a desire to be remembered, not as a wizard or a soldier, or even a virtuoso, but as a composer. Bending his formidable talents towords developing his composition skills, Daeron penned several minor operas, none of which stayed in theaters very long. Still, feuled by his ambition, Daeron continued to search for a tale worthy to be preserved for all time in a glorious Opera of his own writting. This search lead him to spend a great deal of money serving as patron to adventurers, hopping against hope that one of the expeditions he funded would come back with a story that could make imortalize his name.... |
| KP9105-07-05, 10:47 AM | When I first read the topic of this I misread it and saw panties. I was wondering what the heck it had to do with Eberron. I suppose I could tell my DM to help you out. I saw that too. Of course it runs in my family. My cousin also suffers what we call 'Perverted Dislexia'. Well as for 'parties' mine is small at the moment (bunch of people were too busy and I'm hoping for some others to join) Iejirachuak 'Green-Blood' (Kobold Sor.1/Wiz.4) [AKA-Jack] Ironwood (WF Druid 5) |
| Gishsarath05-07-05, 01:25 PM | I am currently running a campaign in Eberron, and my players tend to be of a humourous, tongue-in-cheek sorta bent. They are currently on a "quest" of sorts for an artifact called "The Iron Crown of Siberys". However, they can always be found in out of the way places delving into some ancient ruin or another, or perhaps they'd be encountered at a rowdy tavern in the "adventurer's quarter" of any major city or town. They are constantly arguing with each other and making jokes at each other's expense, but the second someone threatens one of the "gang", they will quickly step up in their defense. Cassandra d'Orien (CN female human Swashbuckler 3/Barbarian 1) - Cassandra grew up living a life of privilidge, her family a line in House Orien whose business involves maintaining Lightning Rail schedules and finances. However, Cassandra was a short-tempered youth who was more in love with swashbuckling romance novels and veteran's war stories than with accounting. Although her parents were grooming her for an accountant position within the Transportation Guild, Cassandra would sneak out and train with the local Aundarian soldier's garrison. Before she could be sent away to Wynarn University to study mathematics and business finance, Cassandra ran away from home and hopped a lightning rail with the intent to get as far away from Passage as possible. The fact that she has recently manifested the Mark of Passage is still unknown in House Orien, and that is a secret that she very rarely reveals to anyone. Distinguishing Features: Cassandra stands about 5'6" and has dark brown hair, blue eyes, and an athletically strong and limber body. Her perpetual sunburn and smattering of freckles is proof of her adventurer status. Despite her expertise with the spiked chain and her deadly grace, Cassandra is strangely shy when confronted with new people. She is often quiet and somewhat demure during social situations, allowing Flinn or Jorge to be her voice. However, the young Orien heir has a vicious temper behind her quiet exterior and on occasion this anger manifests in a violent temper. Her dragonmark glitters on the back of her neck, and she usually takes pains to mask its presence with her long hair. Flinn "Runt" d'Tharashk (N male human Rogue 4) - Flinn and his brother, Jorge (see below), are "archeologists". At least that is how they justify their looting of tombs, ruins, and other bygones of ancient civilizations. Originally from the Shadow Marches, Flinn manifested the Mark of Finding despite the fact that there wasn't a marked ancestor in his particular family line for at least ten generations and he was born under the completely wrong moon. A self-proclaimed genius, Flinn decided that the Marches wasn't big enough for his ambitions and so decided to leave to find his fortune in the rich Eberron dragonshard fields of Q'Barra. Flinn was on the Lightning Rail coach that Cassandra hopped, and through a harmless act of theivery and a quest involving the retrieval of a shipment of magebred chickens, they became friends/rivals. Distinguishing features: Flinn is an ugly guy, which is saying a lot for someone who's brother is an orc. Although he stands at an gangly 6'1", he holds himself as if he was about a foot shorter than actually is. His mixed heritage is evident by the greenish tinge to his tanned skin and his blocky facial features. Due to a series of unfortunate mishaps which left the young Tharashk heir close to death, Flinn is very jumpy and more than a little paranoid. Sarcastic to a fault and pessimistic in his outlook, it seems that the only thing he feels strongly for is his little brother, Jorge, treasure and antagonizing Cassandra. Flinn's dragonmark manifested on his chest, right over his heart. "Gorgeous" Jorge d'Tharashk (NG male orc Fighter 1/Sorcerer 3) - Flinn's younger brother, Jorge is often remarked as being the more handsome of the pair. Nicknamed "Gorgeous" by family and friends, Jorge is an uncannily charismatic orc with a talent for sorcerous magics and poetry. Despite the fact that he is five years younger than Flinn, most everyone considers Jorge to be the more reasonable and diplomatic of the pair. Although he and Flinn are known to fight and mock each on occasion, the two of them are fiercely loyal to each other and more than a little co-dependant. Accompanying Flinn as his bodyguard, Jorge more often than not ends up taking the role of "his brother's keeper". Distinguishing Characteristics: Have you ever known that guy who was so chill that you couldn't NOT like him? Well, Jorge is that guy ... but an orc. Standing at an impressive seven feet, Jorge is muscular in the way that only a full blooded orc could be. Although he can adopt the savage demeanor that is the trademark of his race to intimidate his foes, Jorge's natural demeanor is more contemplative and relaxed, more beatnik than bruiser. He smiles more than sneers, and a pair of spectacles with smoked lenses and a perpetually burning cigar that burns with something that is definately NOT tobacco completes his look. Aestolia "Lia" (CG female elf Cleric of the Silver Flame 4) - A newer addition to the adventuring party, Aestolia is by far the most mysterious member. She is a skilled archer possessing divine power and a devotion to a quest that she hasn't fully divulged to her comrades yet. A veteran of the Last War, Aestolia is loathe to see the world return to the state of horror it was in for the last century, and thus searches the land for a way to ensure that such a conflict never happens again. Rumoured to have been excommunicated from the Church of the Silver Flame for some unnamed heresy, Lia nevertheless seems to be filled with the righteous mystical might of the Flame. Distinguishing Features: Slender, and graceful in the ways that all elves are, Lia stands at a petite 5' even. Her long silky hair is sandy brown, and her large eyes are light blue. An old scar mars the delicate elven beauty of her face, a light red gash that runs diagonally from above her right eye and ends at left cheek. Any veteran of the Last War could easily tell that the scar was made by sword, however the old wound does not make the elf cleric ugly, instead it seems to lend a certain stoic strength to her features that would otherwise seem too delicate and ethereal. She is reserved and insightful, and only seems to "lose it" when confronted with undead. While at first, she was a bit taken aback by the joking antics of her companions, she has since "loosened up" and has begun the party's tradition of light-hearted mockery. |
| Torgrim05-09-05, 04:09 AM | Here is the group of characters in my game. They are based out of Sharn and are employed by Morgrave University. Haven't gotten too far into backgrounds, just started the game on Sunday night. Aust. Half-Elf Psion (Telepath) lvl 1. Member of house thuranni (i think that's how you spell it). Has the Least Dragonmark (darkness 1/day). Str 8 Dex 14 Con 12 Int 19 Wis 10 Cha 14 Nelan. Human Artificer 1. Str 9 Dex 10 Con 10 Int 18 Wis 10 Cha 18 Marista. Human Sorcerer 1. Str 8 Dex 14 Con 16 Int 12 Wis 10 Cha 18 Daegon. Kalashtar Bard 1 (planning on multi-classing with psion). Str 10 Dex 10 Con 12 Int 18 Wis 10 Cha 17 If the stats look a little weird it is because I use a modified point-buy system for character creation in my games. Hope this helps. |