Grey Goo like scenario for Eberron [Archive] - Wizards Community

Post/Author/DateTimePost
Kamikaze Chicken

11-11-05, 01:52 PM
I just recently acquired the MM2 and in it i found a rather interesting group of constructs. the Mechanical Horrors. They are little mechanical arachnids that are lead by their adamantine ruler and simply go about processing metal into making more of themselves. The lowest cr of the stated out versions was 4, a decent challenge for the usually lower level flavor of eberron. their leader, the unique adamantine horror, is cr9. Seeing as how many on the boards agree that Eberron is best played form levels 1-12, i could see these little criters being the entire focus of a campaign. Some rebellios d'cainith was trying to create his own little army, and one went LoB on him and killed him before uniting the remaining horrors, under his adamantine clad rule.

These little buggers would be death on warforged in mass numbers, and would make for a very interesting evil organization in an Eberron setting.

Opinions onthe little guys?
Good idea or bad?
Could they be reasoned with?
Should the LoBster be afriad of their tiny metallic march of doom from the sewers of Sharn out to the rest of the world?

Let me know your thoughts.

KAMIKAZE! :Chicken: