| Post/Author/DateTime | Post |
|---|---|
| blooddemon11-08-05, 05:36 PM | I have a really good idea for a campaign to run. Originally, I was going to run it in a general/homebrew setting. But I absolutely love the Eberron setting, and I want to use it as my campaign setting. One problem that I have is that, the BBEG in the campaign is the leader of the whole land (but Eberron doesnt have just one land now does it?) he actually has a war against a rival sect who warship a god of death, and is pretty much the soul harvester of the world. He actually KILLS the GOD of Death, and in accordance to the cosmic wheel of life, he becomes the new god of death, but he uses a ploy to live forever and rule forever. My major problem with this is that Eberron has no true gods, like avatars and such. So how could I change this to be more true to the way Eberron is set up. Please try to respond asap, I will be running this tommorrow. I can easily re-write the campaign to fit anything within reason. Thanks in advance to all of those who respond! |
| MarkB11-08-05, 05:50 PM | Hmm, you've certainly got some compatibility issues there. How about, instead of being the leader of the land, your BBEG is the head of one of the Dragonmarked Houses - I'd suggest either House Thuranni, or the south-west faction of House Cannith (Merrix d'Cannith makes an excellent schemer). And rather than trying to supplant the God of Death, his plans involve one of the mighty Rakshasa Rajahs bound within the depths of Khyber. These ancient demon lords had godlike powers, a mere thirty of them ruling over all of Eberron for millenia in ancient times, and your BBEG believes he has found a way to transfer the powers of one of these terrible beings into his own body. With that power, he could rule supreme over all mortals in Khorvaire - but first, he must find a way to break past the ancient seals and reach one of the Rajahs. The rival sect then becomes some of the less-disorganised Cults of the Dragon Below, and later on, as the BBEG proves himself a credible threat, the Lords of Dust, who don't intend to see their former masters used as ingredients in some puny mortal's recipe for ultimate power. |
| blooddemon11-08-05, 06:07 PM | In my idea for a campaign, the lord doesn't kill off the clerics so they now indirectly worship his command. He made it seem like within the cleric's main temple, (where they can directly communicate with their god) there was an accident and a large explosion took out many of the offenders, but that was the surge of power he gained from the god. Now, cleverly, he forces his clerics to attack his townships and such to make it seem like the clerics are still strong. His subjects don't know that he is actually the god, which is good for his rule. Thanks for the quick input. I was thinking that there is a leader of a house that found schematics to make a machine, run on souls, that in-turn, grants the person running the machine more life. He actually has this machine and is using his adepts as fodder for it. Any other good ideas are great too! The more the merrier! |
| DoveArrow11-08-05, 06:21 PM | I have a few suggestions, though your adventure might need some serious adaptations to fit. First, the lich queen, Vol, certainly fits your general description of a mortal having taken over the portfolio of death, and while she isn't exactly a soul stealer, she certainly has a lot of influence through the Church of the Blood of Vol on Karrnath and is heavily into undeath. You might alsp take a look at the Keeper, the Gatherer of Souls and see if maybe a cleric of his could be adapted to fit the role you need. Beyond those two, you might take a look at the rajah, or even the radiant idols from Sharn: City of Towers. Those last two are a stretch, but they may suit your needs, you never know. If it were me, though, I would try using a different campaign setting, like Forgotten Realms, Greyhawk, or Ghostwalk, primarily because they're a little more suited to the needs of your campaign. Later. |