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| Stryfe_Raven08-19-04, 09:29 AM | I designed this feat with the artificer from eberron in mind so it's requirements are a little high for other spellcasters, Yes items created with this feat are powerful I'm already aware of that fact but my hope is that the increased cost, crafting time and XP cost as well as the required Craft (mechanical) check will help to balance this fact. Thanks for any feedback and I hope you enjoy. CRAFT TECHNOMAGIC ITEM [ITEM CREATION] Prerequisites: Craft Wondrous Item, and one other Item creation feat, Knowledge( mechanical ) 5 ranks, Knowledge(arcana ) 5 ranks, Craft(mechanical ) 5 ranks Benefit: You can create any magical item whose prerequisites you meet. as a technomagical device instead, scrolls can never be created as technomagical items. Creating a Technomagical item takes one day for each 1,000 gp in its price. Technomagical Items cost twice as muchas there magical counterparts to create, to create a Technomagical item, you must spend 1/25 of the technomagical item’s price in XP and use up raw materials costing half of this price. During the item creation procees must make a successful Craft (mechanical) check (DC 20 + casters level) to build the mechinisma to contain and utility the spell required in the creation of the items. The Creature using this feat must make a successful check for each prerequisite for each item he makes. If he fails a check he can try again each day untill the item complete (see creating magic items). If he comes to the end of the crafting time and he has still not successfully made of the checks, he can make one final check - his last ditch effort, even if he has already made a check that day. If that check also fails then the creation process fails and the time, money and XP expended to craft the item are lost. You can also mend a broken Technomagical item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Technomagical Items weight 20% more then it's normal magical counterpart, they are treated as mundane item thought mundane items for the purpose of spells and abilites that target items. There effects are not supresses by dispell magic or anti-magic feilds but also are not granted the same saving throws against damage as a normal magic item. |