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| greyscale106-02-07, 10:34 PM | Theres an Ebberon campaign I have been thinking about putting together that focuses on the PC's as members of a elite-crime, fighting team (note the punctuation). As far as flavor goes, I think I will be going for sort of wild westerns meets Zoro meets oceans eleven meets ebberon. It starts out with the PC's all sharing a jail-cell in Sharn (probably starting at level 5). They are sharing a cell with Captain Theodore Montane, the captain and owner of the Pistolero, an obviously bizarre airship (Prototype? Ancient? The PC's just know its unlike any they have seen). When Montane is busted out by an old acquaintance, he takes the PC's with them as honorary members of his crew. From there on the campaign starts -- only its not quite the normal campaign. The PC's play the role of a group of dashing thieves, and their adventures (for the most part) will centralize around daring heists. The main difference being that they will be discouraged from mere smash+grab, and will be able to do a lot of recon on their target prior to attack. For example, they want to take out the bank of sharn after gaining a few levels. They will bribe an ex-high ranker of the bank for ideas about the security features. Take down (non-lethally or lethally, depending on how their goodness levels are that day) a current high-ranker and get access information / magic access crystals / whatever. And bribe the architect for detailed blueprints for the bank. Que surgical gold-stealing strike. Earlier missions could involve train-heists, etc. NOW sorry about that chunk o' text, here are my questions/requests: I would like to have there be some secret behind Montane and the Pistolero. I was thinking perhaps he could have made some bargain with a 'dark organization' or whatnot for ownership of the airship. Some theft that group might disprove of might drive them to action against Montane. Of course, that parts all up in the air. Can you guys think of anything better? Or maybe a dark organization that would be good to use for that scenario. |
| Vharuck06-03-07, 02:38 AM | Well, airships are made using elemental binding. Elemental binding is practiced by the gnomes, who stole it from the drow, who learned it from the giants. Maybe Montane commandeered the airship from ancient ruins in Xen'drik and now sentient undead giants (liches?) hunt their prized creation down. To reinforce this, have the ship's doorways and hallways seem twice as large as normal. The furniture would be the same size, as Montane probably bought (or stole, more likely) some that fit his needs much more nicely. Also, the steering mechanism need not be unwieldy, as the normal wheels were invented by a dragonmarked house. The giants may have just used a magical orb on the end of a long shaft that allowed anyone touching it to communicate with the elemental. Monstane probably built a stairway up to the orb just to reach it. |