How do you see the Lhazaar Principalities? [Archive] - Wizards Community

Post/Author/DateTimePost
Crazy 'Scaper

02-25-05, 08:59 AM
When you think of the Lhazaar Principalities what sort of image does it conjure up for you? Understandably there could only be a limited amount of information in the setting book so there is plenty of scope for interpretation. The whole "pirates" angle must make a lot of people think of a "Pirates of the Caribbean"-type setting initially, but given the location of Principalities and their northern latitudes (and presumably cold climate) how appropriate is this really?
kisama

02-25-05, 09:48 AM
Well you'd have Pirates of the Great White North...eh. :)

Maybe you can look to Viking lore for a bit of inspiration on this one. From what I remember, the vikings were water nomads who lived in damn cold areas.

I have an old Gazeteer book from D&D 1st ed which describes the settlements in northern Greyhawk. And as luck would have it they were a complete rippoff of the vikings. I was going to draw on that for adventure ideas and flavor if/when my players ever head into Lhazaar.
Naicin

02-25-05, 10:14 AM
I think that they are like a great place for the blackmarket type trading and pirates, misty dangerous waters with undead evil pirates roaming around, and those small island are inhabited by savage nomads or have famous pirate treasures buired in them or ruins of pirate tombs with pirate curses or the savages curses
Siran Dunmorgan

02-25-05, 02:15 PM
When you think of the Lhazaar Principalities what sort of image does it conjure up for you? Understandably there could only be a limited amount of information in the setting book so there is plenty of scope for interpretation. The whole "pirates" angle must make a lot of people think of a "Pirates of the Caribbean"-type setting initially, but given the location of Principalities and their northern latitudes (and presumably cold climate) how appropriate is this really?

In terms of attitude and language, it's not inappropriate at all.

We adopt the imagery of a Treasure Island or Pirates of the Caribbean: The Curse of the Black Pearl because, essentially, that's what we're told to do by the ECS: Mr. Baker cites the latter as an influential film on the development of Eberron, and then presents us with what amounts to a pirate civilization: what else are we supposed to think?

Most of the gentlemen of fortune described in these works, the classic "Long John" Silver and his ilk, are in fact native to cold, or, at worst, Mediterranean climates: few of them regard the Caribbean as 'home' in any meaningful sense of the term, so in terms of language we can confidently adopt an "Arr, matey!" accent as not inappropriate to a Lhazaar dialect of Common.

The second resemblance of the Caribbean to the Principalities is their position: the reason we had pirates in the Caribbean in the first place is because it was a major waterway for the transfer of wealth from the Spanish colonies in the New World to Europe.

In much the same way, the Lhazaar Principalities are a major conduit for the transfer of wealth from the north-coast nations of Eldeen, Aundair, Thrane, Karrnath, and Mror to the south-coast nations of the Shadow Marches, Breland, Zilargo, Darguun, Valenar, and New Galifar.

And before you object that most shipping from, say, Aundair to Breland goes overland, rather than by sea, well... you've probably never transported anything really heavy—bulk grain and ore come to mind here—in volume, have you? On a cost per ton basis, it's pretty hard to beat waterborne shipping, even when you have to go out of your way to do it. They haven't made a cart yet that'll move sixteen tons of Shadow Marches rice to Aundair over land for anywhere near as low a price as shipping it around Cape Far.

Your second objection will be that even so, wouldn't it be easier to go around the west coast, cutting thousands of miles off the journey? Well, yes, it would... if the Demon Wastes weren't there. The passages to Khyber don't stop just because they're under water. There's more of a concentration of things like Aboleths and Krakens off the coast of the Demon Wastes than anywhere else on Eberron. And they're just waiting for someone with more ready cash—or strong drink—than sense to try beating out their shipping rivals by cutting a month or so off their time to market. Not to mention the hazard involved in putting in on that coast for supplies or fresh water.

The effect of these forces—economic and geographical—is that much of the wealth of Khorvaire passes through the Principalities, creating a situation which a nimble gentleman of fotune might turn to his advantage, much as was the case in the Caribbean of our own world.

Now, that said, the principal difference between the Caribbean and the Principalities is that the inhabitants of the Principalities actually think of themselves as Lhazaars. Consider a crowd of typical 'pirates of the Caribbean': if asked, this man might claim that his home was in Penzance, that man, in Bristol. One might also encounter a Parisian, or a native of Genoa.

On the other hand, most of the population of the Principalities is native Lhazaar, and they are operating out of their own territories. This gives them a foundation for legitimacy that the various councils of captains and other piratical 'governments' of the Caribbean lacked, and sets them apart from Vikings and similar sea-raiders, because they are operating in their own territorties: the wealth comes to them, and not they to it.

Are most of the inhabitants of the Principalities pirates? No. Most of them are more or less honest tradesmen, as is the case in much of Khorvaire. But the interesting inhabitants tend to be at least sailors, and more than likely smugglers. A few, meaning those who can gather a company to themselves, outfit a ship, and take to the seas, may be privateers or pirates indeed, but they have a pride of ownership when they return to the Principalities, a sense of belonging, a sense of home that elevates them above the level of the improvised ports and villages beloved of 'pirate' imagery.[1]

—Siran Dunmorgan

[1] Note that in the case of Lhazaar working the sea trade along the Xen'drik coast, where ships ply cargoes of Siberys dragonshards from various points—not only Stormreach—this tendency to improvised towns lacking a sense of 'home' may be the rule; just not in the Principalities themselves.
Siduakal

02-25-05, 03:52 PM
I picture the Principalities as

A) Having "ship sized caverns" in the sides of many of the smaller islands (AKA being pirate hideouts)..
B) The island on Pirates of the Carribean with the pirates. Anarchy
Sharn Inquisitor

02-25-05, 05:00 PM
Funny, I picture Pirates of the Caribbean on the back burner, and really picture the Lhazaar princes & Co. as being more along the lines of Viking pirate raider types. They are burly, hardened people with hearty jokes and deadly tempers. Especially in the northern islands where it's much cooler climate, they would have to stay warm. I also try to remember that the people in that region are the purest of the bloodlines descended from the original migrants from Sarlona to Khorvaire, so lots of ethnic pride, etc.
Cairn Stone

02-25-05, 08:15 PM
I like what has been said here. I've been running a seafaring game out of the Lhazaar for a while now.

I like the pulp/action style of Pirates of the Caribbean for the Principalites, but the visual style of the pirates in that movie set beside the picture of the Lhazaar prince on page 8 of the ECSB is quite a contrast. The picture in the book looks more Viking-like. But as someone was aluding to above, pirates are a crowd of variety, and you should portray them however you please.
Jar Head

02-26-05, 08:17 AM
I picture just a great mixture. You have your Jack Sparrows, your Vikings, your "Long John" Silvers, and your Captain Hooks. I don't think it is all like one civilization. You are going to have dumb princes. Smart princes. And just inbetween princes. Charismatic, or really ugly. Anarchy in some places, order in others.

I don't see it as once place that is all the same. That's why princes clash, right?
Okami

02-26-05, 10:02 AM
I picture just a great mixture. You have your Jack Sparrows, your Vikings, your "Long John" Silvers, and your Captain Hooks. I don't think it is all like one civilization. You are going to have dumb princes. Smart princes. And just inbetween princes. Charismatic, or really ugly. Anarchy in some places, order in others.

I don't see it as once place that is all the same. That's why princes clash, right?
I agree. There would be some that are more adventurous and take greater risks by going further out to sea than the others. In this world it would be ridiculous if weather resistance items and magic were not prized by all sea faring folk. More traditionalist sailors would stay closer to the principlities and may closer resemble the Norse in appearance while the ones who are foolish/brave enough to explore the far out seas would be sporting more traditionalist pirate garb. The small islands north of Xen'drik would make a better place to have more Caribbeanesque adventures since it is such a rich trade section with the new spike of interest in the continent. That and there is more danger. Pirates love danger! :devil:
Jar Head

02-26-05, 11:49 AM
Yeah, I started having an idea of a Khoravar foundling of House Lyrandar with the Mark of Storms be native to Lhazaar. He would sort of be like characters from Pirates of the Carribean. After all, would you see someone with the blood of Lyrandar looking like a Norseman or Viking?
James Silverleaf

02-26-05, 02:15 PM
Like set before Jar head.... The principalities is a mixture of people... both the norse like folk... and the POTC style pirates... anyone can have a place in the principalities.. just look at the picture on page15 of the ECS... he looks more like an admiral of some navy force than a pirate... he doesn't look like a norse, and not like a POTC pirate... he looks navylike... and House Lyrander is half-elves... that half-elf on page 15 might be a Lyrander tradesman...
Demon in Shades of Gray

02-27-05, 04:01 PM
I wouldn't let climate considerations restrict your culture choices. Most of Lhazaar is at about the same latitdue as Great Britain and/ or New England. Some of it may even be as far south as Spain or even Virginia. Combine that with the fact that coastal regions tend to have milder climates anyway. You could have pretty much any sea-faring culture based there.

Frankly, I wouldn't be terribly surprised to see Japanese style ships stacked out with samurai (or ronin, as the case may be :P ).
Gunrock

02-27-05, 04:54 PM
The Lhazaar Principalities is a combination of Great Britain, the Carribean, and Vikings. They are THE naval nation of Eberron, as Great Britain was until World War II in our world. They have a long and proud tradition of sea raiding and a relatively cold climate (hence the Viking tones. Plus, look at the picture of the Lhazaar Prince, that screams Viking to me.) Additionally they are secretive, factional, and stubborn pirates like the Carribean raiders.

All three images have to be combined to get a true feel for Lhazaar. The largest city only has 3,330 people. Despite the half-million inhabitants, the population is not dense. They are wide-spread and very fractious, yet instantly come together to protect their homes.
An interesting and suprising people, the Lhazaarites.
Joni-san

02-27-05, 06:29 PM
The picture of the Lhazaar warrior (http://www.wizards.com/dnd/images/eb_gallery/82137.jpg) does have a northern image, but IMO it's a bit more of the Slavic side. 'Dunno why :blink:. Maybe it's the sword and the helmet.

Then again there's some evidece that early Russian civilisation was influenced by Swedish Vikings. 'Tho this is under some debate *shrug*

Now what does a Warforged pirate look like?
Gunrock

02-27-05, 08:37 PM
Now what does a Warforged pirate look like?
Probably a lot like Scimitar from the Grasp Of The Emerald Claw adventure. I'd link it but I'm fairly certain that's illegal. Plus, I don't know where it is ;)
Cairn Stone

02-27-05, 09:30 PM
Probably a lot like Scimitar from the Grasp Of The Emerald Claw adventure. I'd link it but I'm fairly certain that's illegal. Plus, I don't know where it is ;)


Here is a picture of Scimitar from Whispers of the Vampire's Blade.
I didn't see a picture of Scimitar in the Grasp of the Emerald Claw gallery. Is there one in the actual module?

Scimitar Picture (http://www.wizards.com/dnd/images/ebw_gallery/82909.jpg)
Gunrock

02-27-05, 09:52 PM
Yes, he is, on page three. And it's the same guy. Thank you very much. :D
Beleriphon

02-27-05, 11:22 PM
Pirates love danger! :devil:

But they hate ninjas! (sorry....)

Anyhoo, I like the idea of nordic style piratical sea wolves of the north, and wild, unruly mobs of crazed half drunk pirates near Xen'drik. Each deadly for a reason, but one is so much more fun to hang around with.
Cairn Stone

02-27-05, 11:35 PM
But they hate ninjas! (sorry....)

Anyhoo, I like the idea of nordic style piratical sea wolves of the north, and wild, unruly mobs of crazed half drunk pirates near Xen'drik. Each deadly for a reason, but one is so much more fun to hang around with.

Watch 13th Warrior. There you have inspiration for jovial(and often intoxicated) norse counterparts to your "crazed, half-drunk" pirates of the warmer climates.
Beleriphon

02-28-05, 12:29 AM
Watch 13th Warrior. There you have inspiration for jovial(and often intoxicated) norse counterparts to your "crazed, half-drunk" pirates of the warmer climates.

I've seen, and enjoyed immesely said movie.That being said I only mention my like/dislike to keep the thread on track and prevent a degeneration into the Pirate vs. Ninja debate.

As an aside The Gamers sequel seems to play on the pirate vs. ninja thing (a behind the scenes http://www.the-gamers.com/ here shows the scene where a ninja (in pink) is chased by a crazed half-drunk mob of pirates.
TheRedRobedWizard

03-01-05, 01:08 AM
Looking again at the picture of the Lhazaar Prince, it comes to mind that maybe I am looking in the wrong part of the world for "What the average Lhazaar Prince" acts like.

What we know:

1) Lhazaar Princes like fur coats.
2) Lhazaar Princes enjoy brandishing weapons.
3) Lhazaar Princes like playing with money.
4) Lhazaar Princes enjoy clothing themselves in garrish styles.
5) Lhazaar Princes have probably killed someone in their lifetime.

This leads me to my ultimate conclusion: Lhazaar Princes are the Rap Moguls of their day.

"Best step back, son. I got me a sword here and its magiced up like a mutha. So you got yo'self two choices, dog. Either 'pologize for steppin' on my kicks, or I'll beat yo ***** *** back to whe'eva you came up from. Now, wha'chu gon' do?"

-TRRW
Flame_Drake

03-01-05, 02:08 AM
Looking again at the picture of the Lhazaar Prince, it comes to mind that maybe I am looking in the wrong part of the world for "What the average Lhazaar Prince" acts like.

What we know:

1) Lhazaar Princes like fur coats.
2) Lhazaar Princes enjoy brandishing weapons.
3) Lhazaar Princes like playing with money.
4) Lhazaar Princes enjoy clothing themselves in garrish styles.
5) Lhazaar Princes have probably killed someone in their lifetime.

This leads me to my ultimate conclusion: Lhazaar Princes are the Rap Moguls of their day.

"Best step back, son. I got me a sword here and its magiced up like a mutha. So you got yo'self two choices, dog. Either 'pologize for steppin' on my kicks, or I'll beat yo ***** *** back to whe'eva you came up from. Now, wha'chu gon' do?"

-TRRW

"Garhh, but more of just ... guildlines"

I sorry, I could help my self. I think that everything here is valid, as well as a useful resource.

Drake
okaynowa

03-01-05, 03:21 AM
If you're looking for pirates from cooler climes, do a little reading on Grace O'Malley, 16th century Irish pirate queen. She did almost all her raiding in the British Isles and the coast of France, and was way cool.

Something else to keep in mind is that, going by the little population blurb at the beginning of the region description, the Lhazaar Principalities have the highest proportion of changelings in Khorvaire-- something like 12%, if I recall. They're probably spread out, but it seems to me if you're going to have an entire village of changelings anywhere, it'll be on a Lhazaar island.

This demographic could contribute to a blurring of changeling/Lhazaar reputations ("they're all thieves and scoundrels"). Certainly the sailing life is a great cover for people with multiple identities.