How I Came to Love D&D Settings [Archive] - Wizards Community

Post/Author/DateTimePost
SocialTool

01-17-06, 05:54 PM
Baldur's Gate made me fall in love with Faerun.
Planescape Torment made me crazy about Planescape.
Temple of Elemental Evil gave me new appreciation for Greyhawk.

I would love a great computer RPG for Eberron to come out, both as an introduction to the setting and a way to get the look and feel down. I know Dragonshard's out there, but it's a warcraft style strategy wargame and it seems those never seem to capture the world with the same realism.

Just a thought...
Majorafire77

01-17-06, 09:02 PM
Maybe you should try coming to love Eberron through the sourcebooks as opposed to through computer games, because while both of the most recent computer games are set in Eberron (and are, as far as I know, of high quality), I don't think that either really capture the setting in the way it was originally planned.
Inkling

01-17-06, 09:16 PM
Computer programmer here willing to start a company with anyone wanting to make an Eberron game. Any expert graphic designers out there?
Romulus LoneWolf

01-17-06, 09:25 PM
Well, D&D Online's coming soon, and it features adventures in Stormreach and Xendrick..
Majorafire77

01-17-06, 09:39 PM
Well, D&D Online's coming soon, and it features adventures in Stormreach and Xendrick..
I read the PC Gamer review and it looks like a good game (though I really don't know much at all about MMORPGs) from their article, but from the screenshots and stuff, it doesn't really look like "real" Eberron to me. The red dragon looked like a rather typical scary dungeon monster as opposed to a prophecy-deciphering sage like (at least in my opinion) the majority of dragons in Eberron would be.
Romulus LoneWolf

01-17-06, 11:39 PM
I read the PC Gamer review and it looks like a good game (though I really don't know much at all about MMORPGs) from their article, but from the screenshots and stuff, it doesn't really look like "real" Eberron to me. The red dragon looked like a rather typical scary dungeon monster as opposed to a prophecy-deciphering sage like (at least in my opinion) the majority of dragons in Eberron would be.

Have you looked at the Dragonshard article on The Role of Dragons (http://www.wizards.com/default.asp?x=dnd/ebds/20050418a)? Not all Dragons are sages who spend all their time sitting around deciphering the Draconic Prophecy. Many are out there in the field, researching the prophecy; others are guarding the old prisons of the great Fiends; and still others are just plain rogue dragons who actually do follow the traditional model of "great beast lurks in it's den, sitting on it's hoard".

So, yes, D&D Online's apparantly following the source material.
Thwyvylyn

01-18-06, 04:52 PM
The dargon sitting on "its" hoard in Eberron is probably a dragon banker ala House Kundarak.
igotsmeakabob!!

01-18-06, 05:44 PM
Since the NDA has been lifted I can tell you guys that from alpha to beta DDO has been fun, but the amount of content is suffocating. You rarely leave Stormreach or its sewers for quests and as for an eberron feel, the only thing that makes it eberron are the warforged and a couple airships in the sky above the bazaar. the only religion thats discussed is the silver flame, except for one instance where an inquisitor gives you a quest to slaughter a small organization of sovereign host priests who have been taking in homeless and helping them. there are no evil alignments and the game only uses the 3.5 system when it can be fit in easily. Many of the spells have been altered and unless they release ALOT more quests I won't be playing it the max level is 10 and at level 6 I had done every quest in the game. The game's combat system is real time and twitch-reflexes based when it could've made like Baldur's Gate 2 or NWN. Combat is sometimes way too fast, with melee fighters racking up way more damage then spellcasters even into the higher levels. They get 2-4 hits for every 1 spell cast or every 1 arrow fired. There is little solo content, which is fine cuz its dungeons and dragons, but once you've played your first hour in-game if you don't get a group for the quests you won't finish them. The characters have little customization and you'll look very similar to everyone of your race. Same height and width and the options they DO give you are extremely limited. 5 different eyebrows, 3 different noses, 5 different mouths, 3 different scars 7 different bad-looking beards and 10 different hairstyles are your options. The equipment sometimes looks like pajamas or painted on but otherwise is top notch, the art team had some nice stuff. No, weapons will not be shown on your character unless they are drawn nor will there be a quiver, you draw your arrows from midair. There is voice chat for group which is a nice touch but is not often used. No pvp of any kind and extremely little high level content/quests means that once you reach level 10 the only thing to do is make a new character. Instead of 1000 xp to 2nd lvl its 10000 and no, the xp isnt multiplied by 10 either. Once you hit level 5 its repeat quest after repeat quest due to the low amount of quests. The games head developer, Ken Troop, is making DDO in his image of MUDs. His image consists of (this was what he said in an interview) repeating a quest until you know it by heart and can do it with your eyes closed. That isn't my image of good MMORPG play. To hit level 10 you have to repeat quests many times, around 10 times for every quest that WILL give you xp at level 9.

The game has potential but unless its much different when released I'll be cancelling it the first month.