How to get players to Sarlona (JJ & Austin Stay OUT) [Archive] - Wizards Community

Post/Author/DateTimePost
cancerousmango

03-05-07, 12:16 PM
So I picked up Secrets of Sarlona, and love the continent, and want to throw my players a curveball by sending them to Sarlona, most likely against their will. So far they've been working for House Lyrandar, they defeated the demons lurking under Desolate, and own a peice of land there, and the one player is obsessed with steampunk tech (even though it doesn't fit Eberron, he says he's being an innovator), and the other is trying to claw his way up the ranks of House Lyrandar and working towards the heir of siberys prestige class.

My idea is to have a high-ranking official in House Lyrandar, an Heir of Siberys, have a political reason for getting rid of the players without killing them, and banishing them from Khorvaire, perhaps going so far as to excoriate them (they'll be redeemed if they work hard enough to prove their innocence, right?) and somehow direct them to Sarlona as a safe haven. This villain is a high level bard, with ungodly bluff and other interpersonal skills, so he can cunningly convince the leaders of Lyrandar of nearly anything. This will be a change in villains, as the players are used to crazy abberations, although I may have this guy be a worshipper of the Kraken Princes mentioned in the dragonmarked supplement.

I have some ideas on how to guide the players to Sarlona.
1) Have tales of long-lost mechanical technology hidden away in the ruins of Sarlona
2) Have there be a haven for excoriates there, nestled in Adar or something
3) Have the dreaming dark attempt to kill the technician because his inventions would shake things up and perhaps cause a turn of the age

These are just the ones I came up with off the top of my head. It's been months since I came to you guys for help, so I trust your creative juices have been allowed a refractory period. Put on your thinking hats and let's get going.

P.S. I can kill a lot of time by describing the land and its peoples, so that'll be cool.
Yakman

03-05-07, 12:34 PM
Well, that's pretty easy. Have them sent there to establish a market for the Lyrandar airships. The villain says that he has a contact with a merchant prince in Sarlona that's interested in buying some (lie), and when the players show up, the Inspired freak out and attack. That way, it fits the house's objectives, and it gets the players there in an interesting fashion. You get to have cool fights on the airship, and the players get to move around alot.

Best way to fly there is the short route from the Demon Wastes westwards.
DyloniusFunk

03-05-07, 03:36 PM
Firs toff when you say you want to send them thier against thier will that sounds like you got a great story planed and don't care if the players even want to go there. That's called railroading and it's bad. But ti sounds like in this case it should be pretty easy to ge then there. The character who is tryign to work his way up the corporate ladder will do whatever his bosses tell him to do and the other guy will come if you offer him something he wants like as advanced tech. Have whoever is the guy's boss or person above in rank be the one who tells them that Lyander has been given a great honor, the first D-Marked house allowed to set up shop in Riedia. And he ahs been givne the honor of going ahead and geting things ready. His friend will go if you promise him that the Riedians have adanvced technology they are willing to share in exchange for Lyanders business in trade and travel. MInd you of course all of this is a big lie. He is being duped by the BBEG Bard. But it gives your PC alegitimate reason to want to go there and it avoids you having to say "You're going to Sarlona weither you like it or not!"
Hopeless

03-06-07, 02:53 PM
Well it beats the walk inside a stone circle feel vaguaely nauseous and when you walk out you find yourself somewhere you don't recognise and the locals aren't feeling welcome towards you...

Exactly why do the Inspired throw a fit?

Does the BBEG have a hand in this?
Could he/she have chosen them because he needed someone specific to take something to Sarlona to throw them off track or has he played a double bluff by making the Inspired think there's someone or something aboard that truly scares them?
Melvin the Mediocre

03-07-07, 11:25 AM
and the other is trying to claw his way up the ranks of House Lyrandar

Have that pirate that stole an elemental galleopn (in the Lhazzar Principalities) now steal an airship, then send the PC's in hot pursuit. Naturally he will have a head right to the location you want to send them. If they happen to get ship wrecked there for a while, well that's hardly your fault. ;)
Deekin

03-09-07, 03:03 PM
Mind-Seed one of the players. Let them Find out what is happening, and have to go to Adar to get cured. On the way there, blow up the mode of trasportation they are using. Race against time and strands them in Sarlona for a while
Lady Morn

03-09-07, 03:58 PM
Ever thought about using the Samurai Jack approach? Just before that final blow against the BBEG is struck, the BBEG opens a portal that sends them to Sarlona? :eek:
Amara Trapspringer

03-10-07, 02:24 AM
You could also pick up Shattered gates of slaughtergarde.
Splendide

03-10-07, 03:33 AM
Ever thought about using the Samurai Jack approach? Just before that final blow against the BBEG is struck, the BBEG opens a portal that sends them to Sarlona? :eek:
I could think of nothing that would make me more annoyed with a campaign than something like that.
Splendide

03-10-07, 03:39 AM
Well, that's pretty easy. Have them sent there to establish a market for the Lyrandar airships.Could even be more low tech than that.

Call the Lyrandar suckup in, and tell him abou the quiet negotiations being undertaken with one of the reclusive Sarlonan nations, whereby Lyrandar would be allowed to open exclusive trade routes to their capital, facilitating various cargo trading. Lyrandar suckup is considered one of Lyrandar's most trusted men, and as they don't want the other Houses to find out about this arrangement until it is complete, they want him to collect some of his most reliable and discreet associates (ie. the party) to help him escort an official Lyrandar negotiator to Sarlona and to help him in his negotiations.

From there you can kill the negotiator, have the negotiator have various requests to do favours for Sarlonan's that he's trying to sway, all that fun stuff. Basically they would be acting as attaches to the Lyrandar diplomat, while being required to conceal their house allegiance.
Lady Morn

03-10-07, 12:08 PM
I could think of nothing that would make me more annoyed with a campaign than something like that.

I loved the show! :D But I can see why it wouldn't be to everyone's taste. :(

Personally, a campaign where a member of the Dreaming Dark teleports the PCs to a strange land where not only do they have to find their way home but have the full resources of Riedra bent on destroying them — led by the aforementioned BBEG, no less! — appeals to me.

Maybe I'm just unique. :cool:
cancerousmango

03-13-07, 03:29 PM
Where'd be a good place for steampunk tech to be hidden?

The one player wants to find some.
goblin_pride

03-13-07, 03:36 PM
Where'd be a good place for steampunk tech to be hidden?

Another setting, maybe?
cancerousmango

03-13-07, 03:47 PM
Another setting, maybe?Tell me about it. This player is really cool, but the last two characters have reflected his real-world obsession with mechanics. So he's dumping skill points into alchemy and engineering, making silly contraptions that magic surpasses in every single way. His current character believes that magic is a tool of the upper class, and he wants to use technology to ease the life of the common man.

I have told him endlessly that this does not jive with the setting at all, but he claims that this makes his character more of a genius groundbreaker than any magician or artificer, because he's trying to bring about a paradigm shift.

Sigh.