How to run a Pulp Chronicle in Eberron [Archive] - Wizards Community

Post/Author/DateTimePost
Charles Phipps

04-24-05, 11:14 PM
This is a thread devoted to getting everyone (and I mean everyone's) opinions on what elements, adventures, and ideas to insert to do a Pulp Chronicle in Eberron.

Here's my first contribution....

Grab Bag Elements

* Sarlonian Nazis
* Torchlit ceremonies to worship the Quori
* Halfling godfathers
* Orc henchmen with tommy guns
* Secret Lost Treasures that require elaborately hidden across the globe tools to find
* Sky Pirates
* Cults of the Dragon's Below in the highest corners of Society
* Voluptous Half-elf torch singers
* Secret Bases built in the Antarctic
* Illithid Flying Saucers
* Beholder Flying Triangles
* Exotic Princesses on the Corsair Islands
* Secret Societies protecting every single artifact of evil on the planet rather than destroying them.