| Post/Author/DateTime | Post |
|---|---|
| realdm09-14-05, 11:14 AM | one of the pcs in my campaign is a shifter and is a hrazaak champion. i made a few matches playing them with ordinary turn to turn rules.. it takes far too much time. any idea of how i can do to speed up? i was thinking a rule inspired to the dnd companion war system. any suggestions? |
| Cloud Divider09-14-05, 05:26 PM | Probably some combination of standard rolls. I'd take some kind of aggregate "skill" value for the entire team, for the following categories: 1 - Mobility roll (Run/Climb/Jump/etc), may be Defense 2 - Offensive Roll (Throw/Tackle/etc) 3 - Stamina roll (Con check or even Fort save) 4 - Add effects of Feats (Leadership, etc), subtract penalties (environmental, morale, etc) Add up the total result rolled, and compare to the other team's total. Highest total wins. A narrow difference means it was a close game; a wide spread means it wasn't... So a team with a good offensive game (but a bad defense) is about on even par with a more broad (but mediocre) team - the rest comes down to luck. That'd be the simple way. Going to a blow-by-blow, turn-by-turn could be interesting (so a Tackle or Block is actually handled with an attack roll vs. AC), but probably waaaay too much detail. |