| Post/Author/DateTime | Post |
|---|---|
| Seth of the First Brigade04-20-06, 04:55 PM | I recently stumbled across the Illumians in the Races of Destiny and though to myself, what a cool idea. I then started to toy around with adding them to my campaign. I dont know that I will take everything about them word for word from the Races of Destiny, but the general concept will be the same. I would like some ideas on what everyone thinks in regards to adding these guys into the fray as power players. I envision them having their own continent, or island, and within it a mighty civilization. Somehow they have managed to go unoticed over the centuries and millennia that they have lived among us. They have merely watched, and studied, never interferring. Until now. Their origins are shrouded in mystery, perhaps they have always been here, perhaps they have come from beyond the stars..who knows. I like the general concept of them. Especially they way they look. So please everyone go at it, and shoot me some great ideas, help me flesh this thing out. Thanks, Seth |
| Just another user04-20-06, 06:59 PM | There was another thread about that, to sum up my version, in my eberron Illuminians are the Prophecy made flesh. A lot of time ago they were a secret cabal that studied the prophecy to attempt to tap from its power, someway they developed, or found a ritual that would have allowed them to do it (someone say that this ritual was a gift from a misterious traveller <hint> <hint> ;) what this ritual actually did was merge the prophecy and the once humans in what now were illuminians (not exactly what they were expecting). About what exactly happened and what exactly are, nobody, not even them, is really sure, some version say that they are tools of the Prophecy and that all and every of their action is predetermined and hence they have no true free will, other versions says that they have actually have the power, unique between al the race of the world, to control, or influence, or maybe even destroy the prophecy with their actions, that they could change the future in a way or the other. This uncertainity is probably one of the reasons that stop the dragons from sweeping them from the face of Korvhaine, because they don't know for certain if they are just servant of the Prophecy,made to help it being realized and knowing it in a way that even the dragon can't hope to understand, or if they are its worst enemy, parasite at best, saboteur at worst. Another reason the dragon esitate to intervene is that some of thembelieve that, now that they are binded destroying the illuminians as a race could actually [b]hurt[b], or kill the prophecy , the only thing sure is that they try to keep a very close eye to the iluminians cabal around Korvhaine. About how they live is pretty much how is said in RoD, AFAIR. They are spread in a number of separate and indipendent cabals around the continent, in little populated places, some cabal believe in the "tool of the prophecy" part and work to fulfill it (even if different cabals could have different idea on what exactly the prophecy say), some in the "destroying it" part working against it (see previous point) or trying to bend it to their personal version of prophecy) other again just don't care and have their objectives, some while saying "considered that everything we do is determined by the Prophecy we could even just do what the heck we want" other simply not caring. There is a lot of variety, but they tend to stay hidden and try to pass for humans (or kalahstars) as much as they can. |
| Majorafire7704-20-06, 07:45 PM | ECS page 221: The Keepers of the Word. I think this works really well with Illumians and is the best place to put them in the campaign world. As for the official location, PGtE page 79 says they have their own city on the Plane of Shadow. |
| reese04-21-06, 12:53 AM | ECS page 221: The Keepers of the Word. I think this works really well with Illumians and is the best place to put them in the campaign world. bingo... in my campaign the Inspired have crushed all users of arcane magic. instead of binding to the prophecy the last group of spellcasters bound themselves to their magic so that it would never be lost to them or the generations that followed them and the magic binding the magic to the illumians/ex-human spellcasters is wearing thin, so much that illumian couples are starting to produce regular human children, instead of illumians. hence the Keepers working with the kalashtar monks to try and bind the magic to themselves as the kalshtar are bonded to their ancestors. (trying to breach the magic/psionics boundaries if you're into that sort of thing) or the prophecy was the last link of magic the soon to be illumians had, so then you can bind the prophecy and them keeping their magic in one swoop. i understand that the prophecy is all-encompassing pretty much, but there alot of other things tied to it, and sometimes enough is enough even for time/space spanning prophecies. |