| Post/Author/DateTime | Post |
|---|---|
| Seghan01-16-07, 02:14 PM | I wonder if this has been posted, but I havn't seen it. I am looking for, if such a thing exists, an in depth digest of Eberron demographics. Basically, how many magic users there are, what percentage are magewrights and adepts vs. pc classes, what percentage are at various levels, how the proportions of all of the above divide between various cities and nations, etc. Basically the more statistical breakdowns, the better. I was going to start pulling stuff out of whatever sources I can find myself, but first I want to know how much has been done so I don't reinvent the wheel, and also the best sources for this kind of stuff, like the Dragonshards articles to the matter or S:CoT. Also, I'd be curious to know what everybody else thinks of demographic breakdowns beyond what is officially available. |
| DarkWarriorKarg01-16-07, 02:23 PM | Perhaps the... demographics Dragonshard (http://www.wizards.com/default.asp?x=dnd/ebds/20040712a)? |
| Seghan01-17-07, 08:56 AM | Yes indeed, I have read that, but thanks for the link. I know there are more demographic data scattered about though; and also, perhaps even more so, I am interested in other people's takes on demographics from a flavor perspective. |
| Cloud Divider01-17-07, 06:01 PM | Yes indeed, I have read that, but thanks for the link. I know there are more demographic data scattered about though; and also, perhaps even more so, I am interested in other people's takes on demographics from a flavor perspective. A long time ago (1-2 years), I thought I'd do some experimental simulations, to see what sorts of effects the Last War would have on populations (with respect to level). I believe I posted the results (who knows if they're still archived somewhere). It was fairly interesting, if only a simple Monte Carlo numerical simulation. The model essentially consisted of a population of 1000 combatants, and assumed they fought in a number of engagements in which they had a 50/50 chance of winning, coupled with a 10% fatality rate if you lost the fight (ie assuming you're bleeding out and nobody's around to keep you from dying). You could consider it a one-on-one battle with someone of equal level (or an aggregate threat of equivalent level). By looking at the number of victories, you could then make some rough extrapolations of character level based on number of engagements survived. Based on those models, the average life expectancy was 9.5 engagements, and only 10% survived beyond 22. If you figure it's about 4-5 encounters per level, that means the median is around 3rd level, and only about 25% survived past 4th level. Only 1% survived to be 8th. It made for a pretty good validation for most the vast majority of NPCs to be only 2nd or 3rd level, and anyone 4th level or higher to be pretty highly regarded... I forget if I set up the simulation to allow me to fiddle with the fatality and success probabilities. I'm pretty sure it allowed me to vary the fatality rate (I initially went with something like 30%, and very few indeed survived beyond 2nd level). It's not quite what you were looking for, but it's food for thought, I guess. I picked the 50/50 success rate as an overall probability - sometimes your side may have the better advantage (numbers, strategy, arcane relics, whatever)...but those would probably average out when you got ambushed. I tried a more complex model (involving actual intiative, attack, and damage rolls), but it turned out a bit too complicated for the amount of effort I wanted to put into it. |
| FilmGuy7701-18-07, 04:54 PM | That's really interesting, Cloud Divider. It really explains how there could be so much combat and so few high level NPCs. Looks like the PCs really are exceptional individuals. :D |
| Seghan01-18-07, 05:52 PM | That was great, cloud. I don't have much time to comment, but I just wanted to make sure to give you your due and say that I will recommend using this model as well as this kind of thinking in our group. |
| Cloud Divider01-20-07, 04:43 AM | No problem. Glad to share the knowledge. I did it at first because I was curious, and had the capability to do it (incidentally, I used Excel, rather than something fancy like MATLAB). If I can find the spreadsheet, I can probably PM it on request. |
| Dawn_of_an_Age01-22-07, 01:36 PM | No problem. Glad to share the knowledge. I did it at first because I was curious, and had the capability to do it (incidentally, I used Excel, rather than something fancy like MATLAB). If I can find the spreadsheet, I can probably PM it on request. PM Please Thanks! :D |
| FilmGuy7701-22-07, 03:54 PM | If you can find it, PM to me as well, please :) Thanks! |
| Ryan_Singer01-22-07, 04:27 PM | No problem. Glad to share the knowledge. I did it at first because I was curious, and had the capability to do it (incidentally, I used Excel, rather than something fancy like MATLAB). If I can find the spreadsheet, I can probably PM it on request. I would love a copy. |
| Seghan01-23-07, 09:57 AM | I too, would love a copy |
| RagingDemon01-23-07, 09:12 PM | a copy as well plx plx plx |