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| Dr. Benway10-16-06, 02:01 AM | Hey there folks! One of the things I love about the Eberron books is the open-endedness of many of the world's mysteries; The mourning, the quori-giant war, the ruins of xen'drik, the draconic prophecy, the origins of the warforged, the daelkyr invasion, the hidden speaker in the flame, the mystery prisoner of karnath, and the direction of the world's politics are all yours as a gamer to create. So my question you my fellow gamers...what have you created? I would love to see people post some of the things they have developed for their own campaigns and characters. I'll start it out with some things I have developed about the Creation Forges of house Cannith... The creation forges were created by the Quori of the last cycle as an attempt to not become swept away in the changing of the great dream. Each generation of the dream understands their world will be destroyed as the new one is formed and each generation does what it can to forestall or avoid this. The current generation's answer are the great monoliths of Sarlona. With them, they hope to stabilize the connection between the realm of dreams and Eberron in a hope that the anchoring of their realm to the waking world will keep the change from occurring. The last generation had a different idea. Their idea was to bind themselves into what later became known as docents. Once bound, they could create comparitively disposable living construct bodies for themselves in which to interact and live on the world with. Unfortunately, the giants of Xen'drik took a dim view of this concept and fought the Quori as invaders. Because they did this, the Quori never quite perfected the process of binding themselves into the docents. The docents retained the intelligence and some of skills of the Quori they were based on, but remained as dim copies, not a true housing for their consciousnesses. After the giants were victorious in thier war, they captured many of the remaining creation forges and either closed them down with powerful binding magics or destroyed them utterly. They remained in this state until rediscovered by the rebellious elves. The rebels discovered that they were able to reactivate the great machines and use their magics to create construct minions based on the various animal life in the jungle (hence the WF scorpion among others) to help thier forces in their war of freedom from their giant masters. When the elves left, the forges were once again left silent or further destroyed by the remaining giants. Many generations passed until the rediscovery of the forges by agents of house Cannith. They too had little initial understanding of what they had discovered, and only through years of experimentation did they begin to unlock the true secrets of the Forges...their ability to create life. The Cannith Artificers did not understand the history of the devices or what their original purpose was, so when they recreated them in thier forgeholds in Khorvaire, they could not understand why they did not work to create the living beings they knew that at one time they had been designed to bring about. That was when the grandfather of Merrix d'Cannith came upon his great and terrible revelation...a revelation that would change not only the face of warfare, but perhaps the very balance of nature itself: The Constructs lacked a living soul. This had been provided by the docent-bound Quori previously, but lacking that knowledge he went about discovering a different way of infusing them with one. Eventually he came upon his second revelation...he needed a connection to Dol'urrh. So he set about modifying the creation forges to create an effect similar to a manifest zone to Dol'urrh when creating the construct beings he was working on. With that in place, he used the great devices to open a portal to the plane of death and pull one of the freshly mindwiped souls from there and palce it into the new contruct body. With this done, the first true warforged were born, and the beginning of the new age had been heralded. So thats it for the Creation forges in MY Eberron. I have a lot more of course...for every secret or mystery presented in the books I know I have at least a theory, if not a full blown concept like this one. Now I'd like to see some of yours! So let us all know...whats in YOUR Eberron? DocB :88E: vs :coolcthul who shall prevail? |
| ArcTan10-16-06, 03:02 AM | I won't go spilling spoilers willy-nilly on the boards, but the basis of my current campaign will eventually involve revealing the reason for the Mourning, the nature of the future Turning of the Age, the long-term plans of the Dreaming Dark, the origin of the Warforged and the nature of the Creation Forges, and possibly give the players a look at a Rakshasa Rajah. Grandiose things to plan at the very beginning of a campaign, but yeah, I'm planning 'em. What helps is that we did a similar campaign before (set in the past, when the Mourning actually happened) and a lot of what I'm planning to reveal was actually established then. |
| Save-vs-DM10-16-06, 05:40 AM | First and foremost, I made a new organization in Aundair: The Brightstar Knights (http://boards1.wizards.com/showthread.php?t=702912). As for other little secrets, I've been toying with the idea of having Dragonmarks be the actual seals that keep Xoriat distant. Thus the "new age" prophesized by the Draconic Prophesy could either be one where Xoriat is destroyed (there are so many dragonmarks that the seal actually crushes the plane) or it becomes permanently coterminous (there are no dragonmarks left). Not sure if I'm going to do it or not yet, but it's an idea I've been toying with. Save vs DM |
| rulvestad10-18-06, 02:05 PM | In my previous campaign I had a player with a Warforged character who was very interested in finding our more about her race. They traveled to Xen'Drik on a mission for a Brelish noble and ended up meeting and capturing a 40,000 year old Warforged who was guarding his creator's tomb. He had, not surprisingly, gone insane over the centuries, so they rendered him inert and took him with them. Eventually, the PC took him to Merrix, who was eventually able to repair him and learn his story. He explained that his creator, a Stone Giant artificer/shaper, designed advanced constructs to aid in the war with the invaders from Dal Quor, but they were not imbued with life. Eventually, the giant went to Dal Quor himself where he met a small group of oppressed natives. He was able to create a conduit through which these souls could enter his constructs and inhabit the bodies. Initially, if a body was destroyed the soul would travel back to Dal Quor, but once the planar link was severed, it was unclear what happened to the souls when a warforged died. What was clear was that they went somewhere and automatically returned to inhabit new warforged when they were created. Though they didn't remember their previous life, they were recognizably the same souls to those who knew how to examine them. The player loved that explanation. She liked that the Warforged were independent souls, not mearly constructions of the humans. I also liked the parallels with the Kalashtar story. Obviously, I didn't follow the suggested background from Secrets of Xen'Drik. |
| shironiku10-21-06, 04:58 AM | The thirteenth moon reappeared around the same time one of the PCs manifested the Mark of Death as a result of an evil artifact and a failed saving throw. The PCs assumed that the moon and the mark were linked, but in fact it was a signal that Dal Quor was coming back into alignment with Eberron (something that had nothing to do with the PCs). The Emerald Claw created an Eldritch Machine to raise entire legions of undead at once and used it in the Mournland. Unfortunately for them, the machine worked too well and raised all of the corpses in the Mournland as intelligent, free-willed undead with the memories of their former lives. This was, however, part of Erandis d'Vol's plan all along. She appeared before the Cyrean dead as their queen and called for a crusade against the living. The army swept south and completely destroyed Darguun within the space of a week. The mistwall moved to envelop Darguun, which is now part of the Mournland. The PCs managed to drive the army back into the mists and kill the Lich Queen (temporarily, at least...they didn't destroy her phylactery), but the Mournland is now a nation of undead. The PCs also killed Haka'torvahk, which resulted in all of the demons trapped within his volcano home to be released. Q'barra is not going to be a very nice place to live in the coming months.... |
| Thanqol10-21-06, 07:33 AM | Wow. Your PCs are gonna end up destroying Eberron. |
| Logos710-21-06, 10:45 AM | Oddly enough my PC's ended up destroy Darguun too, After Fighting a WereTiger Samurai and his Son they found out why they had been sent to this area of Darguun for. Every day the peasents( GObs_) went to destroy a patch of Black bamboo, and every night it grew back to the size it was beforer. Needless to say with their Lord (THe Original Were Tiger killed by the samurai), Sherrif (His samurai and infected with were tigerness) died, the GOblins Split preety fast, and Lo the Black Bamboo continued to double it's size every 7 days ( Not to mention Having Fiendish Tigers inside it), I believe it took something like 13 weeks for the PC's to defeat it ( Having been manipulated by a rhakesha to take him to the well of Wishes, a elf appropiated Giant Floating Island, The Rhakesha drank all the well, except for 5 wishes (THe Number of my pc's) and finally the PC's defeat it Needless to say, one year later, Darguun is still starving, but that just means more mercs who need cash/foodo right? Also The Mournlands created a Bubble of time around a certain Kaius the III ( THe Original) perserving him and powerin a ALCHEMICAL apparatous, that sifted good from evil ( Thus the Artificer 10 Kaius and the Fighter 10 Vampire Kais with mondo ranks in Use Magic Device) The PC's destroyed the device and the time bubble but not beforer Vampire Kaius the Third possessed/shummeshed with Artificer Kaius. Of course Kaius was going by a Old forgotten Land Claim and Title Lord Strhad of Bavaria, Cyre. Needless to say an Artificer 10/Fighter how ever much i need is now going to take up issues with Granddaddy, and may very well side with the Blood of Vol in order to do it. Needless to say, Lord Strahd vs Lord Kaius the III, In the Mournlands, Brawling it Out. Oddly enough my pc's adventuring Charter is from Bavoria, Cyre Logos |
| Save-vs-DM10-22-06, 01:05 AM | Wow, I feel like I'm not running very epic games. The most my PCs have destroyed was a small tea shop in Thrane and a wagon on the way to Zilargo. The upshot of this is that they're no longer welcome in Zilargo (and none of my players will ever trust a gnome again). Cheers, Save vs DM |
| Logos710-22-06, 12:21 PM | my Pc's where avg level 9 for the wishes and avg level 6 for the Mournlands if not a bit lower. They've also done their fair shair of burning Tea Houses and Churches. I started off giving really low monster thrashig xp with fixed amounts for showing up and a Pick the PC's of the night ( @500 xp each). It took us a year to get to 10ish, playing twice a month? Now i'm just going to crank it up as we are playing in Maure. of course my Pc's wealth is all messed up ( Oddly enough the ecl 15 had about 40,000 and the lower level (8) pc's had almost 150,000 in various bits of gear , not cash ( The most cash the entire group of 5 had at any one time was 20,000 i think) That helps make up for it , but i like to think i run an interesting game. Logos |
| shironiku10-22-06, 04:50 PM | Wow. Your PCs are gonna end up destroying Eberron. It certainly sounds that way, doesn't it? And I didn't even mention the colony of aboleth buried under the Frostfell ice they awakened, or the fact that they brough Xulo back to House Cannith (only to have him "escape" into the Mournlands later), or that they found a way into the Ring of Storms and freed two of the first vampires imprisoned therein. In fact, it became such a running theme that I decided to incorporate it into a larger plot which never saw the light of day on account of the campaign ending. But we did manage to get into the high 'teens level-wise, and we started the campaign at level three. |
| Slayen10-22-06, 11:01 PM | It certainly sounds that way, doesn't it? And I didn't even mention the colony of aboleth buried under the Frostfell ice they awakened, or the fact that they brough Xulo back to House Cannith (only to have him "escape" into the Mournlands later), or that they found a way into the Ring of Storms and freed two of the first vampires imprisoned therein. In fact, it became such a running theme that I decided to incorporate it into a larger plot which never saw the light of day on account of the campaign ending. But we did manage to get into the high 'teens level-wise, and we started the campaign at level three. ...... My lord. Your PCs are like some kind of walking apocolypse. How did they manage to survive? Or is that why the campaign is ending? |
| Thanqol10-23-06, 01:22 AM | At least the Five Nations can, as all the Great Evils of Eberron rage against each other, point all of their fingers at your PCs and say "It's all their fault!" With absolute certanty. |
| shironiku10-23-06, 04:24 AM | Well, to be fair, only the Ring of Storms and the death of Haka'torvhahk were their fault. All of the other events happened as a part of their adventures, but not necessarily as a result of them. The theme of the campaign was that the seals of the world were weaking because magic was draining away from the land. The aboleth shouldn't have awoken, the vampires shouldn't have been released so easily, and the death of Haka'torvahk shouldn't have caused the demons to escape from the volcano. I even brought in a couple of PCs from the last campaign saying that their world (Greyhawk) had been destroyed in a similar way, and so they wandered the Shadow plane until finding Eberron. Ultimately, the party was going to venture out into the planes and discover some rogue godlings stealing the magic of different worlds in order to create their own world. By this point, the PCs would have been epic level and able to take out these beings one way or the other. Unfortunately, the campaign had to end because of real-life issues, but the PCs in the next campaign will certainly have their work cut out for them! :) |
| goblin_pride10-24-06, 09:07 AM | All I managed to do was have to pay for a couple busted-up taverns and one lecture hall in Morgrave university. Guess I'm a bit of an underachiever..... Although I did manage to show the rest of the players in the group why they shouldn't assume a single goblin can't be a threat. |
| helzapoppn10-25-06, 04:30 PM | I was laying groundwork for a long-term adventure arc when my Eberron campaign went on long-term hiatus. One major element revolved around a PC Human Cleric of Boldrei who had manifested the Least Mark of Healing -- not an aberrant mark, the real thing -- yet divination by Sovereign Host priests seemed to prove he had no Halfling ancestors. With any other House, the poor lad would almost certainly have been killed, but Jorasco elders in Sharn (in cooperation with the Sovereign Host leadership) chose to shelter him instead. As the campaign started, this PC had graduated from seminary in Sharn, and was working in a Jorasco clinic in Callestan (a normal career path for Boldrei followers prior to being assigned a church), carefully hiding his Mark from patients. Long story short, he fell in with adventurers, did some traveling and fighting, and returned to Sharn wiser and much more powerful. Finally, a reason for his Dragonmark was revealed. At the ruined Sovereign Host Temple in Fallen, he and the party came across a band of Daask Gnolls who were feeding residents food laced with dreamlily. The Gnolls had their own Boldrei Cleric, who was using the immovable Cauldron of Boldrei as the food source (hey, Gnolls have communities, too!). After the Gnolls were defeated (and two PCs died), the Human Cleric touched the artifact, his Dragonmark activated, and he was able to move the Cauldron and bring it to his church superiors... ...thus fulfilling a tiny portion of the Draconic Prophecy. Kinda lame, but it was leading up to further events (a decision to reestablish the Host Temple in Fallen being the least of them). |
| Azdraugnor10-26-06, 02:53 PM | Since there seem to be a lot of things that are "thirteen minus one" in Eberron, I've sometimes considered connections between all of them. Vol's plan to restore the Mark of Death will be accomplished by opening a gate to Dal Quor in the Mournland while the lost moon is full during the thirteenth month! |
| Sivis10-27-06, 07:16 PM | Well, I let doppelgangers/changelings have the ability to have dragonmarks. It must be in their backstory and if it is a bad story then NO MARK FOR YOU! I also have people playing in the past. Around the time of Galifars greatest hour. |
| Kemmotar_veon10-28-06, 04:11 AM | It certainly sounds that way, doesn't it? And I didn't even mention the colony of aboleth buried under the Frostfell ice they awakened, or the fact that they brough Xulo back to House Cannith (only to have him "escape" into the Mournlands later), or that they found a way into the Ring of Storms and freed two of the first vampires imprisoned therein. In fact, it became such a running theme that I decided to incorporate it into a larger plot which never saw the light of day on account of the campaign ending. But we did manage to get into the high 'teens level-wise, and we started the campaign at level three. can I run a Campaign where my characters kill yours before they destroy the world??? mines aren't better... when we finnished the campaign they had killed Krosen... one of them got married with Jaela (4 years later)... and one of them bring the mistress of destruction (a NPC I created) to the world... they destroyed Athas to save Eberron... and they found who caused the Mourning... THEY!... they also were puppetied by Vol... and destroyed Dal Quor (well they caused a Huge Ruckus up there)... and all that from level 1 to 17... oh yeah.. they also gave Xulo to the LOBster... I think that was all the Chaos they caused |
| Dr. Benway11-08-06, 02:08 AM | Lotsa cool stuff posted so far folks. Heres the next little addition from me. Elans In MY Eberron Elans are a living form of underground railroad. On that rare occasion when an Inspired (or empty vessel) realizes the true nature of the Quori and thier true feelings about their human pets, they have very few options. Running isnt an option, since the Quori can find you anywhere, and being Inspired, you cant resit them when they come to possess you. One might seek out a powerful mage or cleric (difficult in Sarlona) to perhaps hide in a permanant antimagic field or hallowed protection from evil temple...or one can become an Elan. The process is difficult and the Elan are rare. One must make their way all the way to the fortress temples of Adar without being discovered by the dreaming dark or their own Quori finding out what they are up to. Then they have to survive and convince the monks of their true intentions. Then one must persuade them to conduct the ritual of transformation that ends with the applicant becomming a true Elan. All in all, a rough time of it. With a net -4 to -6 penalty to Charisma from where they start as inspired means a serious personal truama as well. Most often they dont stay in Adar either, as it represnts the place where they 'died' as their old selves. Hence, adventuring Elan! Every so often I will throw some new stuff up in here as MY Eberron develops...I hope you all do the same so we can see where everyone is going with their campaigns, and of course, its always nice to have a new hook to steal every now and then :P DocB :88E: vs :coolcthul who shall prevail? |
| Wexquif11-08-06, 04:21 PM | Lotsa cool stuff posted so far folks. Heres the next little addition from me. Elans In MY Eberron Elans are a living form of underground railroad. On that rare occasion when an Inspired (or empty vessel) realizes the true nature of the Quori and thier true feelings about their human pets, they have very few options. Running isnt an option, since the Quori can find you anywhere, and being Inspired, you cant resit them when they come to possess you. One might seek out a powerful mage or cleric (difficult in Sarlona) to perhaps hide in a permanant antimagic field or hallowed protection from evil temple...or one can become an Elan. The process is difficult and the Elan are rare. One must make their way all the way to the fortress temples of Adar without being discovered by the dreaming dark or their own Quori finding out what they are up to. Then they have to survive and convince the monks of their true intentions. Then one must persuade them to conduct the ritual of transformation that ends with the applicant becomming a true Elan. All in all, a rough time of it. With a net -4 to -6 penalty to Charisma from where they start as inspired means a serious personal truama as well. Most often they dont stay in Adar either, as it represnts the place where they 'died' as their old selves. Hence, adventuring Elan! Every so often I will throw some new stuff up in here as MY Eberron develops...I hope you all do the same so we can see where everyone is going with their campaigns, and of course, its always nice to have a new hook to steal every now and then :P DocB :88E: vs :coolcthul who shall prevail? I did somethinglike that, only it was humans not inspired. |
| lordalm01-07-07, 01:24 PM | Since I wanted to be able to incorperate the new stuff as it was written and came out. I left the world scheme as Cannon. But I don't try to squeeze everything from the MMs into the world. I do included Lords of Madness and the Liber Mortis as KB had commented on them and how they worked well with the setting, which I agreed on. I left Aberrations the hall mark of the Dalkyer with the odd aberration appearing were ever the WoTC books placed them, short of the MMs. I also use psionics and the conversion info for the big baddies like mind flayers. The current political scheme in Khorvaire is rakasha and dragons working against each other and keeping the lesser races down. Dreaming Dark is the scariest in the shadows cloak and dagger bad guy. The party has had not even brushed against anything envolving them. Unlike killing a baby green dragon, which technically none of the players are playing the character responsible. Said baby almost did a tpk. Then there is "Dhakaani sword" that the no one really cares about in the party, except to get and sell. The original character everyone started with have all died along the way. I am currently running the group through the published Eberron adventures. For which they are currently a couple of levels higher than the listed ECL/CR. Which is good for them because they needed to get into the Mournland and it was due north of thier position for all intents and purposes (Rose Quarry). They have managed to walk west thanks to the terrain and a complete lack of ability to navigate. So far they have been chased through the night by a horde of undead (all the Emerald claw sholiders they hacked through) after ******* thier ride and guide off. Nice going Goblin_Pride, cheap bastard. Oh and one guy just decided to play a new character while the rest of the party is out in the middle of no where and so his but is back in Sharn. Where it will remain until the party gets back there. |
| goblin_pride01-07-07, 03:13 PM | Nice going Goblin_Pride, cheap bastard. I didn't torque his nuts, it was the other way 'round. Besides, it was that dwarf berserker that knocked him a quick one upside the noggin, not me. And with everything else related to money, it was the Gnome wizard that raised a stink. |
| lordalm01-07-07, 04:15 PM | I didn't torque his nuts, it was the other way 'round. Besides, it was that dwarf berserker that knocked him a quick one upside the noggin, not me. And with everything else related to money, it was the Gnome wizard that raised a stink. :uh-huh: :noway: I seem to recall you being one of the principles leading up to the dwarf losing it and hitting him. Everyone else usually ignores the gnome. I mean he gets rolled by goblin childeren for Khyber's sake. :rolleyes: |
| lordalm01-07-07, 05:10 PM | Since I wanted to be able to incorperate the new stuff as it was written and came out. I left the world scheme as Cannon. But I don't try to squeeze everything from the MMs into the world. I do included Lords of Madness and the Liber Mortis as KB had commented on them and how they worked well with the setting, which I agreed on. I left Aberrations the hall mark of the Dalkyer with the odd aberration appearing were ever the WoTC books placed them, short of the MMs. I also use psionics and the conversion info for the big baddies like mind flayers. The current political scheme in Khorvaire is rakasha and dragons working against each other and keeping the lesser races down. Dreaming Dark is the scariest in the shadows cloak and dagger bad guy. The party has had not even brushed against anything envolving them. Unlike killing a baby green dragon, which technically none of the players are playing the character responsible. Said baby almost did a tpk. Then there is "Dhakaani sword" that the no one really cares about in the party, except to get and sell. The original character everyone started with have all died along the way. I am currently running the group through the published Eberron adventures. For which they are currently a couple of levels higher than the listed ECL/CR. Which is good for them because they needed to get into the Mournland and it was due north of thier position for all intents and purposes (Rose Quarry). They have managed to walk west thanks to the terrain and a complete lack of ability to navigate. So far they have been chased through the night by a horde of undead (all the Emerald claw sholiders they hacked through) after ******* thier ride and guide off. Nice going Goblin_Pride, cheap bastard. Oh and one guy just decided to play a new character while the rest of the party is out in the middle of no where and so his but is back in Sharn. Where it will remain until the party gets back there. Forgot a couple of things. Warfoged gain thier soul stuff from Incarnum which Merrix's Grandfather figured out how to tap into. Incarnum will be "new" magic and with warforged leading the way in introducing into my Eberron. They won't be the only ones. I haven't finished reading the book yet. |
| goblin_pride01-07-07, 08:46 PM | Warfoged gain thier soul stuff from Incarnum which Merrix's Grandfather figured out how to tap into. Incarnum will be "new" magic and with warforged leading the way in introducing into my Eberron. They won't be the only ones. I haven't finished reading the book yet. oh bugger, now I'm gonna have to buy that bloody book, ain't I? |
| DargonSwift01-08-07, 05:15 AM | I have done some similar things with creation forges, with some exceptions. The Quori created the original forges, then called 'dreamforges', which were psionically powered by dreams induced by a 'dream well' (per SoX). The quorforged were intended to be used as vehicles for quori, pretty much as the original poster suggested (which, I believe, is supported by official material). After the war the giants tried to reverse engineer these forges in an effort to create a host of construct servants who could work tirelessly and obediently to rebuild their shattered empire (and replace the increasingly recalcitrant elven slaves). Unable to crack the psionic powering method or reproduce functional schemas for dreamforges, they created a new variants I call 'soulforges' which rely on living sacrifice. The sacrifice of elves to these forges was largely responsible for their eventaul rebellion (which is eluded to by official material). The elves saw these devices as aberrant and wholy evil, so they destroyed any they could find and did not seek to reproduce the technology. House Cannith found one of the old dreamforges and, like the giants before them, could not reproduce the psionic technology and instead created their own modified version, ala 'creation forges', which functioned using the power of House Cannith's dragonmark. ****** Another aspect of my Eberron is three powerful artifacts known as The Tear of Siberys, The Heart of Eberron, and Khyber's Claw. These three are the main focus of my two campaigns, which bear some common elements. Here's the brief explanation of my Creation Myth and these artifacts (or remnants of the progenitors): The three progenitors possessed unique natures: Siberys was gifted at creation, Eberron was change, and Khyber was destruction (the typical Hindu trinity). Each dragon was relatively the size of a small moon. Khyber was the smallest (a shadow dragon), then Siberys (a gold dragon), followed by Eberron (a red dragon) who was easily twice the size of the other two combined. Siberys discovered truename magic and used it to create the planetoids that would become the planet and moons of Eberron. Khyber demanded this knowledge and attacked Siberys when he refused to share it. Eberron watched the conflict, an impartial observer. As the two fought they shed blood and scale. Siberys used his truename magic to give these form, giving birth to the original dragons and couatl. These fully formed being aided him in his battle. As these swarmed Khyber he copied Siberys' magic and named his own blood and scale, creating the fiends and rakshasa. The children of each then fought each other. Eventually, Khyber had learned enough of this new magic by watching Siberys and attempted to use it to destroy Siberys. He opened 13 tears in reality, mortally wounding Siberys. Eberron saw this, and was the first to comprehend the nature of death. Even as he launched himself at Khyber, Siberys retailiated by breathing a gout of silvery flame at Khyber, weakening him. Eberron enveloped Khyber (who was much smaller) with his wings, and bore him down to a watery planetoid. As they fell, Eberron worked his own magic, transforming Khyber's very nature from one of destruction to one of binding. He knew he could not imprison Khyber, as Khyber's original nature would eventually corrode any binding magic, so instead he made Khyber's nature one that acted to maintain his own prison. As they fell Siberys', in his final moments of life, received a vision of the world his brothers would create. As his final act he shed a single silvery tear, and he used all of his remaining magic to imbue it with a name of great power. A couatl managed to capture the tear even as the falling dragons fell into the planetoid, causing it to explode. All of the children were caught in the explosion, and pulled into the planetoid as it reformed around the two dragons. Once reformed, Siberys shattered into innumerable golden shards. As the two dragons fell, Eberron worked his power of change upon the other planetoids, permanently binding them to the rifts created by Khyber. Effectively using them to patch up the holes in reality. He also created his own artifact, a large geode which would contain his essence. This geode, later dubbed The Heart of Eberron, would radiate his power of change, mutating life on the newly formed planet. The sphere was chaos, and was designed to insure the new life forms that grew upon his surface would constantly evolve (ala Natural Selection. There's more to this, but this is the brief version). Unknown to any of the dragons, some of Khyber's original blood had been left unnamed and unformed, possessing his original essence of destruction. It had also be caught up in the blast, and trapped in the reforming planet. It radiated entropic energies, and seethed with Khyber's hate. This dark crystal was eventually found by the giants and dubbed, Khyber's Claw. (In my campaign, it and the Heart of Eberron played a huge part in the giant's war against the Quori, and their eventual destruction.) Eons passed and the children awoke. Some had been greatly changed by the radiations of Khyber's Claw or the Heart of Eberron. They also awoke to a new world teeming with a variety of lesser lifeforms. Then the battle for supremecy began. The Tear of Siberys had been granted one purpose, to manipulate destiny so that Siberys' final wish (which I'll leave open ended for you) could be realized. The couatl possessing the Tear became the first of many Prophets of the Tear, and introduced the dragons to the Draconic Prophecy. ******** Much of this has already been posted in a lengthy thread elsewhere. -D |
| The_Robot01-08-07, 10:36 PM | And I didn't even mention the colony of aboleth buried under the Frostfell ice they awakened wha? brilliant! *steals* heheh. |
| DwarfPcfan01-09-07, 01:18 PM | I played through two campaigns. My current campaign revolves around a conflict between Kaius and Vol. Basically Vol has ascended to the rank of an epic demilich cleric while Kaius's vampiric powers have evolved to a level where he is a match to her power and a dire threat. The Pcs are hard bitten Karnathi loyalists who are slowly working toward eliminating the influence of the Blood of Vol in the country to reunite all disparate factions under Kaius's rule. First and foremost through investigation and exposure by bringing the full evil of the blood to the eyes of the general public and making Kiaus look good. Second by converting the populace to the much more tame and accepting Sovereign Host finally by battling Vols minions accross Khorvaire. Here's the sinch... Vol actually discovered a rajah prison under her Island lair Rakshunumerioka The many Handed ( the mythological Ravana as a model). She wants to acquire enough power to free the Rajah, destroy him and capture his power in order to ascend to literal Godhood. The Rajah is willing to let Vol Keep her powers because he can't miss an opportunity at possible freedom ( and he's quite confident in his ability to destroy Vol permanently with little effort, thus he's actually helping her). Kaius really, really, really hates Vol for trying to usurp control of his kingdom from him ( big campaign backstory) and he's actually not such a bad guy in my campaign. He's slowly building Karnath's back in an effort to finally acquire enough power to crush all oposition and ascend to the throne of Galifar. Thanks to the pcs working under his agents, he learned of a plot by Vol to regain control of him. Vol needs Kaius because a vision sent by the Rajah revealed that " A dead king with a sword of death, and a heart of steel. A living king with a mark of keys" would be able to unseal his prison. Basically... that ****** Kaius off pretty bad ( even more considering how he really really hates her). He decides it's about time that cold hearted b**** got what's coming to her and he's not crazy enough to let a rakshasa rajah run free in eberron. He steps in and sets the pcs of Vol's tail. Once the blood of Vol is permanently crushed and this minor distraction is permanently eliminated, he'll turn back to more interesting machinations, namely reuniting Galifar. If he's successfull, he'll have powerful enough generals and advisors (the pcs) to ensure that the five nations will be easily defeated. Incidently, I modeled Kaius's attitude in my game after a mix of Darkseid, Sung Tzu and Emperor Ceasar Yes, he's one bad dude... |
| Jancarius01-09-07, 03:23 PM | My PCs are about to make lifelong enemies of Cannith. I started out running the Forgotten Forge-Shadows-Whisper-Grasp set, with some side adventures between modules. Through all of this, they've gotten pretty peeved at House Cannith, particularly Eladrin and the way she shows up "Here's your job, here's your advance pay, get going, gotta run, k thx bye." The party consists of a human artificer and his partner from the Last War, a warforged named 'Sarge'. The other two party members are a House Orien Cyran Shugenja and a Valenar Warmage. So after nearly dying in the fight with the dire shark in Grasp, they make their way to Stormreach. They decide that if their working for Cannith, Cannith should pay their bills for transportation (fair enough). So when that riverboat captain demands more than their initial letter asks for (they didn't give me time to have Medani address them once they found the dock), they go to the local House Cannith enclave. The man in charge here is a pretentious ass of an old man named Mannin d'Cannith. His office is filled with geometric rocks that I just put in their for flavor that float around, and are somehow assosciated with his big project. The PCs argue with him a bit about how House Cannith should support their mission financially, and Mannin simply says it's not his problem (He works for Cannith South and the party THINKS their working for Cannith West, as well as not having a lot of patience for this guy), and the party storms out, the artificer taking the time to use his Hand of the Mage to knock a bunch of the geometric orbs out of the air as they walk out, much to Mannin's wrath. Not that big a deal yet, but then the decide "Hey, you know what, let's go tell House Orien everything we know about the creation pattern, the schema, and our mission here." Hmm, Cannith ain't gonna be happy about this one, eh? So they go to the Orien enclave and the head of it enthusastically greets them following their report, and asks them to retrieve the final piece of the schema for House Orien (He figures that if nothing else, Orien can get a sweet deal from Cannith on it), and offers to provide them with Orien's assistance in reaching the ruins. The party, who have become extremely wary of all forms of travel due mostly to the events in Whisper where every ride they get on gets attacked, makes a Favored in House check from the Shugenja and requests that a greater marked heir teleport them closer to their destination. I gave the shugenja a circumstantial bonus since he was directly serving the house in this manner, and he rolls a natural 20, so the head of the enclave promises that the next Greater marked heir to arrive will transport them as close as he is able, but they'll have to return on their own, as he can't keep a greater heir from their duties for such an unknown amount of time in dangerous territory. So they go back to their inn, where Medani is waiting for them. The artificer suspects she is a Cannith spy (a bit unlikely since it's not even been three hours since they left the Cannith enclave) and refuses her help, though the rest of the party seems more receptive. They're about to head out to the ruins on our next play session (schedule throughly disrupted by finals and Christmas), but I suspect if they find Xulo, they'll try and destroy him rather than bring him back. |
| goblin_pride01-09-07, 04:50 PM | Incidently, I modeled Kaius's attitude in my game after a mix of Darkseid, Sung Tzu and Emperor Ceasar. Which one? Caesar, I mean, there were quite a few of them. Octavious? Nero? Claudius? Tiberius, perhaps? |
| cancerousmango01-09-07, 04:52 PM | Which one? Caesar, I mean, there were quite a few of them. Octavious? Nero? Claudius? Tiberius, perhaps?Usually when you say Caesar, you mean Julius. You specifiy the others. |
| goblin_pride01-09-07, 05:01 PM | Usually when you say Caesar, you mean Julius. You specifiy the others. He said the emperor caesar, and if my history serves me, Julius was the only one that wasn't an emperor. |
| DwarfPcfan01-10-07, 11:00 AM | Which one? Caesar, I mean, there were quite a few of them. Octavious? Nero? Claudius? Tiberius, perhaps? THE ceasar, Julius Ceasar... |
| The White Sorcerer01-11-07, 05:19 PM | The Dragon Below is stirring, and has inflicted a terrible wound on the Dragon Between. A wound that will not heal. A wound that is called, by the common people of Khorvaire, the Mournland. There's a whole epic storyline that will follow, detailing the attempts to prevent Khyber from taking his revenge against Eberron, but it's kinda complicated and pretty much just scattered around my brain at the time, so I won't bother you good folks with it. |
| The White Sorcerer01-11-07, 05:22 PM | THE ceasar, Julius Ceasar... But Gaius Julius Caesar was never an emperor. |
| ArcTan01-11-07, 07:38 PM | But Gaius Julius Caesar was never an emperor. Most modern laymen find the line between "dictator-for-life" and "emperor" to be fuzzy. As did Caesar's opponents in the Republic, which is why they assassinated him before he could make the title formal. |
| Dr. Benway01-11-07, 09:27 PM | Most modern laymen find the line between "dictator-for-life" and "emperor" to be fuzzy. As did Caesar's opponents in the Republic, which is why they assassinated him before he could make the title formal. Yeah but Caesar didnt have rigged voting machines to make it look like he was actually elected... DocB :88E: vs :coolcthul Who shall prevail? |
| goblin_pride01-12-07, 09:17 AM | Yeah but Caesar didnt have rigged voting machines to make it look like he was actually elected... They didn't have voting machines back then. Although the implications for the modern world of that allegation is amusing. |
| goblin_pride01-12-07, 09:21 AM | Most modern laymen find the line between "dictator-for-life" and "emperor" to be fuzzy. As did Caesar's opponents in the Republic, which is why they assassinated him before he could make the title formal. They assassinated him in fear of him returning the monarchy to a republic that had stood without a king since the Etruscans were expelled from the city on seven hills some 2-3 centuries before. Dictator was a common position in the Roman empire and it had seen the title used by leaders on and off for most of the republic's life. Making it a position that was held for life was the straw that drew the senate's knives on that fateful day in March. |
| DragoonDarkfire01-13-07, 08:06 PM | In my campaighn my idea was this for warforged and the Mournland. Cannith found the secrets to the creation forges that the Giants created useing Incarnum magic. By harnassing Incarnum, the giants created living and sentient constructs to serve them. When the giants civillization collapsed the remaining living constructs disappeared into the temples of the giants civilization. When house Cannith discovered the forges blueprints and built them. Createing the first warforged, one of the first fourty Warforged made was a Warforged that was given a simple number. 034 the thirty fourth warforged made. This warforged would later be known as Bulwark. Bulwark spent the years of the Last War serveing many different masters, traded by House Cannith to Cyrean armies, to being captured by Berlish spies and serving Breland. All the way up to serving Boranel himself. Bulwark saw how his kind was used as fodder and was mistreaded as peices of land for the most part he wroked with Boranel to give the Warforged rights. Once the Mournland was created and the last war ended. Bulwark went to the Mournland to create a nation for Warforged to live unpersicuted by men. While he was carving out an existance in the Mournland he met with a Warforged named Blades. He was a captain of the Cyrean division of Warforged and for some reason survived the day of Mourning. But was horribly twisted by the Arcane energies. Blades slowly grew mad in his hatred of living creatures and urged Bulwark to drive his force against the living creatures of Khorvaire. Bulwark refused and maintained that he wanted his kind to live in peace with the rest of the continent. Blades eventually decided that Bulwark was an incumbrance and he had one of his followers kill Bulwark. Or so he thought. Bulwark survived the attack and managed to get away but he was severly damaged and lost much of his memory in the attack.Repaired by a wandering Cannith artificer he now wanders the continent searching for his past or any clues to it. Now Blades declaired himself the Lord of Blades, adopting the name to show his superiority. Now he seeks to find a key to an unusual power inside the heart of Xen'drik. A power that will allow him to conqure and destroy all weak flesh bearers who get in his way. |
| lordalm01-14-07, 04:48 PM | People my pcs have/have not played nice with. House Cannith Playing nice (sort of). Heirs of Dhakaani Orginial party characters all dead, played nice. New characters have whanabe warlord as character. Wants lead great uprising of the goblins of Sharn, he's popular with the Heirs. Bad guy changling and kobold Original party characters were screwed over by them. Not playing nice. Current party characters sticking nose where not wanted. Not playing nice. Little Koblolds left to the gentel hands of Heirs of Dhakaani after confusion over heirloom sword Original characters, played nice. Current characters, no clue. ****** off survivors out to get bad guy changling and kobold. Not playing nice. Lord of Blades and followers (going through the published adventures) Not playing nice. Emerald Claw Not playing nice. Guy that gives you a lift in second adventure Not playing nice, smacked him around some and he went and told all his friends in Darguun. Asorted ladies falling to a certine rogue changlings charms Playing nice. That's what I am talking about... Assorted fathers and husbands of the above ladies. So not playing nice...... |
| Alex_01-14-07, 10:27 PM | In my campaighn my idea was this for warforged and the Mournland. Cannith found the secrets to the creation forges that the Giants created useing Incarnum magic. By harnassing Incarnum, the giants created living and sentient constructs to serve them. When the giants civillization collapsed the remaining living constructs disappeared into the temples of the giants civilization. When house Cannith discovered the forges blueprints and built them. Createing the first warforged, one of the first fourty Warforged made was a Warforged that was given a simple number. 034 the thirty fourth warforged made. This warforged would later be known as Bulwark. Bulwark spent the years of the Last War serveing many different masters, traded by House Cannith to Cyrean armies, to being captured by Berlish spies and serving Breland. All the way up to serving Boranel himself. Bulwark saw how his kind was used as fodder and was mistreaded as peices of land for the most part he wroked with Boranel to give the Warforged rights. Once the Mournland was created and the last war ended. Bulwark went to the Mournland to create a nation for Warforged to live unpersicuted by men. While he was carving out an existance in the Mournland he met with a Warforged named Blades. He was a captain of the Cyrean division of Warforged and for some reason survived the day of Mourning. But was horribly twisted by the Arcane energies. Blades slowly grew mad in his hatred of living creatures and urged Bulwark to drive his force against the living creatures of Khorvaire. Bulwark refused and maintained that he wanted his kind to live in peace with the rest of the continent. Blades eventually decided that Bulwark was an incumbrance and he had one of his followers kill Bulwark. Or so he thought. Bulwark survived the attack and managed to get away but he was severly damaged and lost much of his memory in the attack.Repaired by a wandering Cannith artificer he now wanders the continent searching for his past or any clues to it. Now Blades declaired himself the Lord of Blades, adopting the name to show his superiority. Now he seeks to find a key to an unusual power inside the heart of Xen'drik. A power that will allow him to conqure and destroy all weak flesh bearers who get in his way. OooooOOOo pacifist peace movement hijacked by radical militants. I like. |
| goblin_pride01-15-07, 12:04 AM | People my pcs have/have not played nice with. You forgot the city watch of Sharn, the dockworkers in Cliffside, the Hierarchy of the Host in Sharn, The non-goblinoid residents of the Mud Caves, Lower Dura and the Cogs, a few rather surprised innkeepers and pretty much all three criminal syndicates. |