| Post/Author/DateTime | Post |
|---|---|
| TrinityPower05-07-07, 06:30 AM | I am prepping to DM a group in Eberron. We are all experienced gamers, but I am the only one familiar with the setting and also the only one with access to materials for it. What sort of information should I divulge to the players regarding the setting prior to play without spoiling too much of the setting's plots and such? |
| Adamaro2305-07-07, 06:57 AM | I'm sorry but i'n not much help here,... I also want to know the same thing, i'm having the EXACT same problem;) |
| Fabius Maximus05-07-07, 07:16 AM | Give them the Player's Guide to read (and remind them that the sidebars are suggestions, not canon). |
| TrinityPower05-07-07, 08:23 AM | Give them the Player's Guide to read (and remind them that the sidebars are suggestions, not canon). Wish I could. I have the PDF version and a crappy printer that would make it illegible. :( |
| From_Khyber05-07-07, 08:42 AM | What I'd do is present them with a brief summary of ECS's introduction chapter e.i. the tone of Eberron, the world, the 10 things they need to know, and eventually some information of how I personally view Eberron. If they their interest is sustained at this point, you can eleborate therefrom, mentioning some of the things that makes Eberron significant and outstading, compared to other settings. You can do this, while not spoiling anything of importance (the adventure sites, organizations, hidden-beneath-the-surface plots, etc.). Good luck, mate! |
| garner_adam05-07-07, 12:30 PM | I’m currently helping some one prepare for their first game of Eberron and here’s my advice to you. Read and look in to pages eight and nine of the Eberron Campaign Setting (ECS). Your players should know that part of the setting. Then go to chapter eight and read about the Dragonmarked Houses. A great deal of the information about the setting is determined by the dealings of the Dragonmarked Houses. You can easily explain it to them from there. Understand that there is no one that was unaffected by the Last War. Even if the characters didn’t serve in battle they should have some sort of connection to it. Let your players know to think that over. Give them an idea about some of the unusual technologies in Eberron. For example at first glance Eberron is packing Trains, Planes, Telegraphs, Skyscrapers, and even Genetic Alteration. But also remind them that even though the people of Eberron are essentially using magic as form of technology there are certain limits. For example even if an airship can be made it’s not like they’re cranking them out of factories. Rather instead individual workshops are slowly churning these things out. Take a look at the religions in Eberron. You’ll want to go over the fact that there are corrupt clerics in Eberron. This is also a good time to explain to the players that alignments are more “gray”. Finally I’d suggest you read all the way through chapter nine in the ECS. I’d also suggest reading chapter twelve if not actually running that adventure. |
| Nived05-07-07, 03:56 PM | Use CancerousMango's Powerpoint Intro to Eberron. http://boards1.wizards.com/showthread.php?t=749380 |
| Nevarre05-07-07, 05:34 PM | Well for a start I would NOT let them read the Players Guide! It doesn't really act as an introduction to the World and has loads of info in it that you really don't want them to know IMO. The first place to look is on the Eberron site, there are loads of intro articles in the archives that would give them the flavour of the world. Try these are starters: http://www.wizards.com/default.asp?x=dnd/eb/20031216a http://www.wizards.com/default.asp?x=dnd/eb/20031216b http://www.wizards.com/default.asp?x=dnd/eb/20040309a http://www.wizards.com/default.asp?x=dnd/ebps/20040604a :) |