Magebred Creature [Archive] - Wizards Community

Post/Author/DateTimePost
bk_jamin

08-15-04, 05:30 AM
From the post on Rose Quarry I have a question. Is anyone limiting Magebred animals in their campaign. 300 seems awfully cheap for a powerful Clawfoot Mount
Save_vs_DM

08-16-04, 03:05 AM
I only allow my players to purchase Magebred Light and Heavy horses. Anything else requires actual interaction with house Vadalis and a good deal of time and effort (those with the Favored in House feat for Vadalis have an easier time).

I don't allow magebred dinosaurs on the open market: I have a feeling the Talenta halflings would be highly resistant to such breeding programs (not to say they don't exist: just that they're hard to find).

For anything that's not a Light or Heavy horse (or warhorse) I charge quadruple price (x10 for dinosaurs) to represent the underground nature of such breeding.

Hope this helps.
Cheers,
Save vs DM
magicbehere

08-16-04, 09:12 AM
Why limit them? My Artifacer started play with a mage Bred Guard Dog, then again I started in the Eldreen Reaches, right where House Vadalis HQ is. 300 GP isn't unreasonably low, normal people can't afford them so its good enouph for me.
ChrisTheS

08-16-04, 12:51 PM
I'm planning on making everything seem more expensive by making sp the basic currency instead of gp (because I'm using Keith's naming system for coinage, and I like 'sovereign' better than 'throne' as a coin name). All the treasure awards will still be the same, of course; that just means that the PCs will, on average, be much wealthier than everyone around them.
Ezekiel

08-16-04, 01:21 PM
You know, that's more or less the case by default. Look at the equipment list, and the food and services lists. Most things are just a couple of gp or less, many counted in silver. And normal workers earn salery in copper or silver, not gold. Gold is for merchants, nobility and adventurers.

As for magebred animal restrictions, I'll be doing something similar to what Save_vs_DM described. However, in addition to horses, I'll make dogs and maybe a few other animals "common".
Sarlax

08-16-04, 06:05 PM
House Vadalis is described as having "prominent operations" in the Talenta Plains (last sentence of 'Government and Politics' on 204).

And why not? Having a nomadic, low-tech culture doesn't mean that the halflings will automatically reject techniques that make things better for both themselves and their dinosaur companions.

The Mark of Handling has been around for 2,800 years. That's plenty of time for magebreeding techniques to have been assimilated into various Talenta tribes.

While I doubt the tribes would be okay with a magic-dinosaur shop run by Vadalis, I bet that quite a few tribes boast a magebred beast or two. It may simply be the case that the halflings agreed to pay for magebreeding with the condition that Vadalis confine dinosaur breeding to the Plains. While Vadalis would be happier if they could just sell magebred dinos to anyone, they wouldn't reject the deal. Afterall, it's still more money.
ChrisTheS

08-17-04, 01:21 AM
Not everyone would buy them, too. Talenta halflings aren't fazed by dinosaurs because they've domesticated them for centuries, but to pretty much everyone else, the moniker 'terrible lizard' is quite apt. They may bear the 'Animal' descriptor, but they'd actually be considered monsters more often than not. After all, the number of people looking to buy their own displacer beasts is quite small, and tends to be limited to persons with nefarious plans in store for persons of heroic inclination.
Save_vs_DM

08-17-04, 04:53 AM
I totall forgot to mention guard dogs and other "domesticated" animals.

Interesting points on the dinosaurs: has yet to come up in my game...

Cheers,
Save vs DM