| Post/Author/DateTime | Post |
|---|---|
| Tetsubo02-01-06, 08:18 AM | I'm going to splurge and pick up a couple of new gaming books with part of my tax return. One I'll be getting is the Races of the Dragon. I'm thinking of making magic of Eberron the second book. Anyone know how much crunch is in the book? I don't mind enough fluff to explain how the crunch works. I just don't need reams of the stuff. I plan on using this info for an upcoming campaign idea. So, anyone have an opinion on MoE? |
| Pan_Ai_Khan02-01-06, 08:26 AM | I've skimmed through MoE a few times, and the 'fluff to crunch' ratio is probably a bit 'fluffy'. As an old Call of Cthulhu-ist I remember the 'Player' and 'GM-Only' styled suppliments, and RoE and MoE strike me as more player-oriented books. There's enough crunch in there for some new and exciting things, but a lot of fluff explaining the how's and why's also. |
| DwarfPcfan02-01-06, 08:31 AM | While I MoE was not the best book in my opinion. It was great to explain and clarify certain details about the powers in eberron, styles of magic etc. The real crunch are the prestige classes the really offer some great ideas. Personnally, I'd say it was about 57 % crunch, 43 % fluff. A great book in my mind... I'd not recommend RoD however. It's not a bad book but, the new races aren't that great in my mind and most of the options ( except for feats and racial substitutions) could be found in other places. Not a bad thing to own but after reading it, it's definetly not at the top of my list. '' My name is Count of Monte Cristo, but my friends call me Edmon Dantes'' |
| Tetsubo02-01-06, 08:33 AM | While I MoE was not the best book in my opinion. It was great to explain and clarify certain details about the powers in eberron, styles of magic etc. The real crunch are the prestige classes the really offer some great ideas. Personnally, I'd say it was about 57 % crunch, 43 % fluff. A great book in my mind... I'd not recommend RoD however. It's not a bad book but, the new races aren't that great in my mind and most of the options ( except for feats and racial substitutions) could be found in other places. Not a bad thing to own but after reading it, it's definetly not at the top of my list. '' My name is Count of Monte Cristo, but my friends call me Edmon Dantes'' Thank you both. How were the grafts in MoE? That really interests me... I need RotD for the kobolds mostly. I plan on them being important in my campaign idea... |
| Pan_Ai_Khan02-01-06, 08:43 AM | There are some VERY interesting grafts in MoE! They have pushed the boat out a quite a bit in that direction. I've heard some people moaning about them, but sinse I personally have had little experience of grafts from other places, I like the ideas I've seen. I'm currently playing a Warforged Artificer, so I'm rubbing my hands together on that score :D Just a little confused as to how some of the grafts would work on a Warforged though. |
| Belabras02-01-06, 11:05 AM | I'd say MoE was about 60% fluff 40% crunch, but I tend to like it that way. On 'forged and grafts - I don't see any problems with the elemental or plant grafts, but undying graft + warforged would certainly be a tough combo to make work. |
| dang02-01-06, 12:23 PM | There are some VERY interesting grafts in MoE! They have pushed the boat out a quite a bit in that direction. I've heard some people moaning about them, but sinse I personally have had little experience of grafts from other places, I like the ideas I've seen. the grafts weirded me out... seemed more sci-fi than fantasy. the deathless grafts section, especially, could be the most ridiculous thing i've read in a sourcebook to date. i am not a big fan of MoE, but it might be worth your while if you use a lot of artificers in your campaign. |