Material and Nonmaterial Awards for Services Rendered [Archive] - Wizards Community

Post/Author/DateTimePost
Charles Phipps

08-08-05, 09:25 PM
This is an odd thread but one that I think will be useful. Basically, what sort of rewards should PCs reap for their service to the various nations and the crown since Eberron seems to de-emphasize the large scale looting that we see in other lands.
6457890

08-08-05, 09:39 PM
There are the obvious large-amount coinage tide, or magic items,but others may include tittles, lands, and some, probably darker cultures(like droamm) to give power.

Maybe by making a lycanthrope(hidden froom the Church) bite the one who receivess the reward, maybe magical alteration of permanent duration like permanent tongues, or darkvision, or something else.

Other power-giving idea might be that of a Shield Guardian companion... (a Sg with 45 HD is likely to help out even the toughest players-ECL when determening xp is somewhat 19-Cr 16)
Edymnion

08-08-05, 09:43 PM
I actually like to use vouchers.
Like instead of being paid in galifers or letters of credit, somebody doing work for House Cannith may get paid in Cannith Credit. Basically store credit at any Cannith enclaive.

Or a Cannith artificer offering a +1 or +2 equivolent enchantment to a single item if they'll do something for him.
Charles Phipps

08-08-05, 10:35 PM
There needs to be a chart I think.

Small deeds' rewards

Medium sized deed's rewards

and the whole "What do you give the guy who saved your entire kingdom? Planet."

Also, the moments of fun 'we're scrizzing you out of anything'

Like when a Paladin of the Flame saves Thrane, it's his job and they just give you a medal.
DeadZone

08-08-05, 10:41 PM
I think any party that works for Daask could well be paid with a few kilos of Dragon's Blood. Imagine the fun as they try to convert that into hard coin. Seriously, that's a big old can of worms.

Also with the opportunity to work for "evil" people in Eberron, there are plenty of other fun ways to pay the PCs that may not have been available say in the Forgotten.... what was that other setting? Right Forgotten Realms.

* Humanoid Slaves
* Assasinations that benefit the PCs
* Boromar Clan could steal an item for the PCs
* If they work for agents of the former Cyre, they might well get granted vast estates (that now reside in the Mournland)
* They could be given property in a bad area of Sharn
* NPCs could pledge their support for PCs to be allowed into good areas of Sharn ("If you can find my friend for me, I'll be one of your 25 signatures...")
* If they work for a tavern or brothel in Sharn they could be paid with a quantity of whatever it is said establishment is selling

Just a few noir-ish ideas off the top of my head.

-DZ
Charles Phipps

08-08-05, 11:16 PM
I agree personally.

I am curious in the "Status conscious" Four Nations, what nations will and will not award hereditary title and/or land to relative outsiders though. Also, what sort of service would be required for such.

After all, it was over a hundred year's war.
Splendide

08-09-05, 01:19 AM
House Ghallanda redlisting - addition of the adventurer's names to the small red ledgers held in every Ghallanda inn, giving those listed priority to best rooms, ale, food and miscellaneous local services. (Crunch: gives a +3 to Gather Information checks made on site; if using optional upkeep rules, the adventurer has one level higher benefits when staying with Ghallanda).
Steelpunk

08-09-05, 01:31 AM
A few non-material rewards that the PCs in our game have found very useful:

*Royal dispensation to use the non-public sections of the Fairhold library
*Long-term attitude adjustment gains with law enforcement and national guards
*Free use of research assistants at Korranberg and Morgrave (NPCs with the Research feat)
*Letters of recognition/commendation from dragonmarked houses
*Standing invitations to prestigious and exclusive social events

The rewards might sound kind of nonplussing and vague, but the PCs are strong roleplayers and get tons of mileage out of them.
Psymnotica

08-09-05, 01:34 AM
Here is one that my GM just pulled on my group for its final Ars Magica session last night: give them recognition. We end up defeating a large, very well organized group of hermetic diabolists (if that means anything to you all) and the leaders of the various houses and of the Order end up rewarding us by making us 'protectors of the Order.' We get tons of accolades, (some of us) an invite into a secret society, priority access to new fields of research, and lots of "new friends" who would love to use us for their own political agenda. But no actual spells, equipment, Vis, magic items, or funds. Let me just give you an idea of what was said:

"It would be too crass of the Order to reward the efforts of these brave magi with base metals or petty baubles of magic, when they, who have labored long and hard, in silence and with stealth, to defeat this terrible menace that so long plagued us from the shadows. For these few, these exceptional few, are the Philosophers Gold, the element that we, as individuals or as groups, have strived to be, and they have shielded us from our own prideful and blinding arrogance to set us upon the right path, the correct path, to the Future. Let their names be praised, let their stories be recorded and told with the same reverence as our Founders, yea, even of wise Bonisagus himself, for as long as our great Order stands. We are the Order of Hermes, and we shall always endure."
-Avarret, Primus (Head) of House Bonisagus

Carefully worded, giving much praise to our efforts, but really not offering much besides 'You'll be in the History Books.' Granted, I can't complain because my character has always wanted recognition and it was the end of the chronicle, but it is definately something I could see Kaius, Boranel or Aurala doing.
Wolfwood2

08-09-05, 02:11 PM
I agree personally.

I am curious in the "Status conscious" Four Nations, what nations will and will not award hereditary title and/or land to relative outsiders though. Also, what sort of service would be required for such.

After all, it was over a hundred year's war.

Well, that hundred years war killed an awful lot of nobles. Lead from the front and all that. I imagine all of the nations have dozens (or more) of estates that have fallen into custody of the crown for lack of any legitimate heirs. That sort of things makes a great reward for the cash-conscious king since it doesn't really cost them anything. Indeed, it's actually a money-maker since those estates will presumably start paying more taxes once under competent managment.

Of course, people who have proven they can handle a tough job will be given tough lands.

Relative outsiders and loyalties.... Well, that's a case-by-case judgement call.
a_psh

08-09-05, 04:03 PM
In a game I ran this summer (wherein the PCs were helping Saiden Boromar against the Daask while a terrible psionic artifact that they had discovered in another campaign drifted through the background, causing havoc as the Inspired, Servants of Calderus, and others struggled to grab it), Boromar offered them all a favor:

Some asked for hard-to-get loot, e.g. a deep crystal sword.
One, a young changeling mage, asked to be set up with a mentor and a place in the wizard's guild.
One, a dwarven archaeologist/adventurer, asked for help getting a legitimate teaching position and tenure at Morgrave.
One, a Poison Dusk ranger, asked for an assassin mentor.
One, an aberrant-marked artificer, kept the favor banked and tried to use it to break into politics at the end of the campaign (circumstances conspired otherwise and she fled the plane with another PC and the artifact).

Later on, control over how members of the City Council voted on a particular issue was the reward for various favors done for members of the Council.
one of the PCs got House Tarkanan to spy on someone and report to him.


Most of my players' ideas ideas for stuff that they wanted can be easily stolen to make rewards.


The organization benefits suggested in S:CoT make for good tangbiel benefits, too. Access to a lot of new spells or a store discount or cheaper crafting are all very tangible material rewards.