Merchant ideas for a cleric of Kol Korran. [Archive] - Wizards Community

Post/Author/DateTimePost
Nerdicus

12-16-07, 08:04 PM
One of my players is a dwarven cleric of Kol Korran who wants to get into the trade business somehow, but doesn't know how to get into it. I haven't really ever thought too much about bringing trade and business into the game for the players and am at a loss for what to do. The group is currently in Trolanport and about to leave for Sharn.

Any suggestions for trade items to bring from Trolanport to Sharn? Preferably something that makes the player feel cool and help him towards starting a trading company?
Count Nerindil Van Seraph

12-16-07, 08:45 PM
Have him brew cure potions. He'll make a fortune.

Or, just have him charge people for healing.
skrap-san

12-17-07, 01:36 AM
if he has a craft skill it should be fairly simple, have him craft things. If you have the book on Sharn then there is loads of info about buying shops, setting up boots on the marketplaces and so on.

He could also use his adventuring money to buy a store and hire some workers. Then as a sidebusiness he could sell loot they did not need.
Gurv

12-17-07, 07:44 PM
Have him brew cure potions. He'll make a fortune.

Or, just have him charge people for healing.
No. Followers of the Sovereign Host don't charge for healing (or other spellcasting for that matter). Any donations he took would have to be given to the proper charity or church official (which doesn't include him!). A follower of Kol Korran should be fostering the positive side of commerce, not exemplifying greed.

Check out the DMGII for rules on running a business. It does a good job of minimizing the boring housekeeping stuff, making the use of relevant skills like Profession important, and generating plot hooks that actually makes the business part of the adventuring end of the PCs life.

Aside from that, just let him be a skilled haggler. The Complete Adventurer has rules for using the Diplomacy skill to do it. He should simply roleplay a focus on the wealth side of things. If I played such a character, he'd be the PC who kept track of what treasure was gain, what we were getting for it, etc. Always convering wealth into the most portable form, or otherwise making sure it was safe (and earning interest!) Ranks in Appraise, Diplomacy, Forgery (to help detect them!) as well as a masterwork magnifying glass and jewelers lens.
Nerdicus

12-17-07, 08:37 PM
I'm fully going to have him, and through him the group, start a business in sharn. I'll check out the DMII if it has some ifno on running a business. Thanks for the advice!
Shady314

12-18-07, 08:31 AM
No. Followers of the Sovereign Host don't charge for healing
Yes they do. Where in the world did you hear temples give free healing across Khorvaire? That could certainly make things hard on Jorasco.

If they want they can charge for it. Especially if you're not a believer yourself. There's not a whole lot of clerics or adepts around. Should they spend a cure spell on some trouble making adventurer demanding to be healed or save it in case someone from their congregation is hurt?

Especially Kol Korran followers. How is the "positive side of commerce" giving away your services for free? Kol Korran worshippers should be capitalists which means a fair payment for services rendered. You assume because he's a cleric he MUST be a member of the church and has to give all his money to them? What books have you been reading? Are you perhaps thinking of a Paladin?
Nerdicus

12-18-07, 12:35 PM
Yeah, the clergy of the Sovereign host do not give out healing willy nilly. And the cleric in question, the dwarven cleric of Kol Korran, sells most of his healing potions to the group.

After talking with one of my players, I have come to the conclusion that there is no one business venture that will capture the attention of the entire group.
we have a:

Goblin Druid(Child of Winter)
Half-elf Duskblade(Marked member of Medani)
Shifter Ranger( Swiftwing)
Warforged Artificer
Gnome Dragon Shaman(Marked member of Sivis)
Dwarven Cleric of Kol Korran.

SO far the Gnome, the warforged and the Cleric are all about the mercantile side of things. The warforged getting right into making items for the group and making profit. The cleric, as mentioned before, is all about making money. The gnome, while not coming up with many ideas for making money, is always angling towards some financial income.

The Medani scion is all about the legal side of things and is working towards an inquisitive of sorts. The ranger is focusing on being....a jerk. Seriously. Shoot first. No need to ask questions. He was voted the most likely to end up in jail.:)

Anyways, I have come to the conclusion that the group should open a store that caters to all of their mercantile desires.

I'm thinking they are going to rent a large sized store with room for a store front and a work shop, plus a few offices. They will then run an Items shop, Private investigation office, notary, pest control sort of deal.

This way, they each get a chance to have some sort of a business going on, and me as the DM can throw adventures at them in the form of customers who need things taken care of.

If anyone wants to throw their thoughts on this idea at me, I am all ears...er...eyes. :D
Gurv

12-18-07, 01:05 PM
Yes they do. Where in the world did you hear temples give free healing across Khorvaire?
Keith Baker. Faiths of Eberron. For a start. I never said they gave out healing for free, to all commers. Most of the time, they refuse to heal random people. I'll quote this Dragonshard article (http://www.wizards.com/default.asp?x=dnd/ebds/20040705a) right here:A side effect of this is that most temples do not sell divine spells. To begin with, many temples don't have a divine spellcaster. Those that do will not sell the gifts of their god for mere gold. If the petitioner is a loyal member of the faith, an adept may aid him at no cost, or the adept may set a price based on the abilities of the adventurer, calling upon him to make a sacrifice to prove his faith or perform a service in the name of the church. The more powerful the spell, the more significant the sacrifice or service. If a nonbeliever serves the cause of the church, it's possible a priest will provide assistance, but a temple is not a marketplace. No one can demand a miracle as if purchasing a spell from a wizard's guild. Needless to say, this makes a character's choice of religion an important decision. A cleric of the Blood of Vol will never consider helping a follower of the Silver Flame, and you'd be soiling your faith even to ask.

If they want they can charge for it. Especially if you're not a believer yourself. There's not a whole lot of clerics or adepts around. Should they spend a cure spell on some trouble making adventurer demanding to be healed or save it in case someone from their congregation is hurt?
No. The teachings of the religion are that demanding payment goes against the faith; ergo, doing so results in a loss of faith, followed quickly by a loss of divine powers.

And you are right, they should spend a cure spell on someone from the congregation instead of greedily healing some trouble-making adventurer who doesn't even follow the faith, just because they have some gold. The proper method for dealing with non-followers who want miracles from the gods is to say: "No. You have no faith. How dare you ask the gods for miracles? Begone!" Because, as you said, there is an organization that will take your gold and heal you. House Jorasco.

Especially Kol Korran followers. How is the "positive side of commerce" giving away your services for free? Kol Korran worshippers should be capitalists which means a fair payment for services rendered. You assume because he's a cleric he MUST be a member of the church and has to give all his money to them? What books have you been reading? Are you perhaps thinking of a Paladin?

The "positive side of commerce" doesn't include monopolizing gifts that the gods have given, keeping badly needed services from those desperately in need, or otherwise holding people over a barrel when lives are in the balance. Letting someone die, or suffer, because they don't have enough money isn't the positive side of anything.

Your cleric's powers don't "belong" to him, the way a cart might. The powers belong to the gods, and you have been trusted to use them as they would have them used.

In the case of a follower of Kol Korran, I wouldn't expect him to give things away for free all the time. Trading a fair amount for things that people want is good commerce. Charging them up the :censored: when they have no choice, or leaving them to suffer because they don't have enough? Maybe you should check out The Keeper.
Shady314

12-18-07, 04:47 PM
Keith Baker. Faiths of Eberron. For a start. I never said they gave out healing for free, to all commers. Most of the time, they refuse to heal random people. I'll quote this Dragonshard article (http://www.wizards.com/default.asp?x=dnd/ebds/20040705a) right here:

You may want to re-read that because you're proving my point.

For example.
A side effect of this is that most temples (Notice we begin with MOST and the word TEMPLES NOT CLERICS.) do not sell divine spells.

To begin with, many temples don't have a divine spellcaster. (Here's the real reason)

Those that do will not sell the gifts of their god for mere gold. (Unless perhaps your god is based on making gold.)

If the petitioner is a loyal member of the faith, an adept may(Geez! It's almost like even after everything that was said the cleric still has free will and can do what they want) aid him at no cost, or the adept may set a price based on the abilities of the adventurer, calling upon him to make a sacrifice to prove his faith or perform a service in the name of the church. (This is to provide plot hooks obviously however what better sacrifice to ask of a greedy rogue than a large donation of gold?)

The more powerful the spell, the more significant the sacrifice or service. If a nonbeliever serves the cause of the church, it's possible a priest will provide assistance, but a temple is not a marketplace. No one can demand a miracle as if purchasing a spell from a wizard's guild.
(No one can walk in and expect to be healed but if a cleric WANTS to heal someone they can and they can ask for whatever they feel is appropriate for their god. In Kol Korran's case gold is plenty appropriate.

Needless to say, this makes a character's choice of religion an important decision. A cleric of the Blood of Vol will never consider helping a follower of the Silver Flame, and you'd be soiling your faith even to ask. (But do you really think a LG Silver Flamer would never stop to help an injured person regardless of faith? And would a, heck for all we know this Dwarven cleric is CE, cleric of Kol Korran really not accept goods in exchange for some spellcasting? I doubt it. Let's use some common sense rather than taking a single sentence as some divine mandate for the entire Eberron universe.)


No. The teachings of the religion are that demanding payment goes against the faith; ergo, doing so results in a loss of faith, followed quickly by a loss of divine powers.

The faith of what? Kol Korran? Kol Korran is a god of commerce. More than anyone else he should charge for his services. That's what he's all about. Capitalism. He can't come down and tell the PC not to do that. This is Eberron not FR. A cleric can twist his god's beliefs all sorts of ways and keep his faith
and he doesn't have to be a member of any church.


And you are right, they should spend a cure spell on someone from the congregation instead of greedily healing some trouble-making adventurer who doesn't even follow the faith, just because they have some gold. The proper method for dealing with non-followers who want miracles from the gods is to say: "No. You have no faith. How dare you ask the gods for miracles? Begone!" Because, as you said, there is an organization that will take your gold and heal you. House Jorasco.

Or a freelance cleric of Kol Korran.


The "positive side of commerce" doesn't include monopolizing gifts that the gods have given, keeping badly needed services from those desperately in need, or otherwise holding people over a barrel when lives are in the balance.
Unfortunately letting someone slide on payment just because they can't afford it but REALLY need it is not commerce. Commerce is the buying and selling of products and services. You're talking about charity. Believing in charity goes against Kol Korran's teachings. If this character wants to be a ruthless capitalist he can absolutely do that and absolutely justify that and not lose his powers.


Letting someone die, or suffer, because they don't have enough money isn't the positive side of anything.

It sucks but it happens all the time. In the real world and Eberron. Kol Korran is a not a god of mercy or charity. Nor healing and neither is one of his main commandments proselytize so the character can absolutely charge for his services if he desires. The CHURCH may not like it but the PC does not have to listen to the church if he doesn't want and the church can't do anything about it. Just the fact he is a cleric with the faith to grant spells lend a certain credence to his actions.

Your cleric's powers don't "belong" to him, the way a cart might. The powers belong to the gods, and you have been trusted to use them as they would have them used.
I'm sorry you are aware you are on the Eberron forums and not the FR forums right? In Eberron all you need is faith and to believe you are following the desires of your faith. Kol Korran is not ever going to come down and strip this PC of his powers.

In the case of a follower of Kol Korran, I wouldn't expect him to give things away for free all the time. Trading a fair amount for things that people want is good commerce. Charging them up the :censored: when they have no choice, or leaving them to suffer because they don't have enough? Maybe you should check out The Keeper.
Or simply realize the way you perceive Kol Korran is not the way all clerics MUST perceive him or lose their powers. And YOU are the one that assumed charging for spells meant he'd have some sort of monopoly (That's Jorasco one cleric PC won't change that) holding people over a barrel and charging an UNFAIR price. I had assumed when the poster suggested selling his magical services that the PC would charge a fair market value on par with say a Jorasco enclave.
Arcane Guyver

12-18-07, 06:07 PM
I'm not sure about a cleric selling spellcasting, really. There are plenty of other things they could create and hock, but...well, I dunno.

Come to think of it, characters don't make money from selling stuff they make, so it might be a bit unbalanced if a character could just set up shop in more affluent areas and charge even just PHB prices for spellcasting.

Heh, I'm imagining a cleric of Kol Korran might celebrate commerce by endorsements and product placement. His full plate might well look like a Nascar vehicle. :D
Nerdicus

12-18-07, 07:17 PM
For purpose of this discussion or thread, Shady314 has it right for my Eberron. It is just like real life where a religious man of any religion can bend the word of his god to fit his wants and wishes and go about teaching/preaching thus.

Of course the difference being in Eberron you still get divine powers no matter how you look at it, where as in the real world you do not! :D

Cary on!!