Metroid in Eberron [Archive] - Wizards Community

Post/Author/DateTimePost
ThanisKartaleon

11-28-05, 04:56 PM
Another in the Video Games in Eberron (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?p=4945478) series.

This thread is for converting the plot elements of the video game series Metroid (SNES) to Eberron.

Here is what I posted on the original ideas thread:

Super Metroid (SNES): In a prior adventure, the party wipes out a nest of strange life and magic-draining aberrations, save one, which upon hatching, treats [random PC] as its mother. Assuming the party doesn't still kill it and brings it back to the wizards who were too scared to do the job themselves, the adventure begins. The party gets not too far away from Arcanix when they recieve a magical sending for help! Returning to the floating tower, they find only dead bodies and wreckage. At last they find the metroid (for lack of a better word), seemingly unharmed. But as they move to take it, a young dragon (or fit what you want here) appears out of thin air and attacks (invisibility spell and all). Just as one side or the other is about to be defeated, a rumble alerts all to the fact that this island is becoming unstable. The dragon grabs the hatchling and hightails it out of there, heading south. The party escapes, the tower falls, the journey continues in the caverns of Khyber below Droaam, where they eventually confront a Beholder metamind they thought they had defeated once before. And they think they do again, but Mother Brain has a surprise for them...

That's a very rough outline, but there you go. Any thoughts?
makeshiftwings

11-28-05, 06:12 PM
Mother Brain a beholder metamind?! No, no... she is clearly a mind flayer Elder Brain. Except she's learned to somehow utilize warforged components. Unfortunately for her, House Cannith has just outfitted one of its finest female warriors with some sort of symbiont full plate that also exhibits the strange ability to utilize warforged components.
Majorafire77

11-28-05, 06:50 PM
What about X parasites (Metroid Fusion) and their ability to take over machinery? Imagine a creation forge or an airship taken over by those things...
ThanisKartaleon

11-29-05, 04:40 AM
Mother Brain a beholder metamind?! No, no... she is clearly a mind flayer Elder Brain. Except she's learned to somehow utilize warforged components.
So a Elder Brain Renegade Mastermind?
ThanisKartaleon

11-29-05, 04:49 AM
What about X parasites (Metroid Fusion) and their ability to take over machinery? Imagine a creation forge or an airship taken over by those things...
I'm thinking they're possibly incorporeal extraplanar aberrations with the possession ability?
Relanir

11-29-05, 08:39 AM
I started something about this a couple months ago.....http://boards1.wizards.com/showthread.php?t=420247

I had Mother Brain as one of those brain-in-a-jars
ThanisKartaleon

11-29-05, 05:33 PM
I started something about this a couple months ago.....http://boards1.wizards.com/showthread.php?t=420247
Shows me for being away for so long... thank you for linking this!

That certainly is an interesting take on the series. I hadn't even thought about the Lhaazar pirates.
twad

11-29-05, 06:36 PM
Nice idea here

mm... and with what are you going to remulate the combat abilities of the mother-brain? (i played yersteday actually, and completed the game again)

her attacks:
Touch her directly and get damaged a LOT (some kind of reactive skin?)
Drop a timed bomb (delayed blast fireball?)
Explosive blue rings (maximized magic missiles, since she shoots 4 at a time?)
some kind line flamestrike, very hurty (i would rule it as a line- "breath" attack, fire based.)
a yellow laser that shoot from its eyes (dunno how to emulate)
The uber-Hyper-beam-of-doom (cone shaped, various colors, super damage; a rainbow-like breath attack?)

Defenses: Epic DR on her warforged-like body, no or low dr on head itself. Some kind of emergency healing device (after being drained, the MB got back up after a short time, but damaged)

And the classic, after being deafeated for good, Self-Destruct Surprise! Run out of there it gonna blow up!!
Ozymandias V.

11-30-05, 04:17 PM
Twad, I think they're talking about the usual Mother Brain in a glass case, not the one with a body from Super Metroid.
ThanisKartaleon

12-01-05, 05:43 AM
Twad, I think they're talking about the usual Mother Brain in a glass case, not the one with a body from Super Metroid.
Any version, really. If you've got anything Metroid-related that would be a cool conversion to Eberron, that's what this thread's for.

Space Pirates = Kythons? (s.p.; BoVD; not the chain devils)
ThanisKartaleon

12-03-05, 06:33 PM
Metroid/Zero Mission
Prime
Echoes
Return of Samus
Super Metroid
Fusion
The bounty hunter Samus Aran grew up on the planet Zebes, which was also filled with technology from an ancient civilization of bird-men called the chozo. Zebes was attacked by insectile aliens called Space Pirates, led by the nefarious Mother Brain, when Samus was a child; she was the only survivor of that attack. She was rescued by the chozo themselves, and brought to their world. There, she was nurtured and trained, and when she was old enough, she was granted her own set of chozo battle armor, a neigh indestructable suit of symbiotic material that allowed her to survive in hostile environments. It came equipped with an extremely powerful blaster and the ability to absorb other chozo technology with a mere touch. To go with this, she was also given her own ship, stylized much the same as her suit. With all of this, she was at last prepared to retake her home and deal with Mother Brain.

Of course, Mother Brain had herself been accumulating power. She had recently found a new lifeform on the planet SR388 with incredible life-energy manipulation abilities. A few of these dangerous creatures, though untamed, now roam the tunnels near Mother Brain's lair.

I think that the Shulassakar would make a great stand-in for the chozo who saved Samus when she was a child. They could have saved the members of the party (sensing great prophecy surrounding them) from a kython assault when they were children, trained them, and given them special equipment designed to detect and meld with ancient Couatl artifacts that lay buried beneath the party's original home (deep in what is now the lair of a powerful cell of aberrations).
twad

12-03-05, 09:59 PM
mm.. this link might be of some use then: http://www.samus.co.uk/

lots of infos about all the metroid games.
ThanisKartaleon

12-03-05, 11:08 PM
The CR on this thing is tenative, due to its extreme energy draining. But here you go, a fearsome metroid, using the latest in stat block tech. ^^

Metroid (CR 15)
Usually N Large Aberration
Init +8; Senses blindsight 60 ft., lifesense 120 ft.; Listen +8, Spot +8
--------------
AC 31, touch 13, flat-footed 27; -1 size, +4 Dex, +18 natural
hp 103 (9 HD); DR 10/byeshk and magic
Resist Energy 10 (acid, fire, sonic); SR 26
Immune energy drain
Weaknesses cold vulnerability
Fort +7, Ref +7, Will +8
--------------
Spd 5 ft. (1 square), fly 60 ft. (good)
Melee 3 tentacles +9 (1d6+1)
Space 10 ft.; Reach 5 ft.
Base Atk +6; Grp +16
Atk Options Flyby Attack, improved grab (tentacle), pounce
Special Atk energy charge, energy drain
--------------
Abilities Str 12, Dex 19, Con 24, Int 2, Wis 15, Cha 15
SQ flight
Feats Flyby Attack, Improved Grapple, Improved Initiative, Weapon Finesse (tentacle)
Skills Listen +8, Spot +8
--------------
Environment Any Underground
Organization solitary or brood (2-8)
Treasure none
Advancement 10-15 HD (Large); 16-27 HD (Huge)

Pounce (Ex): A metroid that uses the charge action can also use the full attack option at the end of its charge.

Improved Grab (Ex): To use this ability, a metroid must hit a creature with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. If a metroid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the metroid gains a +2 circumstance bonus for each tentacle that was attached at the beginning of the opponent's turn.

Energy Drain (Su): A metroid that begins its turn with all three tentacles attached and that makes a successful grapple check bestows intense energy drain on its victim. Living creatures gain 5 negative levels. For each negative level bestowed, the metroid gains 5 temporary hit points and gains a positive charge.

Energy Charge (Su): A metroid can transfer energy that it has drained as a standard action with a successful touch. Each touch bestows up to 5 positive levels onto the recipient. Positive levels bestowed by a metroid can exceed the normal limitation of the creature's Constitution bonus. (Example: A metroid can use Energy Drain on an Elder Brain 5 times, then transfer all of that energy onto the near-dead bounty hunter laying nearby while the Elder Brain recovers...)

Flight (Ex): A metroid's body is naturally buoyant. This buoyancy allows it to fly at a speed of 60 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.

Lifesense (Su): A metroid notices and locates living creatures within 120 feet, just as if it had seen them with its blindsight ability. It also sense the strength of their life force automatically, as if it had cast deathwatch.