My WF Ninja Character and some info about his creation; help with his story [Archive] - Wizards Community

Post/Author/DateTimePost
Raziel_Brokodar

09-29-05, 09:05 AM
Just a bunch of info... meaningless or not...
There have been some problems with the D&D group we're starting at my college, sure I found people, but so far two of them have quit their programs. Now there's four of us.

The party used to consist of:
Warforged Cleric (me)
Goblin Artificer
Bugbear Barbarian (monster classes first)
Catfolk Rogue (left)
_____ Warmage (she hasn't made up her mind on race)

So the Catfolk left, and I was unsure if I wanted to be the cleric. We need a warforged because it'd be a bonus to the artificer, and it'd make him more useful. So I decided to fill the role of Rogue (since as a cleric I couldn't heal myself worth a damn) I decided to play a Warforged Rogue-type. As if rogue wasn't enough... I decided to play a Warforged Ninja. (yes I know, but not because of the Competition) so here he is and much to the joy of those who hate it when I post character ideas only/stats only, he has a backstory which I'm working on and would like suggestions if anybody has any.

Without further adieu... lol

Ghost

Warforged Ninja
Age: 4
Height: 6'5
Weight: 298lbs
Alignment: True Neutral
Religion: none
Region: Darguun
Abilities: STR 14, DEX 18, CON 18, INT 16, WIS 15, CHA 5
HP: 1d6+4 (10hp)
AC: 18 (+2 Composite plating, +4 dex, +2 wis)
Saves: +4/+6/+2
Skills: +6 Climb, +7 Craft (armorsmithing) (+9 when using WF Repair kit), +7 Disable Device, +8 Hide, +6 Jump, +8 Move Silently, +8 Open Lock, +7 Search, +8 Tumble
Feats: Two Weapon Fighting
Attacks: Kama +2 melee (1d6+2), Shortbow +4 ranged (1d6), Dagger +2 melee (1d4+2), or Slam +2 (1d4+2)
Full Attack: Kama (mainhand) +0 melee (1d6+2) and Kama (offhand) +0 melee (1d6+1), or Shortbow +4 ranged (1d6), or Dagger... blah you get the idea.
SA: Sudden Strike +1d6
SQ: Ki Power, Trapfinding


Story:
Ghost was trained by the Khesh (Silent Clan) called shaarat'khesh (silent blades), an elite order of spies and assassins. Few know what brought Ghost to Darguun to begin with, or how he was let into a Silent Clan. Though he does have a strong connection to Darguun and is very loyal to his companions; a giant brute of a Bugbear and a clever Goblin Artificier.

The truth of it is that his two companions recovered his inert form and repaired him up, and brought him to their tribe. Once there Ghost impressed them with his skill as a scout and his uncanny ability for stealth and earned enterance into the Khesh, and was taught the ancient ways of the Ninja.


Any help is appreciated... suggestions and comments are also welcome.
Raziel_Brokodar

09-29-05, 09:06 AM
Just a note, I'm unsure about my feat selection, should I select Two Weapon Fighting at all? If not I was thinking of not selecting it and using a Wakizashi instead...

Suggestions on that? or suggestions of a feat to chose... Stealthy maybe? or is that useless?
MrFilthyIke

09-29-05, 05:50 PM
Just a note, I'm unsure about my feat selection, should I select Two Weapon Fighting at all? If not I was thinking of not selecting it and using a Wakizashi instead...

Suggestions on that? or suggestions of a feat to chose... Stealthy maybe? or is that useless?

2 Wpn is over-rated. Use one weapon w/ no penalty and focus on landing that Sudden Strike. Maybe Weapon Finese (at 3rd level, I know). Can't go wrong w/ Improved Initiative, it's a time tested GOOD FEAT for getting the drop on people. :)
Raziel_Brokodar

09-29-05, 06:13 PM
Alright, thanks for your views... I've decided to not dual wield lol :D
Raziel_Brokodar

09-29-05, 11:43 PM
:confused: Anymore suggestions?
ORC_Paradox

09-30-05, 07:46 AM
I wouldn't think there would be warforged ninjas.. at least not yet. Had the Last War continued, they might have been developed, but as they are now, they're bulk troops. Warfoged are on the large side, meant for bashing rather than sneaky missions.

Unless he's the proof that warforged are still being created and are now being designed for stealth and ninja type missions.

:twocents:
Rake

09-30-05, 08:33 AM
I wouldn't think there would be warforged ninjas.. at least not yet. Had the Last War continued, they might have been developed, but as they are now, they're bulk troops. Warfoged are on the large side, meant for bashing rather than sneaky missions.

Not entirely true, but I agree with the sentiment. Since your Warforged ninja is already stretching believabiliy, I think it'd lend him a lot of legitimacy if you were to make a Warforged Scout ninja. The Warforged Scout is a small sized Warforged from the Monster Manual III whose entry -specifically- states that they served as scouts, spies, and such during the Last War.
MrFilthyIke

09-30-05, 06:07 PM
I felt that WF Scout were not great...-2 Str, Wis, AND Cha??

Too many penalties.
Raziel_Brokodar

10-02-05, 02:16 PM
haha! excellent, keep the stuff coming! any more suggestions on a 1st level feat? :D
jknevitt

10-02-05, 02:29 PM
I felt that WF Scout were not great...-2 Str, Wis, AND Cha??

Too many penalties.

I strongly disagree. Take another look. You're getting all the benefits of being Small size for a net loss of 2 attribute points (and I'd take a +2 Dex against a +2 Con any day). That's a nice buyoff.
MrFilthyIke

10-02-05, 06:23 PM
I strongly disagree. Take another look. You're getting all the benefits of being Small size for a net loss of 2 attribute points (and I'd take a +2 Dex against a +2 Con any day). That's a nice buyoff.

Not in any game play I've seen...weapon shrinkage man, weapon shrinkage.
The you are MUCh more dependant on getting that sudden strinke, and if your
DM is d@#k (like *I* can be) that won't happen as often as you may like (my
NPC/Monsters never sit around waiting to be jumped).
Zemyla

10-03-05, 02:17 PM
You need to become a dread pirate!

And then perhaps a monkey!

Also, IIRC, you get UMD. Have that be your secondary role (besides a sudden striker).
MrFilthyIke

10-03-05, 05:52 PM
You need to become a dread pirate!

And then perhaps a monkey!


And then he needs a BLIMP!! :D
jknevitt

10-03-05, 06:05 PM
Not in any game play I've seen...weapon shrinkage man, weapon shrinkage.
The you are MUCh more dependant on getting that sudden strinke, and if your
DM is d@#k (like *I* can be) that won't happen as often as you may like (my
NPC/Monsters never sit around waiting to be jumped).

Most of the time, you lose an average of 1 point of damage with scaled-down weapons. Poison is not dependent on weapon size. A chain is still a reach weapon, regardless of the damage. so on, so forth.
Raziel_Brokodar

10-04-05, 11:51 AM
hmmm... no suggestions besides improved initiative....? :(