Necro Adventure [Archive] - Wizards Community

Post/Author/DateTimePost
6457890

09-07-05, 07:30 PM
I have got an idea for an adventure. Here it goes.

There have been kidnapping in Valyur, Karrnath, for several months now, each time there has been kidnapped a High-power noble and a mass of people with no relations or friends in the city, like turists or recent cyran refugees. The band who has given itself responsability for the acts by the use of sending spells is called the Unliving, a new crime organization consisting of necromancers, clerics of The Blood of Vol and inteligent undead (the identity of those who consist the organization is unknown to most of the large town). In none of the four kidnappings has the authorities been able to recover the hostages succesfully, and the Unliving always find a way to get the cash and keep the hostages, to feed theyre undead numbers and to create even more undeads.

The most recent kidnapping has occurred in the town; the dragonmarked heir and head of the Defenders Guild, Joue ir Deneith, but the authorities have no clue about it. He is very lonely and his whole staff that runned the house have also been killed. The brother was the one contacted by the organization, they want 2000 gold pieces for the Heir delivered at midnight in five days, in a local plaza, but as the others, the event of the brother returning safely is unlikely to happen, they have taken advantaged of the peoples good will to make them give the money, sometimes for one last look at there loved ones. The brother, Yonn ir Deneith lives in Karrlakton and wants a few of his ex employees to find his brother. It is the first time the kidnapping affects the House, and that information stating that one of the most heavily defended people of the Mark of Sentinel in town could not save himself, could severely damage the reputation of the house if it got out.

He gives them the key to the brother house to check it and find what they know about it, because he has been adviced to stay low by the moment to avoid rising suspicions by leaving town, and the offer of 5 gold pieces per cyran rescued (publicity and good will) and 40 gold pieces for his brother with airship tickets for the ride.

The Pcs has to find out were is the hideout of the new organization, enter it, free the prisoners, find the brother and get outta there ASAP; what they dont know is that the head of the organization is actually Joue ir Deneith, who has by now becomed a grave touched ghoul.

May the idea work?????

OPINIONS PLIZ