| Post/Author/DateTime | Post |
|---|---|
| 645789001-07-06, 04:59 PM | Hello. I have a problem. I, as a DM, like to create mystery, stealth, backstabbing adventures. The problem is that my party claims their into hack-slash. I hate to create or play those types of adventures because i find them unrewarding and pointless, and still i have been trying to please them. In order to do so i developed a mystery/hack-slash adventure, with the latter beign the predominant factor in it. They got bored in the hack-slash part, saying they found it to make no sense to them where were they (in their investigations they found a secret passage that would eventually lead them to a secret base for a new-born evil organization) and what why were they attacking everybody (they were attacked at sight because they were intruders in the organization). But they didint bother with finding out where were they through interrogation with their victims, or through investigation in the town itself. Furthermore they wouldnt think that they were in somewhere they were not wanted (you dont just barge in an organization and then talk to the people in it). I dont know if they, in their subconcious hate hack-slash, or if i simply cant create such adventures. What do you suggest? What should i do? I dont want to play adventures just to make my players happy (hack-slash), sacrificing what i like from the game itself... |
| Eksem01-07-06, 05:51 PM | It's hard to say what went wrong really. Do I understand you correctly if I say that they did not understand what they actually found out during the mystery-part? I would guess that they really, really don't like mystery, and thus did not pay attention during that part. If you, in your turn, don't like hack and slash at all, I would guess that you did not really try to make that part of the adventure justice, with interesting encounters and clever tactics. So they were bored during the mystery-part, thus making you bored, and you were bored during the hack and slash-part, thus making them bored. It's hard to get around that problem really. With my players, they like the hack and slash, explore and solve puzzels and traps-parts of the game, while I myself prefer the parts with roleplaying, intrigue, mystery and such. Sort of like your situation I guess, but in my case, my players accept that I like mystery, and I accept their fondness for hacking. My adventures often look like I think yours did, so I do belive that the problem is that you have to make more of an effort to make the game fun for you players by creating really cool hack and slash-encounters, while they have to make an effort to really make the mystery-parts fun for you. You should probably sit down and discuss this. And if it doesn't work out, make someone else DM, or find a new group altogether if possible. One thing I did was playing a totally different game with just people who usually DM, for a couple of sessions. Getting the worst roleplaying and intrigue-itches out helped me make my usual game better for my players. |
| 645789001-07-06, 05:58 PM | Thank you for your import. Then i guess i must speak with them. I think youre right. I have, nevertheless, used interesting encounters. From lava pit encounters, to flying enconuters, to while-climbing, to swimming... to yawning. :S Unluckily, i must DM if we want to play DND... I live in Venezuela (South america) and its really hard to find someone who can understand the books in english and who has the time to play and actually #want# to play. I does not help that my brother is in college, so my only backup Dm is too busy. I must speak to them, and see if we can solve this by long-hard discussions... |