Need mini adventure hooks! [Archive] - Wizards Community

Post/Author/DateTimePost
Uratoh

03-27-06, 02:06 AM
My PCs are gearing up to help a warforged wizard would-be queen take out the Lord of Blades with her own followers vs his, pcs and her sneak in, etc...climactic showdown, all that.

Anyway, theyve got 29 days until she's ready, and isnt going to wait for them really...theyve done some stuff thusfar.

Gained her a resource in a Khyber cavern for funds
'convinced' a masterless Warforged Titan to help (exceptional diplomacy made it, whith its little brain, that the small yelly thing might be its master, and thus on...)
Gotten her in negotiations with a lost unit of Warforged Warmages

The party's main research for help is in Sharn, but theyre heading for Thrane soon to request help from the priestess gal on something else, so maybe something there too...that sounds like a hook for a Warforged Paladin of Silflame or a Marshal...

what she REALLY needs is WF Artificers, of course. and troops. So I'm looking for hooks of what the PCs can do to get her more followers to aid with the coming battle, aside from 'you rolled a 27 on Gather info, so you find a group of warforged fighters willing to join your cause'.

Theyve also shown intrest in hiring non WF mercenaries to help fight...even if youre hiring something big like a War Troll that has little to worry about, what do you charge for the hazard pay of 'going into the mournlands to fight the Lord of Blades' army'?
Ellorin

03-27-06, 04:32 AM
In the "Druids of Khorvaire, part 2" dragonshard Keith Baker mentions a warforged druid sect called the Followers of the Broken Path that acts in the Mournland.Their beliefs and very base of operations makes The Lord of Blades a natural enemy of theirs.Perhaps you should check them out.
Uratoh

03-27-06, 10:54 PM
cool...I wonder what it takes to 'fix' parts of the mournland...