| Post/Author/DateTime | Post |
|---|---|
| Magnificate06-27-07, 03:16 PM | I'm preparing for a rather unusual session: - single adventure (not a campaign) - single player (experienced, but first time in Eberron) - play-by-forum (that means much time for preparations) A player of mine Player is going to play 9th level paladin-esque dwarf. He is a leader of a small order/cult (Leadership) of dwarves worshiping "Moradin" (not-an-Onatar). He wishes to establish a temple in Sharn to gather further fallowers. I need some ideas: - How would Sharn react to this "strange endevour"? (I'm especially interested in reactions of City Council, Church of Sovereign Host and criminal organizations) - Just how much money do you need to build a medium-sized temple in Sharn? (including land prices) - Any other ideas? |
| Arithian06-27-07, 03:53 PM | - How would Sharn react to this "strange endevour"? (I'm especially interested in reactions of City Council, Church of Sovereign Host and criminal organizations) - Just how much money do you need to build a medium-sized temple in Sharn? (including land prices)- Any other ideas? I think picking up a copy of "Sharn City of Towers" Sourcebook might prove useful in regards to the legalities and cost. As far as how people would react to it, I think that depends on you and the agendas of your NPC's. You will also find in SCoT a number of NPC write up's that may further assist you with answering the above questions. Hope that helps. |
| Magnificate06-27-07, 04:01 PM | I think picking up a copy of "Sharn City of Towers" Sourcebook might prove useful [...] I do have Sharn sourcebook. ;) I would be grateful for some specificic advice or even random ideas. |
| Nundahl06-27-07, 04:04 PM | Now, as far as I am concerned Sharn is cosmopolitan enough that potentially nothing could happen. But that sure would be boring. I could easily see this "new fangled" religion first struggling but once it takes off this thing really flies. While not traditionally associated with corruption, perhaps a few Sovereign Host clerics get a might bit upset with this new "Khyber Cult" and begins to attempt a sabotage. A few mislead adventurers raiding the church, break some stained glass, burn an altar, maybe kill your Paladin's ... love/mother/son/whatever, he gets a little revenge quest? Have fun with it. |