New Eberron Books? [Archive] - Wizards Community

Post/Author/DateTimePost
stone_dog

01-08-05, 03:49 AM
I posted this over at rpg.net in response to a post, but I want to get some speculation going as to what the line will look like past August of 05.
Stone Dog ramble clip powers... activate!
Good point there Dex. Our product knowlege for Eberron only goes out to August though, so I am guessing that we are going to see at least one more this year.

The first book details the four new races of Eberron. I hope it will have a chapter detailing the changes to the PHB racial cultures as well. Sort of an expanded Dragonshard.

Then we get the Five Nations book. I am looking forward to this since the Five Nations include; Aundair, Breland, Cyre, Karrnath and Thrane. Cyre however is a dead country who's only citizens are refugees from the Mournlands. It seems like a human culture centered book.

Then we have to wait till AUGUST to get the Explorer's Handbook. This looks really neat. Full of travel tips, globe hopping stuff and all manner of ... well ... exploration.

After that there I can see Khorvaire having a few more regional books. How they are going to set it up, I don't know. They leave room for Darguun, the Demon Wastes, Droaam, Eldeen Reaches, Lhazaar Principalities, Q'Barra, the Shadow Marches, Talenta Plains, Valenar and Zilargo. That is ten. Since the first region book was five, it stands to reason that they will end up with three, but organization might be tricky.
I'd like to say that they will be divided into the remaining "civilized" nations of the Twelve and the remaining "uncivilized" nations. However that would put eight nations in one book and two in the other. since only Droaam and the Demon Wastes are not part of the Treaty of Thronehold.

Oh, I had more speculation, but I can feel my mind going Dave. I can feel it. Daisy.... Daisy.... Givve me your... answer.... do. Will I dream?

Now, I am going to sleep and when I wake up I want to see lots of speculation about the coming line. Ready class? Number two pencils ready? Begin! ;)
nick012000

01-08-05, 07:16 AM
Well, if they're going for a "civilized/uncivilized" dictomy, The Demon Wastes and Droaam are shoe-ins. I would say Talenta, Darguun, and either The Lhazaar Pricipalities or Valenar being the fifth.
ieattrollsforbreakfast

01-08-05, 08:55 AM
I think for 'uncivilised' it would be:
-Droaam
-Shadow Marches
-Demon Wastes
-Talenta Plains
-Eldeen Reaches
-Q'barra
-Darguun
Then for 'civilised':
-Valenar
-Zilargo
-Lhazaar Prinipalities
-Mror Holds

We have a 4/7 split there so I'm guessing these wont be the categories for the books. Perhaps if Talenta Plains and Eldeen Reaches were ported over to the civilised category, we would have a split between the monstrous nations and the more civilised nations.

Monstrous:
-Shadow Marches
-Demon Wastes
-Droaam
-Darguun
-Q'barra
Civilised:
-Valenar
-Zilargo
-Lhazaar Prinipalities
-Mror Holds
-Eldeen Reaches
-Talenta Plains

Thats a 5/6 split, which seems more likely.
WilliamPall

01-08-05, 09:46 AM
What I am sure that they'll do eventually . . . and for the purposes of this post I'm going to hope that WotC replaces "eventually" with "in September" is book detailing the Planes of Eberron.

Something that would provide more than just a half pages worth of info per plane. Somethig that has info on different ways of traveling to and through the planes. A listing of examples of what Manifest Zones of each plane could do (heck, just more info on manifest zones all together) Something that would have more information on Possession and Channeling of different types of fiends and celestials.

Hmm . . . yes . . that'll be good.
GoldenEye

01-08-05, 10:22 AM
Players guide to eberron, hopefully.
Arcane Guyver

01-08-05, 10:52 AM
Players guide to eberron, hopefully.
At first I was in total agreement with this. But then again, a players guide would probably reprint much of the material in the ECS.
Dex The King

01-08-05, 11:55 AM
Where was that from, exactly? The quote, I mean.
Takasi

01-09-05, 12:13 AM
At some point I wouldn't be surprised if they do a D&D Online or Dragonshard crossover book. People playing D&D Online would want to have a sourcebook with the monsters and Xen'drik details provided in the MMO.

Do you think we'll see any more adventures? Hopefully we'll get plenty through the RPGA, but what about a super book like Temple of Elemental Evil? A grand adventure to take a group from level 1 to level 20?
Kurotowa

01-09-05, 12:54 AM
Where was that from, exactly? The quote, I mean.

The RGP.net (http://forum.rpg.net/index.php?) forums. Specifically this (http://forum.rpg.net/showthread.php?t=166381) current Eberron thread.
Flame_Drake

01-10-05, 01:15 AM
At some point I wouldn't be surprised if they do a D&D Online or Dragonshard crossover book. People playing D&D Online would want to have a sourcebook with the monsters and Xen'drik details provided in the MMO.

Enter DDO (Dungeons & Dragons Online) set in the the prime real estate of Stormreach and Xen'drik. We'll see how it turns out, but it is the experssed goal of the producers to trump EQ and innclude as much of the actual D&D as possible in the first instalment (although they have said that Epic will have to wait - fine by me), include PrC, which will be interesting to see. We'll have to see how this one turns out.
stone_dog

01-10-05, 02:06 AM
Heh. Set up a thread, have a flurry of activity over the weekend leaving you too wasted to do much about it when you finally get back to it. Yup. Just like old times.

As an informal sort of poll here, what would people rather see first? Magic of or Faiths of Eberron?
Blizzard_Bobsan

01-10-05, 02:13 AM
Heh. Set up a thread, have a flurry of activity over the weekend leaving you too wasted to do much about it when you finally get back to it. Yup. Just like old times.

As an informal sort of poll here, what would people rather see first? Magic of or Faiths of Eberron?

I, personally, would prefer to see "Faiths", because that is one element that needs a lot of work in my campaign. We are playing since the release of the setting, but the players haven't memorised the Souvereign Host names yet... Truth to tell - even I don't know them all by hearth.
Dex The King

01-10-05, 01:39 PM
I, personally, would prefer to see "Faiths", because that is one element that needs a lot of work in my campaign. We are playing since the release of the setting, but the players haven't memorised the Sovereign Host names yet... Truth to tell - even I don't know them all by hearth.Your sleight of hand eviscerated my very thoughts and laid them out here, nice and juicy for everyone to see.

The Eberron religions I like and understand the most are the Cults of the Dragon Below, the Blood of Vol, and the Church of the Silver Flame.

Not coincidentally, these are those with the most background information.

The Host and the Six need some serious fluff, if you ask me.
KathyNoland

01-11-05, 03:09 AM
I, personally, would prefer to see "Faiths", because that is one element that needs a lot of work in my campaign. We are playing since the release of the setting, but the players haven't memorised the Souvereign Host names yet... Truth to tell - even I don't know them all by hearth.


I would also like to see a book about Faiths. :drool: The information in the ECS it's too resumed. We only know names and a little (very little) about each of the religions (except for the Blood of Vol :angelhide and the Dragon Below) and sometimes that's not enough neither for the DM and for the players.

I don't mean that i want a book like the one for Forgotten Realms with hundreds of gods and semi-gods, just more information about the ones that appear in the ECS.
fhilbrandt

01-11-05, 09:30 AM
I wouldn't mind seeing a world sourcebook with geography of Xen'drik and the other continents.
fizzbang

01-11-05, 11:49 AM
As an informal sort of poll here, what would people rather see first? Magic of or Faiths of Eberron?

Both offer a lot of potential. Magic is so widespread in Eberron, that the Magic book would provide a vital insight into much of the day-to-day workings of the world. Meanwhile, the Faith book would have a lot to teach people, since Eberron's take on religion is so very different from the other D&D settings.

Going by what I've seen on the boards, I think the Faiths book would be more called for, but that's only because I still see so many points of confusion on the topic of religions in Eberron (see the Silver Flame and Lycanthrope Crusade thread that's still growing like an angry ooze). Either book would be excellent, but I think releasing Faiths first would be a good way to set a lot of questions to rest.
PoeticJustice

01-11-05, 11:54 AM
A big selling point of Eberron is its undefinition. I think mapping out every square inch of Khorvaire will detract from the setting's appeal.
It doesn't look like magic is widespread as artifice is. I would look forward to a book of constructs, weapons and wondrous items would be much more appropriate.
jonthegm

01-11-05, 12:13 PM
A big selling point of Eberron is its undefinition. I think mapping out every square inch of Khorvaire will detract from the setting's appeal.
It doesn't look like magic is widespread as artifice is. I would look forward to a book of constructs, weapons and wondrous items would be much more appropriate.
No more constructs! My rogues are threatening to kill me as it is! :P

Also, Keith said we'd NEVER get a book on Xen'drik, so we shouldn't look for that...

I'm down with a book dedicated to Sarlona or Frostfell. Not too much specific geography, but some information on where to go, what to see, rumbling plots.

Ooooh... or a book on the Dragon Below...
fizzbang

01-11-05, 04:08 PM
It doesn't look like magic is widespread as artifice is. I would look forward to a book of constructs, weapons and wondrous items would be much more appropriate.

Oh, definitely. But I'd assumed that these things would appear in a book on the Magic of Eberron. Artifice is still magic, after all. Just not arcane or divine. It should probably have its own name, but I guess "infusions" covers it pretty well.

I'd love to see more descriptions of everyday uses for minor magical effects (I could think of a chapter of uses for Prestidigitation, alone), and the little, pervasive ways that these make society different from the standard D&D setting. How do different cultures use the same general items? How do their use greatly affect the setting?

There are all kinds of parallels, here. There was a study a while ago (I wish I could provide a link to it) that talked about the importance of air conditioning in the productivity of the more hot and humid southern states of the US. Imagine how magical air-cooling would play the same role in Zilargo. And how would different cultures view different magics? You can bet that Thrane and Karn don't agree on necromancy, but how about the Eldeen Reaches' view of druidic magic versus the view of it in Aundair?

And from a rules perspective, it'd be good to see more viable prestige classes for Artificers. As it is, there's really nothing that works well for them in any of the non-Eberron books. Cannith Wand Master is nice, but there are a lot of directions that they can go in.
stone_dog

01-11-05, 04:42 PM
Also, Keith said we'd NEVER get a book on Xen'drik, so we shouldn't look for that... What? When? Where? How? I think it was more like Xen'Drik wouldn't be nailed down into cannon or mapped out completely. I am sure that eventually ('06-'07) we will get a sourcebook of Legends of Xen'Drik with a few monsters, details on Stormreach, PrCs and such. Most of the details of the continent would be mostly flavor with very vague locations. Probably more like reading a Planescape book with good feel but few details instead of pages of maps.
debatedeus

01-11-05, 05:56 PM
Aerenal would be an interesting sourcebook, on its own. It might also be packaged with something on the Valenar. Although I bet that Wizards, with Races of the Forest or whatever coming out, will probably hold off on this one for a while.
Onslaught[IT]

01-11-05, 06:38 PM
Player's Guide to Eberron? What's the point, have a counter part of FR's Player's Guide to Faerun? That book just come out b/c they had to update some things (3.0 to 3.5 issue) or fix other ...I think they've bropken things, but, the idea was to fix ...
Eberron just don't need such book ... Races of Eberron (This one will be cool ... More Race-Specific PrC, maybe?) and the Explorer's Handbook will probably cover the 'role' of a Player's Guide ... and much more, if you ask me ...

What are the possibilities for these new books?
Regional Books for Khorvaire
Eberron's Faiths & Pantheoons
Eberron's Plannar Handbook[

I think they'll make a Xen'drix book and one book for each 3 regions of Khorvaire ... that's for 2005 and 2006!
Edymnion

01-11-05, 10:11 PM
I'd want to see: Races of Eberron (already being done)
Magic of Eberron (roll Artifice in with the Magic)
Organizations of Eberron (go into some detail on the Dreaming Dark, the Blood of Vol, the Silver Flame, the Lords of Dust, all of these big groups of people/creatures)
Equipment of Eberron (the big magic/mundane weapon/armor/gear book, elemental binding out the wazoo, airship builds, the whole nine yards)
Moons of Eberron (essentially an Eberron Manual of the Planes)
Changling Brothels of Eberron (okay, maybe not... at least not in any form WotC would actually print :P )
Splendide

01-11-05, 10:16 PM
Life of Eberron.

It could focus primarily as an aid to low-level adventuring & character creation.

Explain what its like being a commoner in a high-magic world, what sort of perceptions and beliefs are held by the different region, some points of national pride, the mechanics of who is in control of what at a local level, all that sort of thing.

Could cover a more detailed explanation of the role of Magewrights in society, how heroes are perceived, all sorts of good stuff.

It could cover crime in Eberron, organised and random...maybe bandit groups, merchant guilds and other low-level fluff.

This is what I'd like to say anyway.
debatedeus

01-11-05, 10:37 PM
I think that the topics Splendide mentions will be covered in the various books already on the slate. The Five Nations book will almost inevitably talk about the common life, beliefs of the various regions, national pride, and governmental things in the 5 nations. I think that we have a decent enough idea about Magewrights (http://wizards.com/default.asp?x=dnd/ebds/20040823a) already.

Sharn did a really good job of putting a number of interesting bandit groups and merchant guilds (there ARE the Dragonmarked Houses there too). I expect the other books to do the same. The Dragonmarked Houses operate almost entirely out of Breland, Aundaire, Karrnath, and Thrane, so I expect the 5 nations book to really nail them down some more.
Edymnion

01-11-05, 11:06 PM
Explain what its like being a commoner in a high-magic worldWhy should it discuss that?
Eberron is not High Magic. You can't have high magic when you almost never find anybody that can so much as cast a second level spell.

Eberron is Wide Magic. Its Low Magic, but what magic it does have is very widely spread.

Sorry, but I just hate it when people call Eberron High magic, especially when the ultimate high level spellcaster in the entire setting is under lvl 20. Our favorite little girl Pope is a lvl 18, but only in the chamber of the flame, while Vol herself is only lvl 15.

Heck, most of the big magic items in the game aren't even made by spellcasters, they're made by artificers and magewrights. So again, no using high level spells to really do anything, no high magic.
Splendide

01-11-05, 11:36 PM
I think that the topics Splendide mentions will be covered in the various books already on the slate.Yeah, but I meant more as from a ground up view. I'm quite sure they'll be overviewed in a generic sense from the top down in various books.

Maybe it could even be based around another location book, but set in a not very important town/region, as opposed to Sharn which is just about the focal point for the entirety of Khorvaire, with outposts from everyone.

I just think it'd be good to have an Eberron book getting you down and dirty. Eberron high-end is undoubtedly going to be covered, but most adventures over-all are still low level slugfests.

Edymnion, right now the person on the street would consider us to live in a High Technology world. By the same measure, Eberron is High Magic. The average city resident probably interacts as much with magic as we do with technology, if not more.
Peter the Hegemon

01-12-05, 12:40 AM
Sorry, but I just hate it when people call Eberron High magic, especially when the ultimate high level spellcaster in the entire setting is under lvl 20. Our favorite little girl Pope is a lvl 18, but only in the chamber of the flame, while Vol herself is only lvl 15.Oalian is a level 20 druid. Tezaera Mendyrian, the Sibling Queen of Aerenal, is a level 16 cleric, and isn't limited to location like the Keeper of the Flame.
stone_dog

01-12-05, 12:55 AM
Thanks Splendide.

I was going to post something about how you could make a chart with frequency on the y axis and utility on the x axis and the area that the two figures describes would be how "high" the fantasy is without any regard to power. Eberron is high fantasy in my book because magic is nigh unto ubiquitous and very utilitarian (there, big word quota is out of the way). Forgotten Realms, not so much because although there are more actual PC classed spell casters the world is still fairly (aside from churches/hospitals) free of influence. Unlike Eberron who has magewrights as well as adepts being about 2% of the over all population. I think standard D&D has only adepts at about .5%.

Now Eberron doesn't have the raw power that most people think of when they hear the words "high fantasy," but makes up for it with things like dragonmarks, more frequent NPC classes and a greater supply of low level magical items. Plus the city of towers (regardless of the rational behind it), floating towers over Aundair, that "freaky building in Karnnath that I can't link to because of Kinko's network security but is in the Eberron art gallery" all just wouldn't be possible at all in a low fantasy setting such as Warhammer, Ars Magica, Grimm Tales or Conan.

Splendide has a good point with that technology thing. People aren't so bothered by things like phones and microwaves, but nukes and stealth suits (MIT is working on them. Really.) still make people all awestruck when faced with the realities of it. Same as in Eberron. Commoners in most cities won't gape in wonder at an everburning lamp, but the thought of Mordain the Flesh Weaver or even a wizards guild (can't remember the names of the ones in Sharn right now) is worthy of a few hushed whispers here and there.

I think though that the upcoming Eberron Novels would do a better job of looking at the world than a sourcebook would. They seem to be focused on low level characters in a big world after all.

Now that I think about it.. rather than novels I'd like to see an anthology of short stories set in various cities. Or even three books just about people in Sharn, one batch of short stories for the lower, one for the middle and one for the upper sections. Just a bunch of short stories about things that happen to people in this city by different authors so we can have a stack of lenses all on a handfull of books.
stone_dog

01-12-05, 02:12 AM
Wait just a minute... just a dreamlily picking minute here.

Is that a DROW (http://www.wizards.com/default.asp?x=products/eberron/177450000) on the cover of Races of Eberron?! Lets see... black skin, white hair, scorpion tail off to the side... yep! Looks like a drow to me! FOUR new races, only TWO of them already used for a cover so far and they go for a drow? Not that I mind the blighters as a rule, but for the cover of a book that should evoke a sense of... I dunno... what races are COMMON in Eberron?
Looks like one of WAR's works with the panoramic battle scenes. Good! I like those and they are a common look for the line, but can't we shift the focus a bit? Maybe a kalashtar with the haze of the quori spirit about it ala an imbedded shard? Maybe a changeling in mid shift taking the appearance of a fallen foe? Maybe any other part of the image that doesn't jump out at you with a dark elf (cool thought the dark elf is)?

Then again, maybe I am wrong. I say that because if that IS a drow then it has the fuzziest eyebrows I've ever seen on something that isn't being accused of being a werewolf in midevil europe.
Onslaught[IT]

01-12-05, 06:47 AM
Wop, last time I posted here I hadn't enought time to talk ...

'Magic of Eberron' is a good idea ... Faerun's version of this is the best book for the setting, so if WotC say someday 'Hey, we're going to launch Magic of Eberron' I'd expect it to be, at least, amazeing ...
'Organizations of Eberron' I think they'll keep saying things about Organizations in other books instead of put everything in a huge one.
'Equipment of Eberron' this won't be comming out ... No, we still will have lots of stu ... equipment form eberron spread on other books
'Life of Eberron' seems a name of a chapter-part in each of the regional books

I don't know which aspect they'll focus in the next year ...
Probably we won't see 'Monsters of Eberron' (MM III covers some of that ... And they'll probably make a MM IV if they want to give us more)
Sadly, we won't see any more advenutres (Yeah, I like those) ...

Depending on how they divide those regions, we can have 4 more books (3 regions each) abou that, but they won't release all thenm in 2005 ...

Also, I think after 2005 they will deacelerate the production of eberron books (in order to have good material to release later ...)
OK', I think i'm going too far ... let's stop right here ...
Is that a DROW on the cover of Races of Eberron?
It isn't a Warforged? I mean ... It has no hair, the head shape, the armor .. The scorpion tail isn't his, but ... I always tought it was a WF ...
Tought, it's too dark in the face to know what is that, IMHO ...
stone_dog

01-12-05, 12:48 PM
Download the image and zoom in a bit. It is a fairly decent resolution so you can get in a bit closer and get more detail out of it.
Blizzard_Bobsan

01-12-05, 04:36 PM
Yep, he looks like a drow - go see the picture on Amazon, it's bigger than the one on the WotC site. You can even see the fancy Xen'drik boomerang and other nifty details. However, I agree that a drow doesn't seem apropriate for cover picture of "Races...".
Edymnion

01-12-05, 05:14 PM
Oalian is a level 20 druid. Tezaera Mendyrian, the Sibling Queen of Aerenal, is a level 16 cleric, and isn't limited to location like the Keeper of the Flame.I know, but you could only come up with 2 of them. There's also a 17th level commoner chef. But the point is that inn the entire continent, you can count the number of NPCs lvl 15 or over on one hand.

There's lots of magic, but its all very low level.
If you want to use the technology in the real world example, you would find radios everywhere you looked, but somebody typing on a laptop would draw stares from everyone that saw it.

Eberron would be more like America in the 20's or 30's. Most people would have a radio, maybe an electric refridgerator, but few individuals had a car (families may have one, but it would be exceedingly rare to see a non-upper-class bachelor that had one). They'd recognize an airplane if they saw it, but they'd still point up and say "Hey look, an airplane!" (my grandmother still does this). Riding on the train was something special, while flying was something only rich people could do.

Technology was wide spread, but anything over the basics was still something fancy to be admired.

Same in Eberron. People in Sharn might not look twice at the Everburning Lanterns, but you can bet they'd all Ooh and Ahh and point when an artificer puts on a Cape of Flying, sprouts big wings, and starts doing circles around the towers.
Kurotowa

01-12-05, 05:18 PM
Yep, he looks like a drow - go see the picture on Amazon, it's bigger than the one on the WotC site. You can even see the fancy Xen'drik boomerang and other nifty details. However, I agree that a drow doesn't seem apropriate for cover picture of "Races...".

Why not? We already know RoE will cover more than the four new PC races, having material on the changes to some of the other races. IIRC the drow, goblinoids, and orcs have been mentioned.
fizzbang

01-12-05, 05:55 PM
Eberron would be more like America in the 20's or 30's. Most people would have a radio, maybe an electric refridgerator, but few individuals had a car (families may have one, but it would be exceedingly rare to see a non-upper-class bachelor that had one). They'd recognize an airplane if they saw it, but they'd still point up and say "Hey look, an airplane!" (my grandmother still does this). Riding on the train was something special, while flying was something only rich people could do.

This is a really good comparison, and highlights another aspect of Eberron's Pulp heritage that I hadn't thought about. The pervasive low-level magic and rare high-level magic fits hand in hand with the idea of the pulp hero and the intrigue of the masses. There are no shortage of very powerful organizations in the world, made up from very well-organized, very clever people who are mostly low level (the Dragonmarked houses, the many secret societies, etc), but there are only a few very powerful individuals, and these figures are the superheroes and archvillains of the setting, rising to oppose each other when the time comes.

Large organizations can oppose even the most powerful heroes (or archvillains), but it's rare that there'll be a direct clash of these tremendous figures, and such events are climactic battles between figures that have powers comparable to small armies.
Splendide

01-12-05, 06:34 PM
I know, but you could only come up with 2 of them. There's also a 17th level commoner chef. But the point is that inn the entire continent, you can count the number of NPCs lvl 15 or over on one hand.

There's lots of magic, but its all very low level.
If you want to use the technology in the real world example, you would find radios everywhere you looked, but somebody typing on a laptop would draw stares from everyone that saw it.

Eberron would be more like America in the 20's or 30's. Most people would have a radio, maybe an electric refridgerator, but few individuals had a car (families may have one, but it would be exceedingly rare to see a non-upper-class bachelor that had one). They'd recognize an airplane if they saw it, but they'd still point up and say "Hey look, an airplane!" (my grandmother still does this). Riding on the train was something special, while flying was something only rich people could do.

Technology was wide spread, but anything over the basics was still something fancy to be admired.

Same in Eberron. People in Sharn might not look twice at the Everburning Lanterns, but you can bet they'd all Ooh and Ahh and point when an artificer puts on a Cape of Flying, sprouts big wings, and starts doing circles around the towers.

You seem to have missed the fact that these commoners have also lived where a country has been completely destroyed through an arcane explosion, where some served with undead soldiers in the Last War and other associated with soldiers that were sentient golems made of rare metals. Also, that some fly around in cabs in the city of Sharn, a city of impossibly high towers.

Also, that they can interact with people that have magic built into them infrequently by means of dragonmarks and sorcery and even gnomes...these are unmatched in our real world comparison.

It is rare to see some of the most powerful magic, but magic itself permeates through the entire setting extensively. They might be slightly behind on communications and technology (though lets not forget that people read the chronicle afters its transmitted telepathically across the continent), but in other areas they are miles ahead.
jonthegm

01-12-05, 06:43 PM
You seem to have missed the fact that these commoners have also lived where a country has been completely destroyed through an arcane explosion, where some served with undead soldiers in the Last War and other associated with soldiers that were sentient golems made of rare metals. Also, that some fly around in cabs in the city of Sharn, a city of impossibly high towers.

Also, that they can interact with people that have magic built into them infrequently by means of dragonmarks and sorcery and even gnomes...these are unmatched in our real world comparison.

It is rare to see some of the most powerful magic, but magic itself permeates through the entire setting extensively. They might be slightly behind on communications and technology (though lets not forget that people read the chronicle afters its transmitted telepathically across the continent), but in other areas they are miles ahead.
Well, to be perfectly frank, I think that your examples are kindof off.

1) The skeletons - Since Karrnath was the only one that used them, I think it's only humdrum for Karrnathi soldiers to fight alongside sentient undead. However, the people themselves probably still distrust/cower when a platoon walks through.

2) Same with the warforged... that's something I really didn't like about the adventure path: Too many of them harassing the PCs. There's only about 50000 of them or some obscenely low number IN THE ENTIRE WORLD. It's part of the disadvantage of playing a warforged. A good number of people WILL stop and marvel at a walking and talking lump of metal.

3) Sharn's a bad example. When the rest of the world is just basic 19th century level hamlets, Sharn is the ultra-modern metropolis due to its wealth and cosmopolitan nature. Newcomers to sharn probably stand and gawk for a good while before getting their bearings. It's IMPRESSIVE to come from a cow town in Iowa to come into New York and see the spires... Now add flying coaches! The lightning rail is one thing... it's big and bulky and un-sexy. But little INDIVIDUALIZED coaches that fly around amongst spires that disappear into the sky... whoa...
Splendide

01-12-05, 07:01 PM
Here's some more.

Arcanix.
The Mournland.
Dragonmarks (and Dragonmarked Houses, whose power is derived from their innate magic).
Sorcerers.
Magewrights.
Eternal Wands of Magic Missile.
Fey.
Gnomes.
Sivis' magical authentication of legal documents.
Sivis' transcontinent communication.
Magebred animals.
Changelings.
The Silver Flame.
Coterminous zones.
Whatever the mobile fortress/town is called Argonth is it?
Everbright lanterns (both new, and `second-hand')
The possibility of resurrection (that lovely house Jorasco altar), and reasonable actuality of farm accidents being magically healed.

If I had my book, I could find more, but regardless thats not the point. The point is that interaction is there, and quite probably magic has had more impact on the world of Eberron than technology has on our own.