| Post/Author/DateTime | Post |
|---|---|
| ColtFlenn05-16-07, 11:05 PM | Ok, here is my go at this thing. I had a player recently want to have a small air vessel made for only two people that could move quickly. He attempted to design it himself, but he had no idea what he was doing. So I thought that I would attempt it. I skimmed through some books, read some rules and this is what I came up with. It is the first vessel (that I know of) with a storm elemental bound to it. Let me know what you think! Cheers Colt Flenn Storm Rider: Large Vehicle; Airworthiness +1; Shiphandling +4; Speed Fly 200ft. (good), Overall hp 50 (hardness 10); Overall AC 20; Ram 5d6; Face 10 ft. by 5 ft.; Height 5 ft.; Crew 1; Passengers 1; Cost 40,000 gp. Storm Rider A Storm Rider uses the power of a bound storm elemental to move extremely quick and nimble through the air with the ability to easily outmaneuver an airship. Lore: During the Last War, house Cannith designed the Storm Riders as a way to quickly get from an airship to another area quickly, while being able to dodge incoming projectiles. It had the extra seat to be able to transport high ranking military officials across battle fields fast and without the need for a full airship. The warring nations quickly found that these new inventions could also bear archers (-4 ranged attack) and that quickly gave a new name for airborne combat. House Cannith, seeing the demands grow found a new way to make more money and began making more. (Knowledge [history] DC 15). Since the Last War, they have lost their taste for battle and are now used as short range transports and as leisure craft for wealthy nobles. House Cannith still finds itself making good money from the Storm Riders and hasn’t ceased production, as adventurers have also bought them for quick traveling (Knowledge [history] or Knowledge [local] DC 20). House Lyrandar and House Orien provides limited Storm Rider transport from Wind Galleons and airships at a rate of 2 gp per minute. Many have been seen in Sharn as an alternative to the Skycoach at relatively the same price (Knowledge [local] or Gather Information DC 20). Description: A Storm Rider is a rounded arrow-head shaped vessel with a saddle-like seat toward the front and a second seat with a back toward the rear. Four binding struts curve from the back holding the storm elemental in its ring shape. Two handles on either side of the Rider in front of the seat require the driver lean forward parallel to the Rider. A leg guard on either side allows the driver’s legs to rest while the feet are put in straps close to the base of the lower binding strut. The upper seat is at the base of the upper binding strut with a pair of feet straps just in front of the passenger’s seat. The two handles toward the front of the Rider allow the driver to communicate with the elemental bound to the vessel. The Storm rider is made to carry just the driver and one passenger. There is no storage space (unless the passenger holds it). It can carry up to 600 pounds before it begins to drop. The Rider moves much like an airship or Skycoach, but is much faster and can maneuver much easier. The storm ring hums and crackles as it flies through the air, but if the driver accelerates quickly (see below), it gives off a loud thunderclap, although not loud enough to cause any harm. Activation: Because of the wide variety of buyers and users during the Last War, the bound elemental is under a continual Charm Monster spell that allows the driver to command the elemental with little real resistant. Any driver with any mark of Storm or Passage can direct the storm elemental. The driver can pilot the Rider normally as with the Controlling a Bound Elemental Rules (see page 25 of the Explorer’s Handbook). But the driver must make a DC 20 Profession (pilot) check to activate the Accelerate ability. Effect: The Rider can move at a constant speed of 40 miles per hour. However, the Storm Rider has the unique ability to accelerate very quickly. It can increase its speed by 100 ft. in a single round instead of only 20 ft. as with normal maneuverability rules. This allows it to reach its max speed very fast. With two consecutive successful check, the Storm Rider can go from standing still to its maximum speed of 200 ft. in two rounds. Aura/Caster Level: Strong conjuration.. CL 12th. Construction: Requires Bind Elemental, charm monster spell, expeditious retreat spell, permanency spell, planar binding spell, 20,000 gp, 4,000 XP, 40 days. Weight: 800 lbs. Price: 40,000 gp. http://img.photobucket.com/albums/v383/ColtFlenn/File0001-1.jpg |
| ColtFlenn05-18-07, 12:22 AM | Anyone? Come on, I know some people are thinking some things as they look at it. I dont care what you say i really want some feed back on this thing lol. |
| Bodger05-18-07, 07:52 PM | If you were going to enter it i the race in sharn ok For a party to have you may want to go bigger since most groups are 4 or more. For that money go to sharn and buy a few brooms or carpet (flying of course) and a Bag of holding. That way you do not need to control the will of the bound elemental and if you delve into a dungeon the Storm rider will not be left for the wilds to devour it or steal it. BODGER |
| Shady31405-18-07, 08:41 PM | I've long been thinking we needed a small airship craft like this as an escape vehicle and scout. And imagine the chase scenes! So on that front let me say bravo and thank you. It's definitely not so useful for PCs as a whole though as was brought up. And I really don't think these should be so common they can be used in place of Sharn skycoaches as taxis. Especially not for the same price when they are seem to be superior in speed to Skycoaches and more expensive and difficult to build. But that's hard to say since I don't think Skycoaches are statted up anywhere...yet. I can definitely say they don't seem to be as comfortable as a skycoach would be. But as a ferry shuttle for the top Lyrandar oh yes I like it alot. I'll probably limit it to use at Stormhome for the moment though. I don't like the continous charm monster that's on it. I'm a fan of Lyrandar and if this was built by the gnomes (who else could be binding elementals? Yes re-reading it you seem to have forgotten House Cannith cannot bind elementals. The gnomes of Zilargo have a monopoly on it. Not Cannith.) their monopoly should continue. So basically I like it mechanically, like the descriptions of it but I'll be altering all the fluff. Thanks for doing the hard parts though. :) Especially like the picture. |
| Lucas_Garczewski05-18-07, 08:46 PM | I was just thinking about making part of my campaign orbit around a sort of Battlestar Gallactica theme towards the endgame (Sarlona invading Khorvaire), and this beauty might actually make it work. Especially if I team it up with the dreadnought airship version that was posted somewhere on the boards earlier. :) |
| ColtFlenn05-22-07, 10:09 PM | The feedback is great, and I am keeping all these things in mind. Now to Bodger, i can see that you would see those things as useful moneywise, but they defeat the purpose. I would like some more feedback on the vessel itself and the stuff about it, maybe not the alternates. It was a good try tho :D Cheers Colt Flenn |