| Post/Author/DateTime | Post |
|---|---|
| isaac anthony05-08-07, 08:07 PM | I'd appreciate some advice. The Campaign Setting is obvious, and I can't afford the whole collection. So which other book, or two do I need to get, and what should be ignored? thanks!!! |
| Pallin Rahl05-08-07, 08:25 PM | I'd suggest you just read through the Campaign Setting once (or twice) and then just pick up any book(s) having to do with things in the setting that really interest you. There's lots of good resource books... but the best bang for your buck would be buying the books you're most-likely to put to immediate use... i.e. those that cover topics that interest you / that you intend to focus on in your campaign. :) |
| mahavira05-08-07, 08:40 PM | You are unlikely to go wrong with magic of eberron. Races of Eberron is not strictly necessary but has good flavorful feats and prestige classes. |
| Rechan05-08-07, 09:23 PM | The only thing that's necessary is the Core. Anything else is frills. If you want to focus on Xen'drik, get the Secrets book to help out with planning. If you want to go with a Sharn campaign, well, the Sharn book is imparitive. If you have players who want to read all over the campaign, suggest THEY pick up the Player's Guide to Eberron (that way you don't have to purchase it). |
| Edymnion05-08-07, 09:32 PM | Here's the last thread on the topic, save a lot of people a lot of time repeating themselves. :) http://boards1.wizards.com/showthread.php?t=821259 |
| SkyOdin05-09-07, 03:32 PM | I have to recommend Dragonmarked. Since I have read it, I have actually come to like some of the dragonmarked houses that never appealed to me before, such as House Medani. |
| Edymnion05-09-07, 07:02 PM | I have to recommend Dragonmarked. Since I have read it, I have actually come to like some of the dragonmarked houses that never appealed to me before, such as House Medani.Yeah, basically get the fluff books first. Player's Guide to Eberron, Dragonmarked, Faiths of Eberron, and Five Nations in particular. Then hit Sharn: City of Towers and Magic of Eberron. Secrets of Xen'Drik and Explorer's Guide to Eberron are take it or leave it, you can get along just fine without either one. If you plan on doing much with the Inspired or the continent of Sarlona, Secrets of Sarlona is a must have fluff book, but its virtually useless in a standard game. |
| Rekko05-10-07, 04:56 PM | The upcoming Forge of War will probably be in the fluff list to add to your collection. |
| Neutronium_Dragon05-11-07, 03:30 AM | Are you new to Eberron as a player or as a DM? If you're coming in as a player then "Player's Guide to Eberron" "Faiths of Eberron" and "Magic of Eberron" are probably the most directly useful; the former two lean towards theme issues and will give you more of a feel for the setting, while the latter is more rules-heavy. As a DM, any of those would be useful, but you'd also want to look at sourcebooks which will support the area you want to use. "Sharn: City of Towers" and "Five Nations" will support play in Khorvaire, whereas the Xen'drik and Sarlona books focus on the other continents. It's probably best to stick to Khorvaire to start with and move on to the other areas once you have a feel for things, but Xen'drik can make a good starting area too. Sarlona probably isn't a good choice for starting out. |
| polt05-12-07, 07:44 AM | I'll tell you what not to get. The Explorers Handbook, the Secrets of Xen'Drik and the Races of Eberron. Those books are horrible, and not useful at all. I've only read a little of magic of eberron, but it looked pretty useless too. I'd go with Five Nations, maybe Fatihs although I haven't read that one. If you want to play in Sharn, the Sharn book is good of course. But really, the only really, really good Eberron book is the Campaign Settings. EDIT: Oh, the Player's guide is stupid too. It's not a player's guide AT ALL. |
| tallric_kruush05-12-07, 02:17 PM | Isaac, I'd recommend Sharn: City of Towers and Races of Eberron as worthwhile choices. RoE does feature some contradictory content (in the races fluff) , but some fabulous stuff as well. The crunch is good, too. A Shifter PC shouldn't be without the options it gives. S:CoT is one of the better sourcebooks I've ever purchased. It gives a wealth of info on Sharn, the iconic city of Eberron, without stepping on the DM's toes. I agree with Rechan that PGtE would be worthwhile as a resource for your players, whether you buy it or they. It may be a little overpriced though, being as thin on pages as it is; and it didn't really wow me with it's content, either. It would serve the player who doesn't have the time or option of delving into the ECS before playing. I'll tell you what not to get. The Explorers Handbook, the Secrets of Xen'Drik and the Races of Eberron. Those books are horrible, and not useful at all. EDIT: Oh, the Player's guide is stupid too. It's not a player's guide AT ALL. To each his own. I really enjoy RoE, even with the abundance of contradictory info. I'm not sure how SoX could be called horrible. It was very well written. I'd guess it just wasn't the type of book you were hoping it was going to be. I consider each of the two money well spent. |
| Edymnion05-12-07, 02:25 PM | I'll tell you what not to get. The Explorers Handbook, the Secrets of Xen'Drik and the Races of Eberron. Those books are horrible, and not useful at all.RoE has it's uses. Its got some great crunch. The fluff sucks, but the crunch for shifters and warforged are must haves. The changeling stuff... not so much. |
| Marcus Majarra05-14-07, 05:45 PM | Races of Eberron is what got me to play Eberron in the first place. The ECS does well in giving you a good idea of what the world is like. Races of Eberron gives you a feel about the people, and complements the setting quite well. It's useful no matter whom you play or where you play. |
| polt05-15-07, 06:10 AM | I disagree. Except for the Kalashtar chapter, and maybe some small parts of the shifter and warforged chapters (every small parts), the RoE just repeated what we already knew about the races. And then it repeated itself. There wasn't much info in there that you didn't already knew, or could figure out by yourself. |