New Warforged Body Feats [Archive] - Wizards Community

Post/Author/DateTimePost
Kaiberon

12-08-04, 03:33 PM
Crysteel Body-
Pre-Req: Warforged race, 1st level only.

The Warforged has had Crysteel plates used in place of the traditional composite plating. It takes up the robe/armor slot as normal and provides a +3 armor bonus to AC, maximum dex bonus of +6. Should the Warforged ever aquire a Psionic Power Point pool it benefits from the Psionically resonant quality of the Crysteel, the armor takes on a +1 enhancement bonus per 3 manifester levels (max +5) and provides power resistance 5+manifester level as long as a single power point remains in the Warforged's pool.

Crystal Node Addition
Pre-Reqs: warforged only, any other Body feat and PsiCrystal Affinity.
The Warforged's armored body is outfitted with a number of psionically resonant Crystals equal to its natural constitution modifier (not subject to change from enhancement bonuses to con). These Crystals can each be used as Cognizance crystals capable of holding 1 power point and provide power resistance 5+manifester level while the Warforged has power points in his pool. If the Warforged already benefits from the Crysteel Body feat, the crystals will add 5 to the power resistance granted by that feat.
Desann

12-08-04, 04:51 PM
interesting ideas.

have you playtested them?
Kaiberon

12-09-04, 01:36 AM
sadly no, i tend to run any ideas i have down the guantlet of forum chatter to see if i've missed any loopholes a 5 year old might pick out.

New magic item (for warforged naturally):

The Mighty Fist-
This adamantine arm sheath is a boon to any Warforged. It is a a bracer that fits over the arm of any medium sized warforged with an over-sized fist at the business end which mimics the actions of the bearer's own hand. Magically balanced and equipped with 2 fingers and 2 thumbs the hand can be used on either side of the body wihtout imbalancing the Warforged wearing it.
It not only acts as a buckler (which continues to provide its AC bonus even while the hand is employed) it also allows the Warforged to use any large or two handed weapon (he is already proficient in the use of) one handed. It also increases the damage of the standard warforged slam attack as if the warforged were one size category larger, this stacks with the Improved Natural Attack Feat. It also makes the slam an Adamantine Attack if the Warforged is not already adamantine bodied (provided the hand is used as part of the slam, so a PC could not for example weild a Long spear in the Mighty Fist then employ the Mighty Fist in a slam attack against an adjacent foe. Finally the arm adds 2 to the Strength of the bearer.

It requires a standard action which provokes an Attack of Oppurtunity to attach or remove the Mighty Fist. While the Fist is employed any action requiring fine manipulation is at -2 (lock picking, scribing etc.)
The Fist requires Adamantine and other items costing 10000 GP, the spells Shield, Bull Strength, and Growth. CL 9th. 22000 GP market price.

(Note: Item costs are guesses that seem fair not subject to DMG rules for making Magic items.
Ectoplasmoid

12-10-04, 07:42 AM
Compare to Mithral Body- +5 AC, +5 Dex bonus, and -2 ACP

Your body feat has +3 AC, +6 dex bonus, no ACP, and PR 5+ml- not to mention that the armor gets free enhancements. This armor is already better than Mithral at ML 1, and is strictly better at ML 6. Nice flavor though- try making it +1 ac, +9 dex bonus, and Enhancements +1 per 3 ml, max +5. This might even be underpowered, so add +1 enhancement bonus to dex on slam attcks
debatedeus

12-10-04, 08:30 AM
So I'm going to help you calculate the true cost of this item.
It not only acts as a buckler (which continues to provide its AC bonus even while the hand is employed) it also allows the Warforged to use any large or two handed weapon (he is already proficient in the use of) one handed.
This is a non-slotted adamantine buckler. I assume that it has an enchancement bonus of at least +1. It grants the benefit of two feats: Monkey Grip, and Improved Buckler Defense. Does the weilder still take the -2 penalty to attack rolls as with Monkey grip? Does the weilder as lose the -1 penalty on attack rolls that a Buckler usually gives when it is used weilded?

It also increases the damage of the standard warforged slam attack as if the warforged were one size category larger, this stacks with the Improved Natural Attack Feat.
So it is like a battlefist, but better.

It also makes the slam an Adamantine Attack if the Warforged is not already adamantine bodied (provided the hand is used as part of the slam, so a PC could not for example weild a Long spear in the Mighty Fist then employ the Mighty Fist in a slam attack against an adjacent foe.
A warforged with adamantine body does not have an adamantine slam attack. But the price of this is covered above.

Finally the arm adds 2 to the Strength of the bearer.
Is this an unnamed bonus to strength? That's really valuable since it would stack with Bull's Strength or Belts of Giant Strength.

While the Fist is employed any action requiring fine manipulation is at -2 (lock picking, scribing etc.)
This is a small drawback. Let's say that it gives a -2 to all dex based skills not related to movement (ie: not tumble or balance)

I disagree heavily with your market price. I think the cost should be something more like 100,000gp. If you changed the item around some, it might be worth a little less, but you've packed so many benefits into this item that I cannot imagine what warforged wouldn't want it for 22,000gp.