| Post/Author/DateTime | Post |
|---|---|
| Sharn Ders07-26-04, 06:30 PM | Darn! I did it again... me and my big mouth... Since i've been having problems recently in developing a new campaign, my wife told me that she was willing to try DnD for the first time in a one-on-one serie. Now I said it **might** be a possibility... :bigeyes: oups... DnD. One-on-one... hesh... Suggestions? |
| MarkB07-26-04, 07:11 PM | How about a detective story. Plenty of scope, you can get away with just a single main character, and you can stick mostly to the intrigue side, and not worry too much about the combat side, where any single character will be at a disadvantage. |
| Takasi07-26-04, 07:41 PM | Have you tried the D&D Miniatures skirmish game? It's a great way to get someone into the basics of the rules. Each person controls a group of monsters or adventurers. Try a few battles against each other, than try doing the quick dungeon rules. After she feels comfortable with combat, flip the cards over and try a quick adventure game where she's controlling a party of adventurers. The Forgotten Forge is a great intro adventure and easy to run. |
| Old_Master07-26-04, 08:43 PM | In my younger days i was luck to play with more then one player. I still cherish the memory of some of these games. A one on one game can be Great, If you going to use combat just downsize the opponents a bit and maby create an NPC companion to back the player up. The benifit of playing one on one means the characters actions arn't restricted by the rest of thr group. If she plays a wizard she can spend as long as she likes reserching new spells before venturing out to adventure. She can also play less social concepts like a Druid or Shifter or Half-orc- without worry about how the other PC's react. So you could run a game based entirely in the eldeen reaches because other PC's arn't demanding to go to Sharn. Don't fear the one on one! |
| Saurenda07-27-04, 02:22 AM | She asked you for Dnd one on one, and your worried about plot? Honestly if I were you and my wife said that to me, I wouldn't be worrying about the campagin. Come on now. Think man. But not with your mind =D "Well you see a greatly covered stone altar like obsticle before you covered with sheets. Sergent Dolom motions you over to it, for interrogation commanding you to lay down. Perhaps this has something to do witht he blood bridge murder you wonder, but then why is the dwarf taking his gloves off and rubbing them with oil of magic weapon?" Alright Honey I'm going to need you to roll these percentage dice now...:cool: But you said it was a D20 system. Please don't tell me I have a perverted mind. This is your wife and she asked you for it, clear and loudly and you missed the big message. She wants Eberron bad. Give it to her man, and I don't mean a minor wonderous item. At any rate I found that having fighting encounters with a one on one session works very quickly. Also try to emphasize conversations between NPCs. With no other players there she can take her time taking to you. that makes the story all the more thicker with plot. Got get em tiger, I mean hope you have fun, no wait um....Play ...er...Roleplay well alright? ;) |
| Shadowdancer07-27-04, 04:40 AM | The possibilities for one-on-one campaigns in Eberron are more extensive than most D&D settings, even ignoring the previous post. :) Lots of urban options in which a bard, rogue, or inquisitor could shine. If your wife plays a non-combat oriented character, you might want to give her a more combat oriented NPC as backup/body guard. Or if she plays an Artificier, she can make some constructs. For wilderness-based campaigns, a ranger or druid in the Eldeen Reachers could work well. Again, make sure there is an NPC or animal companion for backup and support. Another choice would be halflings on the Talenta Plains. |
| Sharn Ders07-29-04, 07:42 PM | Great. Thanks people. I like the Reaches... it's a bit like the 'Dale to me. Off course, romance *has* to be part of the game. Big furry, cudly shifter.... ya.... she'll like that.... |
| The_Declaration07-29-04, 09:07 PM | Ders, if your goal is that you wife like the game (and I hope it is so...), I think you should present the game as appealing in every term. Romance is an interesting theme in a one-one game, but not always easy to put in place, and not necessarily what she's expecting. After all, you're already exploring it with her in your day-to-day life. But sure it can be very interesting if it's done well. The trick is probably to feed her personal dreams/desires through the rpg-way. If she's an authoritative person, or say she likes to manage people, let her play someone who has political responsibilities anywhere in Khorvaire. She's a person who likes to laugh and have fun: set funny situations and epic dialogues with NPC. She likes to travel and discover new landscapes/cultures: you'll have to go with exploration sooner or later. I'd do it like this: list on a paper words that constitute for you the essence of Eberron, e.g.: warforged railtrain pulp noir dinosaures political instability intrigue ... and then draw a circle on the 5 elements she will like the most, and cross the ones she won't be interested in. Concentrate on the elements that matter and start builiding your campaign on that. Most important is probably to find a role she will enjoy playing in the setting, and to invent a coherent background for her character. |