ok, i already asked this question on the Eberron boards.... [Archive] - Wizards Community

Post/Author/DateTimePost
mjolnir

09-09-05, 07:33 PM
but, those are rather slow moving so i thought i'd get a quicker hit here in the good old D&D boards....

in Shadows of the Last War (module), there is a double scimitar offered up as treasure that is listed as: Talaen Kara, the Bold Stallion (+1 Valanar double scimitar) characteristics AL: CG; Int 10, Wis 12, Cha 12; Empathy, 30 ft. vision and hearing; Ego score 5.
Lesser Powers: Bless 3/day, additional +1 enhancement bonus when used on horseback. (then it goes on to describe the weapon's personality)
Strong Evocation; CL 15th; Price 4925 gp.

is this thing enchanted on both blades? i would assume so, but it only states it is a +1 double scimitar. i thought it would have to list it as a +1/+1 double scimitar.... i'm not sure so i leave it to smarter folk to decide.
thanks in advance.... mjolnir. :confused: :twitch: :teach:
Bardicstorm

09-09-05, 08:12 PM
Yes, the Double Scimitar is +1, so that includes both blades, and technically the shaft if you were to bludgeon someone with it.

EDIT: This is wrong, ignore it.
Dartanel

09-09-05, 08:23 PM
Double weapons have to be enchanted separately for each head.
Not having done the math, my first glance at the cost it looks like it's only enchanted on one head.

Unless, of course, it's intelligence and special powers are only worth 600 gp.
Bardicstorm

09-09-05, 08:42 PM
Yes, you're right Dartanel, I was hasty in my conclusion... Double weapons are indeed enchanted seperately.
Salla

09-09-05, 09:28 PM
Check the Errata for Shadows of the Last War. It is, indeed, +1/+1.
Edymnion

09-09-05, 10:18 PM
Unless, of course, it's intelligence and special powers are only worth 600 gp.Actually, intelligence and the powers assotiated with it are not priced in GP (not to my knowledge, anyway). The weapon has an Ego score at that point, and depending on how strong it is, has a very good chance of not doing what the player wants it to do. The weapon effectively becomes an NPC at that point.
Tek

09-09-05, 11:19 PM
but, those are rather slow moving so i thought i'd get a quicker hit here in the good old D&D boards....

These ARE the Eberron boards.
Pinky's brain

09-09-05, 11:31 PM
The intelligence and lesser power should add 2000 gp to the base price.
mjolnir

09-10-05, 12:11 AM
These ARE the Eberron boards.

yeah, this was moved from D&D general - i posted this question on both boards, and some of you responded to both threads.... :embarrass

next time i'll stick w/ fellow Eberron fans. thanks for the info. i guess it was an error in the module that has been corrected in the errata. (how do you like that?) it is enchanted on both business-ends!!! :cool:
Tek

09-10-05, 12:15 AM
Always trust us Eberronities for answers!
Salla

09-10-05, 12:40 AM
Always trust us Eberronities for answers!

And sometimes, they're even correct! :D
Edymnion

09-10-05, 01:06 AM
And sometimes, they're even correct! :DNot if I can help it!
Gawd, we need Sarge back...
pseudonym

09-10-05, 08:48 AM
I think it was mentioned in one of the Ask Keith threads that the value for the weapon is a bit lower than it would usually be because part of its bonus only comes into play while mounted, and it is only really usable by elves, or failing that rangers with a decent wild empathy check.

Not to threadjack too much, but the double weapon rules are a bit screwy, even for non-magical items. E.g., the quarterstaff.

A plain jane, run-of-the-mill, every peasant's got one quarterstaff is free.
A masterwork quarterstaff is 600gp.
Assuming a skilled craftsman began lovingly carving the staff from the finest woods, carefully shod with custom crafted metal and then gave up half way through, you have a quarterstaff which is masterwork on one end and a regular old stick on the other end for 300gp.

Weird.
Azual

09-10-05, 08:55 AM
coooool
:cool:
i will beat you with half masterwork goodness
MarkB

09-10-05, 06:45 PM
coooool
:cool:
i will beat you with half masterwork goodness
I'd take it.

In fact, I've got a character right now, a warlock, who I gave a quarterstaff simply because it suited his background. He's got no TWF feats and never will have, so he'll probably never use it as a double weapon in combat. He'd be quite happy with a half-masterwork one.
Whitewind115

09-10-05, 07:21 PM
Quick Question. Who would you enchant one side of a DOUBLE WEAPON!?
KP91

09-10-05, 07:27 PM
Quick Question. Who would ony enchant one side of a DOUBLE WEAPON!?
It's cheaper, less XP is spent, less time consuming.
Whitewind115

09-10-05, 07:30 PM
True but if you are going to weild a double weapon as your primary weapon the cost shouldn't matter.
MarkB

09-11-05, 06:48 AM
True but if you are going to weild a double weapon as your primary weapon the cost shouldn't matter.
If you don't have the money to get both ends enhanced, the cost will matter. If you have a masterwork double scimitar and 2,000 gp to spend on it, are you really going to keep the money and continue saving up until you have enough to get both ends enhanced, or will you get that +1 put onto one end right now, thus enhancing the damage of your primary attacks and being able to ignore your opponents' DR/magic on those attacks?
Edymnion

09-11-05, 02:21 PM
Well, the thing is it isn't balanced around being a single weapon.
It is, mechanically, no differant than weilding two seperate weapons. The bonuses and penalties are exactly the same, in every way, for using two weapons instead of one double weapon (well, except that you get to weild a bigger "weapon" in your offhand with a double weapon than you do with two).

Who would fight with two seperate weapons, mechanically speaking, if you could get all the same benefits for half the cost if you enchanted/crafted all of a double weapon as a single object?