| Post/Author/DateTime | Post |
|---|---|
| Canadian_Samurai10-16-04, 09:13 PM | WoTC say: Eberron is Intrigue and Mystery, Eberron is Ancient, Widespread Magic, Eberron is Swashbuckling Adventure, Eberron is Attitude. Forgotten Realms also is or can be. CONCRETELY, what makes Eberron different from Forgotten Reamls? Thanks guys! |
| Megatron10-16-04, 09:15 PM | It's well thought out. |
| Joni-san10-16-04, 09:27 PM | Some opinions and some facts: *Things aren't just randomly plopped down like in the realms. They have considered the ramifications of including something in the setting and thought out how it would affect the rest. *Alignments are greyer and more muddled than in the realms. Good Red Dragons, Liches that are your best allies for justice and evil Gold Dragons just to name a few examples. *The level of Magic in D&D has been taken into consideration when designing society *The gods may or may not exist. It has not been proven. Being an Atheist is a valid character consept (finaly). *No Elf-itis. Sub-races don't exist. People are separated mainly by culture, not stats (allthough stats affect too, just not in the same way). More later |
| Janus Krug10-16-04, 09:33 PM | Eberron is very "pulp" compared to FR, and, thanks to it's lack of novels at this point in time, has no overpowered NPC's of good who should really be the ones saving the world. I have no respect for characters like Elminster who can save the world, and would prevent a lot of suffering if they did, but don't because they're jerks and because the PC's need something to do. In Eberron, the focus is totally on what the PC's are going to accomplish. It's also more "advanced". Magic has basically become technology, with lightening rails, continental newspapers, and fortifications that recognize the existence of magic. It provides new races that are NOT elves, and doesn't pidgeon hole the various races into their little niches. Each race has it's tendecies, like the gnomish knowledge lust, or the shifter barbarism, but there is much more room to be unique than in FR, insofar as my experience goes. The Drow aren't always lawful evil, and worshippers of a lawful good deity aren't always as lawful good. There's a lot more political entrigue, and an entire unexplored continent RIPE for unexplored dungeons and the like, with no need to explain why they haven't been cleaned out yet. Eberron has room for every monster or situation you can think of, far more than FR ever has. |
| Topolla10-16-04, 09:37 PM | Though I like the previous answer from Megatron, I'll add to Joni-san's list. A big difference between the Realms and Eberron is that there is a much larger emphasis put on PC's being the stars of the show and heroes of the world. This aspect is available in both worlds, but it is much more believable in Eberron where there are no Elminsters running around. The reason why I'd play Eberron over Forgotten Realms is the freshness factor. It's chock-full of new material and new ideas. Not only that, but I get to come in on the ground level. Fresh is playing in a world where not everything has been done before. Those are just a couple of my thoughts on why Eberron is different from FR. |
| Doctor X10-17-04, 12:18 AM | Eberron is far more cinematic. The overall feel of Eberron is based off of high-adventure movies like Raiders of the Lost Ark and so on. The idea is to have characters that would be interesting to watch from a seat in the movie theater... hence the existance of action points. When playing in Eberron, the idea isn't to follow restrictions laid down by your race, subrace, religeon, allignment, and whatnot. In fact, that's the last thing you want to do. Characters that defy tradition stand out more... and standing out should be the goal of every player in Eberron. Remember-- nobody in a movie audience cheers for the average guys. The average guys are boring. |
| CzarGarrett10-17-04, 01:34 AM | Less Epic NPCs running around More gray area More emphasis of magic in society without being too hokey Planes of existance are signifcantly different A seemingly world-spanning connection (Prophecy) |
| Canadian_Samurai10-21-04, 04:13 PM | Thanks guys for your answers, it is clearer now. Can you please telle me what is the lightening rails? There arecontinental newspapers? |
| Bluebrush10-21-04, 04:20 PM | Thanks guys for your answers, it is clearer now. Can you please telle me what is the lightening rails? There arecontinental newspapers? A while ago (less than a milennium, but more than a century) the king of Galifar ordered that a method for travelling across Khorvaire by land at great speed should be developed. House Cannith built the lightning rail, which consists of magical train coaches which hover above "conductor stones" which are placed in lines. The name comes from the fact that arcs of lightning form between the train and the stones when in use. House Orien runs it. (It's useful if your players live on one end of the continent, but you want to quickly get them to the other for an adventure.) There are several internationally published newspapers, the most famous and trusted of which is the Korranberg Chronicle. Available 3 times a week from all good newsagents. |
| Hanuman4710-21-04, 04:28 PM | The lightining rail is a network lines of dragonshards that connect many of the towns and cities of Khorvaire. These dragonshards are enchanted in such a way as to repel one another. The trains that travel this network have the same dragonshard enchantment. The weight of the car holds it on a track, but the repulsion effect creates a near frictionless surface (kind of like a maglev train). The motive power is provided by bound elementals. When in motion, electrical sparks and arcs tend to be generated between the repelling stone, thus giving rise to the name "lightning rail," which is really something of a misnomer since, as near as I can tell from the somewhat vague descriptions we've been given so far, the stones are laid out more in a line than as rails. The trains move about 25-30 mph. More details about how it all works will no doubt be forthcoming. For game purposes it serves as a convenient means to get players to distant adventure sites quickly if you wish to circumvent lengthy travel. |
| Solarious10-21-04, 04:34 PM | Lightning Rails: Think of those maglift trains in Japan and Europe, and you have a good idea already. It even uses the same basic principal, except that they use magic to achieve everything associated with it ;) Continental Newspaper: Yesh, there is one: The Korranberg Chronicle. Gnomes own the paper for the most part :P Quite highly regarded, it prides itself on their own completely impartial stance towards all parties, which is to say they go after everyone equally :smirk: As for mass distribution, I believe that they take advantage of House Sivis' (The gnomish Dragonmark House of Scribing) extensive communication network to spread it, and presumably use an Arcane Mark-Dragonmark Focus machine to print it. More questions? |
| Solarious10-21-04, 04:42 PM | The lightining rail is a network lines of dragonshards that connect many of the towns and cities of Khorvaire... [snip] Correction: There are no dragonshards used in the creation of Conductor Stones. Yes, all magic items needs them, but they are not themselves dragonshard-based. However, the Lightning Rail cars themselves do use Earth Elementals (I think... not sure which element ;)), bound to Khyber Dragonshards (specialty: binding :P), in order to make it move. All Lightning Rail cars require a House Orien (Dragonmark House of Passage) operative, with the Lesser Dragonmark of Passage, in order to operate. |
| jonthegm10-21-04, 04:44 PM | Lightning Rails: Think of those maglift trains in Japan and Europe, and you have a good idea already. It even uses the same basic principal, except that they use magic to achieve everything associated with it I personally like to think of the Lightning Rail like the train in the Firefly episode "The Train Job". (Like maglev, but kindof hovering a few feet over a metal strip/track on the ground.) And to me... Eberron is dinosaur riding halflings fighting evil clerics of a good deity. |
| Canadian_Samurai10-21-04, 05:05 PM | Dont want to sound stupid, but, what are Dragonshards? :( |
| RatFlail OF DOOM!!!!10-21-04, 05:24 PM | This is what makes eberron speacial to me. LAWFUL GOOD NECROMANCERS!!! POSITIVE ENERGY UNDEAD!!! HALF DRAGON HALF ELF LICH!!! DRUIDS TURNING INTO GIANT BUGS!!! A CITY OF TOWERS!!! SOME CRAZY GUY NAMED MORDAIN THE FLESH WEAVER!!! NO HALF ELF ITIES OF THE MOON WITH SOLAR EYES!!! NO GODS THAT COME DOWN TO SHOOT YOU.........WITH A BADGER!!! NOMAD ELVES THAT USE DOUBLE SABERS!!! DINOSAUR RIDING HALFLINGS WHO FLING BOOMERANGS!!! TIGER PEOPLE THAT ARE BOTH GREAT IN MAGIC AND IN FIGHTING!!! A PLANE OF MADNESS!!! A DOMAIN OF MADNESS!!! A DOMAIN OF NECROMANCY!!! A DOMAIN OF FOOD.................. FOOD!!! must I continue? |
| Aurum10-21-04, 05:27 PM | Let's see... Technology: Arcane is embraced as science is in the modern world. Dragonmarked Houses: Twelve supernationally-known economically-based patrons. The Thayans wish they thought of it first. Dragonmarks: Spellcasters of any class, alignment, or race. Sure, the focus may be limited, but it's already better then tattoos. Religion: In Ebberon, the divine is _far_ more mysterious then the arcane, and thus actually thought-provoking. FR is the opposite, and it makes the game a lot harder to understand. Warforged: Come on. Robots in DnD, and they are _balanced_. Use Anything: There is literally room for anything in DnD on Ebberon, and that's just on Khorvaire. The only time you hit a snag is in Complete Divine, and that stuff can still work. Adventure-based gaming: All of the Ebberon source material is written around adventurers. See, not only is the theme set up to make characters the heroes, but the source material focuses on that aspect too. There is very little guesswork for DMs to do about what adventuring in someplace like Breland, Zilargo, or L'hazzar (although, its tough to spell and pronounce some of those). |
| RatFlail OF DOOM!!!!10-21-04, 05:47 PM | some important things i forgot elemental based items war between druids and aberrations ACTION ACTION ACTION!!!!!!!!!!!!! the mysterious continent of dragons defended by draconic druid and barbarians KEITH BAKER *he kuu* ITS NEW HOTNESS FR IS OLD NOTNESS A PLANE OF ETERNAL WAR!!!! A GLITTERY RING OF CRYSTALS!!!! *fly up and became rich w00t* |
| superdeadsmurf10-21-04, 05:48 PM | Dont want to sound stupid, but, what are Dragonshards? :( Crystals with nifty properties named after where they come from, Khyber, Eberron and Syberis shards. Khyber shards are used to bind elementals to things. Syberis shards are used to focus dragonmarks. Eberron Shards are generally useful to create magic items. (Khyber is the Underworld of Eberron, Syberis is the Sky/Ring around the planet, Eberron is obviously the planet itself.) |
| nyysjan10-22-04, 02:51 AM | And Changeling spies, Changeling rogues and Changeling courtisans |
| Gilganarz_the_reporter10-22-04, 03:57 AM | I'm suprised no-one has mentioned warforged |
| nyysjan10-22-04, 04:13 AM | I'm suprised no-one has mentioned warforged we were just getting there. way to much stuff to mention in one thread |
| Iron_Peanut10-22-04, 07:12 AM | A brief excerpt from a conversation concerning this subject: Self: "... and there are halfling barbarians riding dinosaurs, and robots, and -" Homeboy Plaid: "Hold up, what's this about robots?" Self: "Well, not technically robots, more like intelligent golems with souls and -" Plaid: "But they're made out of metal? And they want to kill all humans?" Self: "Well, mostly metal. And some of them want to kill all humans." Plaid: "Shut up! We're playing this. You're DMing again." Self: "Dang." As far as flavor: The show Aqua Teen Hunger Force uses the tagline: "Crazy as hell!" which I think encapsulates the mood of a well-made Ebberon adventure. |
| fizzbang10-22-04, 08:45 AM | As far as flavor: The show Aqua Teen Hunger Force uses the tagline: "Crazy as hell!" which I think encapsulates the mood of a well-made Ebberon adventure. To be fair, I think Eberron has a little more narrative cohesion. And things don't automatically blow up when they're thrown on the ground. Now I've got images in my head of a Fast Food Golem. WHY?! WHHHYYYYYYYY?!?!?!!!! (explodes) |
| WizO_Sith10-22-04, 09:17 AM | It's been stated before, but I think it bears repeating... Eberron is about *YOUR* characters. If they drop the ball Drzzt, Elminster, and the Seven Sisters aren't going to show up and save the universe. It's up to your characters. As much as I love the rest of the setting (and there is a prodigious amount of stuff that I like about Eberron), that is what makes it, IMO, the best setting that's ever been published for D&D (even outshining my previous favorite, the much-beloved Dark Sun setting). |
| Ashrem Bayle10-22-04, 12:41 PM | I love Eberron. My only fear is that the Warforged are going to become for Eberron what Elves (particularly drow) have become for Forgotten Realms. It seems you can't throw a rock in the Realms without hitting a drow and I likewise feel the warforged are being overused to promote Eberron. Yes, they are a unique and very interesting race, but don't over do it. There are three more Eberron specific races that barely get mentioned. |
| RatFlail OF DOOM!!!!10-22-04, 03:21 PM | I must say my favorite thing about eberron is the kalatshar, A race being hunted down by humans for their weird psionic powers and by the inspired for betraying their plane of origance. |
| Ph33r_the_Wheelchair10-22-04, 03:30 PM | Yeah, uh, I'd like to think the plotlines in an Eberron campaign would make a little more sense than Aqua Teen Hunger Force. Although Dr. Weird would make a great villian... |
| Beleriphon10-22-04, 03:36 PM | I love Eberron. My only fear is that the Warforged are going to become for Eberron what Elves (particularly drow) have become for Forgotten Realms. It seems you can't throw a rock in the Realms without hitting a drow and I likewise feel the warforged are being overused to promote Eberron. Yes, they are a unique and very interesting race, but don't over do it. There ard three more Eberron specific races that barely get mentioned. I don't think its unreasonable to say there are lots of warforged wander around. Especially when you consider that the Last War raged for over a century. In that time huge numbers of warforged were created, and presumably still active since they can't technically die of old age. At any rate what makes Eberron different the Realms (which I love BTW) is that its new, and doesn't make any assumptions about what something can be in D&D. For example, elves in Khorvaire aren't prissy wizard wusses, they are a barbarian horde. The ones not living in Khorvaire are weird, more than a little creepy, undead worshipping freaks, some even go so far to make themselves look like the undead. |
| eRaz0r10-22-04, 03:45 PM | I don't think its unreasonable to say there are lots of warforged wander around. Especially when you consider that the Last War raged for over a century. In that time huge numbers of warforged were created, and presumably still active since they can't technically die of old age. One minor point : the fact that they cannot currently reproduce more than offsets their inability to die from old age, especially considering their inherently martial focus. |
| Ashrem Bayle10-22-04, 05:26 PM | And consider the fact that a large portion of the have amassed in the Mournlands, in my campaign, you want see too many anywhere but in large cities. |