| Post/Author/DateTime | Post |
|---|---|
| makeshiftwings09-27-05, 03:04 PM | So I've read some references to airship crews with potions or rings of Feather Fall, but do you think Eberronians have yet invented the much cheaper alternative: parachutes? It doesn't particularly seem beyond their technological means... I don't know that much about parachutes in the real world, but it seems to me that the main thing delaying their invention was that no one needed them since they didn't yet have successful flying machines. Eberronians have been able to fly for a while, so it seems fairly likely that they would keep some parachutes on board the airships in case of emergencies, or maybe even for tactical missions. |
| lukelightning09-27-05, 03:54 PM | Leonardo DaVinci invented a parachute (in design only, I don't think he made one) that was recently tested and found to work fine. Of course, it was a huge thing made up of cloth stretched on a pyramid-shaped frame of wooden poles...not something you could keep in your backpack. Here's some info: Leonardo's Parachute (http://www.bl.uk/onlinegallery/features/leonardo/parachute.html) In Eberron; I suppose thin silk could be used, etc. to make a workable backpack-type parachute. I'd definitely give them a failure chance, perhaps making some sort of check (ummmm, "use rope"?). |
| Vharuck09-27-05, 03:57 PM | A fine point, but I look at these points as to why they don't exist: 1. Air travel is limited to the wealthy. These are people who can afford amulets of feather fall easily. Crew members probably have them, too. They shouldn't be going through them like hotcakes. 2. Parachutes can fail. Rare, but true. As opposed to always-working amulets and potions, one takes a chance with a parachute. 3. Did they have the right materials to create cheap parachutes? 4. To use a parachute, you must pull the rip cord. Duh, right? To use an amulet of feather fall, you must only fall. If you are knocked unconscious before being thrown overboard (probably half the occurences), you won't be able to pull the rip cord. 5. Why? I mean, yeah we realize that parachutes, once researched and well-developed, will be very safe and cheap. But Eberronians have these spells, items, and potions that do the same thing. To create a device that saves you from falling is reinventing the wheel to them. They're more concerned about creating items that solve new problems, not old ones. |
| Lup1n309-27-05, 04:27 PM | There was an item ideally suited to this in City of Towers by Keith Baker. The "Feather Token."(page 88.) "The symbol of a feather was engraved on the surface, along with an assortment of magical glyphs. Feather token. Only one use, but it's a lifesaver if you find yourself plunging to your death. If you live and the upper levels and can afford one, you're a fool not to..." I see a parachute as being something more of a novelty, rather than anything of any practical "real-world" use, given the sheer saturation of magic in the setting. Given that you mentioned tactical applications, I can immediately see one use for them that will be making its way into my games. Undead karnnathi shock troopers, all with static line operated chutes doing night jumps airships directly onto(or very near to) their target(s) ala the USAR 82nd Airborne. |
| DragonWatcher09-27-05, 04:32 PM | My main point of argument with the OP is the concept of Technology in Eberron. I mean, yes, it's true that air travel is possible in Eberron, but that has absolutely nothing to do with technology. It's all magic, baby! ;) So, what's the difference? Airships, and even the towers of sharn are not marvels of engineering (at least not alone). Airships don't fly because anyone figured out the principles of aerodynamics. They're boats with elementals magically bound to them. The towers of Sharn might be structurally sound to a point, but in many places it states that the only reason that they don't topple is because of the manifest zone linked to Syrania. Likewise, parachutes function due to the principles of science, which doesn't fit in with the way nearly anything else in Khorvaire works. Which is another point for Vharuck's way of thinking. The peoples of Khorvaire know how to do things... with magic. They don't need to waste the time and effort to make chancy mundane contraptions. |
| Tek09-27-05, 04:33 PM | I don't think parachutes are invented for the same reason that guns aren't. Eberron has magic as technology, not magical technology. (Bit of a difference.) If you were travelling on an airship, would you rather trust yourself to a chance of failure from a parachute, or spend the extra money to get a ring of featherfall, that will ALWAYS work no matter what. Keep in mind, as someone said above me, that only rich people and the crew are really using the airships right now, so I'm pretty sure they're rich enough and care enough about their lives that they want to live if they fall off. |
| Streamweaver09-27-05, 05:34 PM | So I've read some references to airship crews with potions or rings of Feather Fall, but do you think Eberronians have yet invented the much cheaper alternative: parachutes? It doesn't particularly seem beyond their technological means... Well I definitly think it's possible and I don't think there's anything wrong with it if you wanted to include it in your game. I wouldn't in my own campaign just for stylistic reasons. Quiet a bit of human history is marked by peoples mindset and an inability (on a large scale anyway) to think of things differently. Fuedalism and serfdom are one example, Battleline tactics, Slave Labor during the Roman Empire are all examples of things we have a hard time wrapping our head around now but thinking any other way at the time would have been scoffed at. In my version of Eberron, magic as a technology is one of the things society just cannot escape mentally. Really the Eberron flavor I have is borders on magic as the ONLY technology and an example I use for my players to illustrate the mindset is if someone were to try using a lever to move something instread of a floating disc people would laugh at them and say something like "why don't you just hit it with a rock you caveman". A cheeky example and not literally true as to what would happen in the world but it seems to get the point across. I've even gone so far as to set up the difference in a political sense in the world having one of the prices of Breland be akin to a modern day Da Vinci with all kinds of inventions and engineering based public works projects. Even though they actually work they are all abandoned or shrugged off as whimsical tricks of mechanics. The slant I use in my Eberron campaign isn't just that people have come to have faith in magic as a technology almost exclusively. I also like to use examples like the one you have above to hammer home the difference of life in Eberron. Yes it's easy to have them use a parachutte, but to keep the fantasy flavor wouldn't it be more fun for them to use some half magical gnomish contraption. It's the Star Wars effect, people don't have swords they have light blades that cut through anything; You aren't in a space station you're in a machine the size of a small moon capable of destorying planets. Everything like that is an opportunity to turn things up a notch and spice things up a bit. |
| Vharuck09-27-05, 05:49 PM | Indeed, the "If it ain't broke, don't fix it" principle rules throughout time. Did you know that the steam engine was originally invented in Ancient Greece (by Archimedes or some guy with an "H" name, Hephestus maybe)? For those who don't comprehend the significance of this fact, the steam engine is what really set off the industrial revolution by allowing machines to do common, arduous labor, especially agricultural labor. In fact, the steam engine's basic design principle is still being used in today engines and generators. Engines, such as those in cars and planes, still use the idea of an escaping force (now combusting fuel) pushing against pistons or wheels to create mechanical energy. Most electrical generators (save the hydroelectric) are actually a complex steam engine hooked up to a copper coil! Nuclear energy is harnessed and transported through water (a great energy conductor, though not electrical), where the water becomes steam (a lot of it) just to turn a big wheel! In other words, many people say that other societies should easily invent certain technologies. Yet we're at a level where the only difference between us and the one Greek inventor is that we heat water with radioactive material instead of burning wood. |
| Lup1n309-27-05, 06:49 PM | Now seems as good a time as any then to create a new wondrous item made solely for the purpose of stopping someone or something from plunging to their death from a height, without the fallback of magic rings, amulets, or tokens, also partly because I don't like using feather fall on inanimate objects. We want something almost "Gadgety." First, we need a name for our item. (I may stat this out later, for now, here is a quick description, if you think something here is wrong, let me know, please.) Aanvar's Aerial Awning. (CL5) A sturdy studded leather harness with two clear gems on each shoulder. Upon speaking the command world, lines of force project up and out of the gems and merge with each other, forming a wide canopy with a variable diameter between 10'-40' depending on the wearer's needs, and roughly 15'-20' over the wearer's head. This canopy has the effect of trapping air inside it allowing the wearer to make a controlled drift to the ground at approximately 70'/round.(unrealistic? yes. fledgling technology? definately.) Other versions of this wondrous item have been made for the purpose of getting supplies and equipment to normally inaccessable places. This alone makes it almost a "must-have" item for lengthy expeditions to some of the deeper parts of Xen'drik. However, given the nature of the duration of the canopy, it is not recommended that drops be made from heights exceeding 350'. Versions operated by command word tend toward the expensive side, but there are more economical limited usage versions available as well. At first the cost may seem prohibitive, but in the end they usually prove to be well worth the investment in time and money saved for transportation costs. Approximate prices. Single Charge - 2,250gp 50 Charges - 33,750gp Unlimited Charges. - 81,000gp |
| realdm09-28-05, 04:36 AM | Vharuck: 2. Parachutes can fail. Rare, but true. As opposed to always-working amulets and potions, one takes a chance with a parachute. actually amulet of feather fall can fail too. check in SCOT, you need to make an Int check if you fall from a really high height. |
| Tek09-28-05, 04:49 AM | I thought that was only for the Feather Tokens. |
| MarkB09-28-05, 05:25 AM | Actually, I'm not convinced a parachute would be cheaper than a featherfall talisman. I'd say that crafting a reliable backpack-size parachute with medieval technology would require greater materials expense and as much crafting difficulty as crafting, say, a masterwork suit of chainmail, and the crafter would charge a similar cost. That already puts it over the price of a featherfall talisman. Then there are the life rings introduced in the Explorer's Handbook. I don't have the book in front of me, but as I recall those aren't hugely more expensive than the talismans, and can break the fall of several people at once. A single parachute can't do that. |
| PsionicMonk09-28-05, 05:37 AM | Parachutes would be more of a thematric gimic, to wow crowds, "You mean this simple cloth stoped you from falling to your death, but its NOT magical? How intresting!" |
| lukelightning09-28-05, 01:30 PM | I have no problems with allowing parachutes, even cloth-backpack ones. They'd probably cost more than 25gp (made of silk, specially constructed, etc.), so they wouldn't be cost efficient compared to a feather fall item. The problem is that parachutes fail, especially primitive ones....and even if it works, you have to know how to use them and there is still a danger in landing. I'm sure House Lyrander would have knowledge of these items, given their nautical and aerial knowledge... sailors would understand the principles of wind and cloth interaction more than anyone else. The questions DMs should ask about items like this is "will it open a can of worms and be unbalancing" and "will it ruin the aesthetics of the campaign." For me, the answer is no, but other DMs might think differently. I suppose the one possible can of worms is that a player might say "If parachutes are ok, then how about gliders?" Personally I'd say "fine, if you want a cumbersome dangerous extremely expensive deathtrap, try to invent one. Good luck finding materials strong and light enough to work... |
| AlHazred09-28-05, 03:51 PM | I like the life rings from the Explorer's Handbook. They fit the setting really well, IMO, and they use already-present principles/technologies to do the job. |
| Euangelion09-28-05, 10:23 PM | And I just think that it's totally hilarious that this thread on parachutes was started by someone named makeshiftwings. :D |
| Uller99909-28-05, 10:54 PM | I throw my vote behind the life rings as well. For commando type actions I love the idea of a glider air force or maybe some makeshiftwings (pun intended). I love the idea of a platoon of valenar elves coming down behind enemy lides double scimitars a flying. |
| makeshiftwings09-29-05, 12:10 PM | And I just think that it's totally hilarious that this thread on parachutes was started by someone named makeshiftwings. :D Heh... I didn't even notice. :) I guess the main things I don't love about "just using magic" in this case are that A) a ring of feather falling is 2200 gold while a parachute or something would probably be about 50 gold, and B) Yet another magic ring seems boring compared to something a little flashier. I don't have Explorer's Handbook yet, so I haven't read about the Life Rings, but those seem a little better, since they're cheaper and more interesting-looking. Also, everyone's ideas of various paratrooper squadrons attacking from airships just makes me want to use parachutes or some magical variant even more. :D |
| Thrashmage09-29-05, 05:06 PM | Isn't the featherfall token just 50 GP as well? I mean, I know it's a one time use thing, but then, really, a parachute is, too. It's then gotta be all packed up properly just to use again, and that's probably gonna cost, too... Heck, I'd pay the 50 each time to not have to worry about it. Or lug the pack around all the time "just in case I fall." |
| makeshiftwings09-29-05, 05:16 PM | Isn't the featherfall token just 50 GP as well? I mean, I know it's a one time use thing, but then, really, a parachute is, too. It's then gotta be all packed up properly just to use again, and that's probably gonna cost, too... Heck, I'd pay the 50 each time to not have to worry about it. Or lug the pack around all the time "just in case I fall." I'm not sure; is the Feather Fall token from Sharn:CoT? I'll need to read it again. Though I guess 50 is what it would be for a potion. |
| Thrashmage09-29-05, 05:33 PM | I'm not sure; is the Feather Fall token from Sharn:CoT? I'll need to read it again. Though I guess 50 is what it would be for a potion. It might be. I thought it was in ECS, but it might be in Sharn instead. I'm almost positive it's only 50 gp, though. |
| Arcane Guyver09-29-05, 05:45 PM | One reason I never really liked those Feather Fall tokens is that they seem so hard to use. Yeah, you need to wait until you get a certain distance from the ground before opening a 'chute, but you have to be practically kissing the ground before you activate a Feather Fall token. |