| Post/Author/DateTime | Post |
|---|---|
| Eled_the_Worm_Tamer06-17-07, 11:12 AM | Inspired by a thread elsewhere that addressed the problems of discussing enchanted objects in game I thought I would start a thread to collect the jargon and technical terms of Eberron's artificers, as a role playing aid and a way to help solve that problem in game. Magnitude/ Mag: The strength of an armor or weapons intrinsic enchantment, ex 'I can sell you a 3 Mag longsword, but it will cost you.' Corect use would be 'Third magnitude' Hit: to enchant or infuse with magical power, from the act of striking metal with a hammer during its forging process ex 'I'll hit some bane into my blade here and teach you to steal from me' Augment / Aug : As Magnitude but for enhancement bonuses to attributes such as that granted by gauntlets of ogre power ex 'Use the belt rather than the bracers, Augs more.' Shtum / Shtumer : to dispel or suppress a magical effect / one known for doing so. ex 'If he hits his blade you better shtum it before he gets near'. |
| Eled_the_Worm_Tamer06-18-07, 10:07 AM | Dee-Wom: Short hand for Dwoemer, use 'I can shtum the Dee-wom but it wont give us long. might be better to hit one so we weather the effect.' Come on people, suggestions welcome. |
| Eled_the_Worm_Tamer08-08-07, 04:21 PM | ... Last time I promise :bump: Are my ideas that bad? does any one have anything to contribute? |
| illathid08-11-07, 07:32 AM | I like it all, except for 'Shtumer'. Where did you get the from? I personally would've gone with the term "De-Hit', as dispelling is close to de-enchanting. I think it rolls of the tongue a bit better too. |
| Eled_the_Worm_Tamer08-11-07, 09:04 PM | From the German for quiet, taken in game as a Dwarven loan word, not all jargon has to have a technical root, and to my ear 'Shtum' is almost onomatopoeia to suppressing a Dee-Woms. |