Cannith Forge and artificer staffs(Laws Eberron Magic of the Week #14) [Archive] - Wizards Community

Post/Author/DateTimePost
law

04-07-07, 11:55 PM
This week is just somemore updated items. The staffs I do feel have had a big improvment since the last time they where posted on here. I hope you like these updates.

Cannith Forge
Price (Item Level): 18,000 gp (14th)
Body Slot: -
Caster Level: 10th
Aura: Moderate; (DC 20) transmutation
Activation: See text
Weight: 500 lb.

This large forge seems to have crystals places on the inside of the forge. They seem to glow and shimmer with the heat.

This item only functions for a character with the make whole or mending ability of the least Mark of Making, or the fabricate ability of the greater Mark of Making.
In order to get any benefit from the magic item it must be used each day in the creation of the metallic item being crafted. The use of this item grants a +5 competence bonus on all Armosmithing, Blacksmithing, and Weaponsmithing craft checks for non-magical metallic items. The user also can craft non-magical metallic objects at half the normal cost and in half the normal time.
Lore: First created when house cannith was still on its infant stages of what they would become today and where extremely common in cyre (Knowledge [History] DC 15). They where and are still the heart of any cannith location that needs heat to do its metalwork (Knowledge [history] DC 20).
Prerequisites: Requires Craft Wondrous Item, creator must have the least Mark of Making.
Cost to Create: 9,000 gp, 720 XP, 18 days.

Clockwork Staff
Price (Item Level): 15,000 gp (14th)
Body Slot: - (held)
Caster Level: 8th
Aura: Moderate; (DC 19) transmutation
Activation: Standard (spell trigger)
Weight: 8 lb.

This staff is a long iron rod with a stack of gears on the top. It seems as if they move when the staff is moved.

The clockwork staff allows the use of the following spells:
• Repair Light Damage (1 charge)
• Repair Moderate Damage (2 charges)
• Repair Serious Damage (3 charges)
• Repair Critical Damage (4 charges)
Special: Unlike other staffs an artificer can use his key stat to set the spell DCs use his artificer level as his caster level and can use this staff with no Use Magic Devise check.
Lore: This item created about time the Reparation Apparatus was thought to be created by house cannith and used for the same purpose. Though more powerful then the Apparatus it was not that common on the battlefield until the end of the war as house cannith produced mass amounts of these staffs (Knowledge [history] DC 15). While house cannith takes credit for the creation of the clockwork staff it was really made by a warforged artificer that heard of the same event that sparked the creation of the apparatus. Said is it is he died shortly after creating the staff. House cannith found and reversed engineered its creation then started making them (Knowledge [history] DC 20).
Prerequisites: Craft Staff, Repair Critical Damage, Repair Light Damage, Repair Moderate Damage, Repair Serious Damage.
Cost to Create: 7,500 gp, 600 XP, 15 days.

Deconstructing Staff
Price (Item Level): 15,000 gp (14th)
Body Slot: - (held)
Caster Level: 8th
Aura: Moderate; (DC 19) transmutation
Activation: Standard (spell trigger)
Weight: 8 lb.

This staff seems to be made out of a long rod of iron. It seems to have runes made out of rust that glow ever so slightly.

This staff is only usable by artificers. The deconstructing staff allows the use of the following infusions:
• Inflict Light Damage (1 charge)
• Inflict Moderate Damage (2 charges)
• Inflict Serious Damage (3 charges)
• Inflict Critical Damage (4 charges)
Special: Unlike other staffs an artificer can use his key stat to set the spell DCs use his artificer level as his caster level and can use this staff with no Use Magic Devise check.
Lore: This staff was made at the start of the war by a bunch on ing้nues artificers that knew they would be facing an ever increasing number of constructs during the war (Knowledge [history] DC 15). By the end of the war warforged where the main users of the staffs given that they where commonly sent on missions that dealt with taking out constructs (Knowledge [history] DC 20). Now house cannith makes them for those that are willing to buy them in sharn (Knowledge [local] DC 15).
Prerequisites: Craft Staff, access to the infusions Inflict Light Damage, Inflict Moderate Damage, Inflict Serious Damage, Inflict Critical Damage.
Cost to Create: 7,500 gp, 600 XP, 15 days.
shadowsofwhite

04-09-07, 01:25 PM
I would like to see the stats for a standard Cannith Creation Forge. Namely the ones used by Merrix and the Lord of Blades.

I am running a campaign that heavily involves House Cannith and the Morgrave University (the university wanting information on the history of house Cannith and its ways of creation and the house in search of its lost and, still potentially operational, creation forges).

It would seem logical that the forges could be used by beings other than those with the Mark of Making, due to that the Lord of Blades seems to make this happen on the regular basis using a semi-destroyed creation forge that was once used by the house.
goblin_pride

04-09-07, 01:59 PM
It would seem logical that the forges could be used by beings other than those with the Mark of Making, due to that the Lord of Blades seems to make this happen on the regular basis using a semi-destroyed creation forge that was once used by the house.

I made the forges nothing more than an assembly line of major and minor schema that pretty much any artificer can trigger. The problem is that the schema have to be laid out in the proper order so that the cascading effect of the forge creates the warforged the way it's supposed to be. Cannith's monopoly was in the fact that only the higher-ups in the house knew the proper order for the firing that made the warforged, not that it was in their mark. The Lord of Blades attempts to find the proper order are the reason the new warforged aren't coming out 100% right, not a lack of the Mark of Making. Perhaps it's even the effect of the Mourning on the schema he's using.
law

04-10-07, 08:23 PM
shadowsofwhite they are not simple or that small. I think of such items as story driven magic items. But yes not all cannith items would be keyed into there mark. If I ever make any such items they are way down the road, truly complex on pricing to make a creature.